Victoria 3

Victoria 3

Economic and Financial Mod (E&F) - V4
940 kommentarer
Vohen For 11 timer siden 
In an ideal world, we'd have a BPM compat mod for this mod, since these two are essentially equivalents on giving amazing depth to the economy (E&F) and society (BPM) simulations, so I figure they would go very well together.
Sarpedon For 17 timer siden 
artillery factory disappeared with this mod
Godless Stalin 29. sep. kl. 9:09 
I needed that update, thanks
RobS 27. sep. kl. 12:15 
For whatever reason this mod causes the society panel to go out of whack, in particular the fervor value. It crashes if you look at europe with the panel open. I've unsubscribed, and deleted the mod folder then re-downloaded and the problem still persists.
smirkyshadow 26. sep. kl. 17:22 
I really enjoyed this mod, but I don't think I'm gonna play with it again, at least for now. The mod itself is really good, but I personally hate how finnicky the currency system is, like how I lost the Drachma when I formed Byzantium, but the current system where it automatically changes you to the currency you should be really hurts my gameplay experience, because I can't even use fast enact, or law enact to fix what currency I have

This mod though is filled with so many amazing features I honestly think should be in the base game (like especially different currencies, and currency strength), and I hope you all continue to make the mod better
Sarpedon 26. sep. kl. 9:45 
Hi. when i get a notification for national awekining it shows event name as in its in text file in events rather than a roleplay event. weapons company also problematic when i play as persia. it shows as company_basic_weapons_dynamic_name_tag. how to fix this?
darkka129 26. sep. kl. 1:28 
Damn, one of the best mod ever. Now can't play w/o it. And by the time of new update, EU5 will be released as well :(
VISIGOTH 25. sep. kl. 21:07 
this is the best mod ever, i literally cannot play the game without it
waldrich 25. sep. kl. 15:56 
The game makes no sense without this mod... waiting for the new version! Thank you @EBTX_ !!!!
ricardo.poter 25. sep. kl. 13:55 
Thanks for the information, EBTX_. We are all adults and we understand the problem. I expect your new patch until november. Meanwhile I Will play the 1.9.8 rollback of victoria 3. Without your mod the Game loss value
Arth Kaeros 25. sep. kl. 11:36 
Roger that. Well, will play 1.9.8 then, and try Eastern European stuff after that. If anything, will contact you in Discord.

Good luck, hope everything will be fine, and waiting for the new version soon!
Arth Kaeros 25. sep. kl. 9:59 
waiting for the update, the game makes no sense for me without it 🫥
Yongmay 25. sep. kl. 2:22 
Author, could you please update it now?
The Man 24. sep. kl. 21:13 
WOW. What a gem.
sfingers02 24. sep. kl. 14:54 
New update causes a crash to desktop when opening the cultures menu or scrolling out while in the cultures mapmode
Mellians 24. sep. kl. 4:59 
Dear author, please update the mod.
LivedOnce 20. sep. kl. 9:38 
Or, for 90% of the questions, don't be a moron and read older replies.
Lemons 12. sep. kl. 5:31 
For all questions please join the Discord which has more active responsiveness
qi的小号2 11. sep. kl. 6:04 
Excellent mod, but it is recommended to add foreign exchange controls in the national storage. Otherwise, I could exchange silver for Russian iron ore, sell it to a British warehouse for pounds, and ultimately convert it into gold.

