Stellaris

Stellaris

Nanite Expansion (Last Updated for 3.14)
185 Comments
presumablyatoad 8 Oct @ 9:49am 
hmm, edible nanites. Sounds chewy
S3V3R 5 Oct @ 11:58pm 
They're definitely edible if you enable nutrition protocol theta-67 in the configuration file
presumablyatoad 4 Oct @ 10:30am 
Can we eat the nanites or are they unfit for xeno consumption?
Alexvolh 23 Sep @ 10:24pm 
Defiler, if you ask me, I think that nanites should be smtg like a Grey (leader) or a grey goo itself. Nanites consume everything and replicate. They do not produce 3 mineral for 100 pops, they produce, I would say, 1 nanite. Same with food. Destroyed ships return some nanites, a 50% cost perhaps. Leaders are nanites, they are immortal. In case of accident death nanite leader can reconstruct own body, but lose 1 lvl for example.
All buildings cost nanites, building destruction return 100% cost in nanites. New army a grey goo or grey swarm, that needs only nanites, creates in a few days and killing enemy armies produce nanites, if it is possible. Nanite megastructures. Instant ship, building repair for nanites. Complete invisibility with full shields and full speed. Nanite swarm as fighter ships.
In short consume all resources to create nanites and use them to create everything or boost smtg.
P. S. I am not a native speaker of english, so sorry if I made some mistakes.
damonyahboi 4 Sep @ 9:18pm 
hey any updates on...well the 4.0 update?
kinngrimm 12 Jul @ 11:56am 
Glad to see this mod gets a 4.0 overhaul. I`ll definetly will give it a shot then. Been just looking for another small addition and was wondering if this mod is already showing a tooltip for potential nanite production within a system or if something like that could be added?

otherwise i hope compatibility with f.e.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3246800664
would be a given
DaweSith 11 Jul @ 2:43pm 
So pleased this mod is going to be updated relatively soon. Love the work you guys have done here.
Axneth Ironswift 7 Jul @ 4:16pm 
Glad to see you back defiler, this nanites mod was always great to combine with "The children of unit 04" origin. I do like the notion of nanites sparking an interest-and perhaps having an event like before where you might find fragments of the nanites to be reprogrammed. Perhaps the creation of a specific scientist or official made of nanites to appear at some point?
Large_Gremlin 5 Jul @ 12:12am 
I hope y'all keep a legacy version for 3.14 up. 4.0 is extremely finicky and I highly doubt most people with mods are playing it rn.
arc1618 1 Jul @ 2:21am 
Nanites in stock would be excellent. You almost never get a deposit until and unless you can get to the L-cluster or play as machines.
Defiler  [author] 30 Jun @ 6:29pm 
Sorry for the long silence there, things have been crazysauce in real life. Just getting back into fully understanding 4.0's changes, but I'm motivated to help out here. Is there a community summary anywhere of what people want to see?

From my side, I've long been pondering the idea of having the nanite base tech unlock based on having "any" nanites in stock, rather than requiring an ongoing deposit. What do people think of that? My rationale is that various anomalies/events give you some, and should be able to kickstart your nanite "revolution"...

Thoughts? :yaranaika:
Sunconure11  [author] 30 Jun @ 6:29pm 
Defiler has accepted the offer.
Sunconure11  [author] 21 Jun @ 2:02am 
I am looking into seeing what can be worked out with Defiler.
Sunconure11  [author] 21 Jun @ 1:57am 
Plus FirePrince had better knowledge on this than me anyways.

When I grabbed the mod, I bit off more than I could chew, as my knowledge of the programming language here is not that great, but FirePrince offered aid.

My reason for snagging the mod was because I did not want it to die.
Sunconure11  [author] 21 Jun @ 1:54am 
I had lost interest in Stellaris for a bit and basically let FirePrince handle things, but now that I see this, I will look over some of the forks and see which one could be the newest.
Sdri 14 Jun @ 10:05am 
Is there another good nanite mod like this one anybody recomending?
w.girl27 31 May @ 3:39pm 
im willing to trade 75000 w0rthless steam points if they update this hahaha
Brushboss 28 May @ 6:06pm 
still hoping for update
Valtiel_The_First 26 May @ 10:25am 
it was an honour my friend
n6363 16 May @ 5:50am 
I like it more than the official Nanite. This mod is truly excellent. Therefore, please update to version 4.0.
w.girl27 6 May @ 11:27pm 
i pray someone adopts and updates it soon its the mod that introduced me to orions arm universe.
Battlespark 6 May @ 8:59am 
Rip! it was a good mod. Ty man.
Defiler  [author] 3 May @ 10:55am 
I think I'm gonna try to pick this up. Thanks for your efforts, Flagellum. I just forked the GitHub repo, thanks for that link. No promises but if anyone has a 'TODO list' of things that need fixing I guess that's the next step.
w.girl27 12 Apr @ 9:43pm 
@MightyShark its remains of the sequel mod masters of the multiverse which was sadly never picked up and updated it contiuned the tech tree in time and multible universe based tech.
Sorel_Kainz 1 Feb @ 10:46pm 
А это нормально, что Вселенский Наноизготовитель кроме того что в содержании имеет 5 нанитов, но еще и производит -8 нанитов?
KEEPER 31 Jan @ 7:41am 
Hello everyone. Has anyone encountered the problem that a planet is not being transformed into a nanite world by absorption? The progress of the incident was completely filled in, but nothing happened. I have an infinite planet that cannot become a nanite world. The bots made a lot of colonies, and after capturing them, I didn't need that much, I wanted to convert the extra ones into nanite worlds, but I ran into this problem
yes 24 Jan @ 4:05pm 
the nanite interdictor is with the base game. it just doesnt auto generate like the nanite swarmer
MartianLeo 12 Jan @ 2:10pm 
i swear you used to be able to get nanite ships but after grand archive came out they just randomly stopped being available
Inny 9 Jan @ 2:27pm 
Hello, can you please add a scripted variable for compatibility? @nanite_exp_mod = 1
Thanks!
MightyShark 6 Dec, 2024 @ 4:39pm 
Where are these TEMPORAL weapons meant to be found ?

