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Mercenaries_form_mercenaries_cost_locked
Thats all i see atm.
I guess it does not work for some reason. At least at the start of the game.
v0.3.0 现已发布,与 v0.2 版本存档不兼容。本次更新增加了两条可配置的游戏规则,允许调整雇佣兵单位对应的人力转换比率和经济产能价值。
[12:58:30][2010.05.13.11][equipment_effects.cpp:335]: common/on_actions/Mercenaries_on_actions.txt:100: add_equipment_to_stockpile: adding an archetype equipment without equipment existing in country
Thanks! Is it save compatible?
v0.2.2 Update is out now.
Whenever I try playing as a country which have tons of manpower (China or India), it says I'll be able to convert a negative amount of manpower into mercenaires.
For example: I'm playing as China and I have 3 million manpower, when I go to "recruitment" tab, it says I'm able to recruit -1,3million manpower within 0 days to implement.
I'm having to use console commands to decrease my manpower to around 2 million, this oddly allows me to properly convert them.
v0.2.1 Update is out now.
But I don't think the land doctrine compatibility problem is caused by this. Before releasing the v0.2.0 update I tried testing it with Millennium Dawn and everything works just fine. You might have another conflicting mod enabled.