建议加入国家仓储中的外汇兑换管制,否则我可以用白银兑换俄罗斯的铁矿卖给英国的仓库兑换成英镑再换成黄金,在十九世纪倒买倒卖还是太先进了
waldrich 3. sep. kl. 16:54 
This. Is. The. Best. Mod. I've. Ever. Seen.
aek.aykut1 3. sep. kl. 14:18 
Hello friend. I'm trying to translate your mod into Turkish. I've worked on nearly 9000 lines. I'd appreciate it if you could help me.
smirkyshadow 2. sep. kl. 22:07 
I lose drachma after forming byzantium please fix :(
Inboundshail 2. sep. kl. 20:21 
Great mod! I was really enjoying how much it adds to the game until I found a bug where some buildings stop producing a good/ are not able to produce a good, which was game breaking :( . Any solution to this?
Blueocean 2. sep. kl. 7:00 
May I know what to do once Central bank reach 5000 level and there is now shortage of currency?
kickdrum 31. aug. kl. 4:42 
The AI prob can't handle this system, can it?
zzz 31. aug. kl. 0:01 
HI , I found that with this mod glass factory cannot produce glass. Does any one meet the same problem??
359AML 30. aug. kl. 8:24 
@R4smR I know but the laws are locked at the start of the game because no interest group wants any of them. How does this change?
LunatikTaktik 26. aug. kl. 7:20 
Has anyone encountered the issue where tax information disappears? It simply doesn't get read, meaning the economy doesn't take these numbers into account. This happens when adopting the Empiricism technology.
R4smR 🍞 22. aug. kl. 14:28 
@359AML you can change the law through the economy menu found under the budget tab and scrolling down
Monody_. 18. aug. kl. 2:13 
First of all, thank you very much to the author.
1. The trade systems in 1.8 and 1.9 are completely different. Could you please explain what the purpose of having a strong currency is? In 1.8, I understood that peer-to-peer transactions were possible, but that’s no longer the case.
2. In 1.9, owning another country's currency is completely useless because they haven't signed a treaty with me, and I can't purchase their warehouse goods. When I try to sell the currency, the central bank of that country fails to sell it because they don't have gold or silver.
3. If a country uses one currency before transforming and another after transforming, can this resolve the currency issue after transformation? Additionally, after transforming, my currency overlaps. I noticed this is related to mainstream culture—the more mainstream culture you have, the more your currency overlaps.
359AML 17. aug. kl. 7:51 
How do I get interest groups to care about the new laws? I want to switch to fiat currency. :income:
Imperius 17. aug. kl. 3:42 
There is a problem with the Greek drachma currency being converted to the uni(¤) when the country changes to Byzantium. PLS... Fix it pls...
DivineEnema 16. aug. kl. 16:55 
I agree with Sesadre, the AI art isn't good.
Sesadre 15. aug. kl. 13:55 
What's with the AI art? so many public domain options for art (especially from this era!) and you choose to use AI slop? :steamfacepalm:
勥烎菿奣,巭孬嫑昆 14. aug. kl. 6:27 
聪明,智慧的作者,为什么畜牧场无法正常工作,所有国家都没办法。
Woutermans 13. aug. kl. 14:33 
Is it just me or is it impossible to switch PMs for all buildings of a type? The options are greyed out for me. It seems to only be possible in the buildings registry. Before 1.9 this wasn't an issue as far as I can recall
-gensen 13. aug. kl. 2:06 
how can i sell others currency
Avex 12. aug. kl. 11:19 
I found it thank you
﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽ 10. aug. kl. 13:30 
why all my construction sector goes private
EBTX_  [ophavsmand] 9. aug. kl. 12:04 
Avex
Market panel, global tab
Avex 9. aug. kl. 10:40 
I cant find the forex?
UpTheArts 8. aug. kl. 14:15 
Hello Mighty Creator @EBTX_, have you considered making a "lite" version of the mod for the many players without powerful enough computers?

For example, instead of 95+ types of currencies, perhaps the top 10-15 already creates a fun enough simulation?

Thank you! I look forward to being able to enjoy your great work one day. :)
XuanYuan_YunBai 5. aug. kl. 22:08 
Report a serious bug: any country that doesn't have a stock exchange at the start (I tried playing Japan or Switzerland) will be unable to recruit after they get a stock exchange, rendering the system useless. I suspect this is because the stock exchange has too few recruits.
Francisco 5. aug. kl. 6:46 
What does it mean when a banki consolidates his position but no country is visible?

When a country is mentioned I see it means they bought the debt of some other country.

Does this mean they bought my own government debt?
Minimax1 2. aug. kl. 19:15 
trade centers are very balanced, 10/10 would create a ponzi scheme again
Nidavellir 2. aug. kl. 6:09 
Revolutionary mod! An aside - historical curency is wrong for all scandinavian countries; Norway had both bourse and central bank at game start. Would be great with possibility to create monetary unions as was common towards end of 1800s. Great mod! Please keep up the great work!
AsaiAyane 1. aug. kl. 17:32 
There is a bug that private bank invests in private construction sectors excessively. It wastes construction points.
USS Salt Lake City 29. juli kl. 0:15 
Just reporting a bug: the revenue and expenses from transfer goods calculate correctly but the tooltip shows an error and doesn't display the number.
JakeTheUnicorn 27. juli kl. 4:56 
could you spilt the stockpile mod. the money part is hard but the stockpile is basic and would be great
Adrian 27. juli kl. 1:33 
Hello, are there any console commands in mode? Especially interested in inflation