component template [NANO_BEAM_TITAN] has an invalid upgrades_to = [ENERGY_LANCE_TEMPORAL]
component template [TORPEDO_NANO] has an invalid upgrades_to = [TORPEDO_TEMPORAL]
component template [NANO_SWARMER_MISSILE] has an invalid upgrades_to = [TEMPORAL_SWARMER_MISSILE]
component template [SMALL_NANO_ARMOR] has an invalid upgrades_to = [SMALL_TEMPORAL_ARMOR]
component template [MEDIUM_NANO_ARMOR] has an invalid upgrades_to = [MEDIUM_TEMPORAL_ARMOR]
component template [LARGE_NANO_ARMOR] has an invalid upgrades_to = [LARGE_TEMPORAL_ARMOR]
OnwardPaladin3 4 Dec, 2024 @ 11:52pm 
Is the nanite entity trait just for leaders, or is it an actual species trait? As for whatever reason, while I can get the leader trait on project completion, it doesn't give me one to modify my species with.
not funny, laughed 1 Dec, 2024 @ 9:20am 
How does one get the "Angelnet Unified Networks" technology to appear? The ability to create those toposophont networks yet eludes me.
DrThu 24 Nov, 2024 @ 9:18am 
Hey I might be reading things wrong but curious, Is there supposed to be an Apex Machine Ascension perk? along with where am I supposed to locate the additional trait for a machine empire? Thanks for any help on it all
Naraxa 22 Nov, 2024 @ 6:43pm 
I'm here with @CTH2004, I'm also curious as to how this interacts with the new Nanotech machine tradition
Nyarlathotep 15 Nov, 2024 @ 12:13am 
Can you add something for space fauna havers?
chamaeleon9 18 Sep, 2024 @ 5:47pm 
@Angry_IVAN just picked this game back up after a while, still using the old version of this mod, but the hyperfog could only be built above nanite worlds (though usually part of the L-cluster rare ones can be found before). Don't know if it has changed in the newer version.
CTH2004 6 Sep, 2024 @ 1:27pm 
how exatly does this interact with Machine Age, especially the nanite content it added? (There wasn't much, but there was some)?
Angry_IVAN 5 Sep, 2024 @ 4:33pm 
I don't understand where to place Orbital Hyperfog. Whenever i try to build it anywhere, be it a planet, asteroid or something else, the game just doesn't let me. Where should i build it, precisely?
FirePrince  [author] 1 Sep, 2024 @ 11:38am 
@MilitantPacifist: could be implemented in the next version.
@Angry_IVAN: this has been a problem since the beginning of this mod, it just doesn't show up (probably the selection is just too small), you can click on it.
Angry_IVAN 1 Sep, 2024 @ 5:11am 
Where to build Orbital Hyperfog? Tried many places, but it doesn't show that it can be done.
MilitantPacifist 29 Aug, 2024 @ 2:12pm 
I don't know if its a bug but I'm not getting war exhaustion from bombing planets into nanite worlds.
FirePrince  [author] 15 Aug, 2024 @ 9:20am 
@GIGN: no
@Chill: yes, it should be, if not, it will be done.
GIGN 15 Aug, 2024 @ 6:23am 
does it require dlcs?
Flying_Squid_999 14 Aug, 2024 @ 4:49pm 
@Sunconure11
Haven't noticed crashing myself yet. Will report if it happens.
Sunconure11  [author] 14 Aug, 2024 @ 12:22am 
@flying_squid_999

Are you still having any crashing? I’m noticing I have a crash that can be tied to this mod, but I don’t know why it is the case
Flying_Squid_999 12 Aug, 2024 @ 1:04am 
It seems the Universal Constructor makes both Alloys and CGs no matter if you're a gestalt and regardless of planet designation.
Chill 10 Aug, 2024 @ 9:19pm 
Hi all. Anyone know if this is compatible with 'A Deadly Tempest'? I am guessing not...
Vhodnoylogin 9 Aug, 2024 @ 9:13am 
Does it compatible with UI Overhaul?
FirePrince  [author] 3 Aug, 2024 @ 3:37pm 
@Flying_Squid_999: yes, reverted - very strange
Flying_Squid_999 3 Aug, 2024 @ 3:31pm 
Yo, sabotage detected. Now this crashes the game on startup, with nothing else active. Base game launches fine.