Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Am I being zombified? Bites don't heal. If they do with this mod but you still get zombified then it should be changed were the bite doesn't heal.
I don't understand what exact configuration I need to make them compatible.
As of base game, Corpse sickness isn't an insanely bad issue, But this mod makes it so small groups of corpses can kill you, Not worth it, Not unless you plan on burning every corpse you make, even if that's outside of your base, As they will add up and passively harm you overtime.
Basically, if you want FAE to handle infection, just put 0 on max disease and infection on the FAO setting.
I got confused and asked dev directly.
Quote from the dev
Just make sure to set either this mod or FAO's settings of Max Disease Per Wound to 0. Only one mod should be handling it or you'll be playing in super super hardcore mode.
What does this mean, concretely? I really struggle knowing if the mods are working together now or not. Just died from wound infection, and not sure if the sickness got multiplied by mods overlapping or not.
Who knows this working fine with Immersive Medicine?
I am also curious about how to do this, can we get an expanded explanation on this?