tModLoader

tModLoader

Generated Housing
135 Comments
CornHusker  [author] 16 Oct @ 7:08pm 
Yep! Npcs die at the sulphuric sea so it’ll always be on the other side!
Amos268 16 Oct @ 10:17am 
Does the beach house spawn always in the normal sea and not in the sulphurous in calamity?
CornHusker  [author] 13 Oct @ 11:50am 
@SHADY Of course! There'll probably be some progress reports in the discord soon! It's not even close to a usable state right now though, but if it ever is I'll likely put a beta test mod there!
Altogolik 13 Oct @ 11:26am 
I would like to have large and convenient bases with lots of NPCs, similar to the start with base mod, plus space for magic storage and Remnants support.
SHADY 12 Oct @ 11:33pm 
Oh Thanks bro but even if it's not compeletely finished can u share some of its pics or release mod
CornHusker  [author] 12 Oct @ 1:18pm 
Absolutely! I've been working on procedural houses, they've been in the works for a while but unfortunately is still a long way out.
SHADY 12 Oct @ 11:55am 
Bro i really love this mod u have made n i really want to know do u have any other plans of creating a mod that consist of actually good looking houses like this but with different theme.
CornHusker  [author] 11 Oct @ 8:40pm 
The house(s) will spawn when you make a new world! But there's also an item to create both the spawn point house and the beach house.
childmunchr 10 Oct @ 8:06pm 
do i need to make a new world to get the house or is there an item for it or somthing
CornHusker  [author] 5 Oct @ 7:12am 
Yeah of course! That's in the works right now, but it's sadly still a long way out
ShooterDaBomb 4 Oct @ 1:55am 
Love the concept of the mod! Would really like it if there is a version with a full npc hotel tho (happiness not mattering ofc).
CornHusker  [author] 18 Sep @ 2:20pm 
Thank you! I really appreciate the feedback!! I don't quite understand what you mean by when the basement "is below 0,4", could you be a bit more specific there?
カミサマ 17 Sep @ 4:06pm 
I love this mod, there's only one flaw tho, the basement can't spawn if it is below 0,4
Not upside world mind you.
Tho perhaps Remnant mod activate that setting
Zara ♡ 11 Sep @ 7:11am 
Thank you for your work kind sir/lady!!
CornHusker  [author] 3 Sep @ 10:48pm 
Thank you! I'm working on a procedural system for house designs so sadly there won't be any new designs for a while :(
fleetway 3 Sep @ 12:48pm 
I really like the mod, I always use it, although I would like to see more house designs. :steamthumbsup:
CornHusker  [author] 19 Aug @ 12:41pm 
Thank you so much, I appreciate the wonderful support!
谢明鹤 15 Aug @ 5:10pm 
Thanks for creating this mod.Never lived in such a wonderful place before.
CornHusker  [author] 12 Aug @ 9:59am 
Thanks for pointing it out! I'll get on that in the next few days!
MAXBACKUP 11 Aug @ 5:04pm 
fix for thorium mod please, map wont finalize.
aarod05 31 Jul @ 11:23am 
wait what
CornHusker  [author] 22 Jun @ 12:42pm 
An update - it is a problem with Structure Helper, but there's a known workaround for the issue. Expect a fix in the next day or 2!
CornHusker  [author] 15 Jun @ 9:09pm 
The item frame problem is fixed in this most recent patch, thanks for the reports guys! The chest issue however seems to be a problem with Structure Helper, and I've brought it up with the author. I'll let you know the status on that one as we go!
^r[OwO] ^r'IchDargh 15 Jun @ 6:57pm 
Getting some problems as well. Items aren't on the frames, chests won't open within the generated house. I got including this one 124 mods enabled. I'd have to look around and see what else is broken.
Limelyx 15 Jun @ 10:03am 
Item frames still don't have items and chest cant be opened
CornHusker  [author] 14 Jun @ 6:19pm 
I've found the issue with the magic storage tiles being dirt blocks, a fix for that'll be out in a few minutes! I couldn't find anything that crashed the game though, so if you can reproduce it please let me know!
Limelyx 14 Jun @ 12:36pm 
Update def broke something now the spawns are weird and the magic storage is broken
Serna902 14 Jun @ 11:49am 
game crashes, i think it's the update, idk
CornHusker  [author] 1 Jun @ 9:28am 
The magic storage issue should be fixed now, please let me know if anything else comes up!
CornHusker  [author] 31 May @ 9:10am 
For the compatibility thing, it honestly depends on exactly what breaks! Some things I have control over, but other issues can’t really be solved by me. I’ll have a look tomorrow and see what I can do!
CornHusker  [author] 31 May @ 8:59am 
Sorry for that! I’ll be able to get a fix for that out tomorrow. Until then, you can just enable magic storage but disable the config that gives the starter setup, and that should work.
Aurawing 30 May @ 9:32pm 
The latest update broke something - the mod attempts to load a check item for Magic Storage, which causes an error when Magic Storage is not present.
JasTheGoat 30 May @ 5:09pm 
can you make this compatible with Thorium and Fargo Souls?
DEADLEAD 29 Apr @ 5:28pm 
alright ill give it a shot and see it that's the one causing it thanks a bunch :broflex::lifehope:
CornHusker  [author] 19 Apr @ 6:58am 
Wrath of the Gods causes issues like that in multiplayer, give disabling that a shot. Otherwise, send a screenshot on discord and ill be able to help more!
DEADLEAD 19 Apr @ 1:21am 
okay after testing and testing i think its a compatibility issue with Calamity's extra packs idk witch one exactly but i removed all of them and it worked
DEADLEAD 19 Apr @ 12:18am 
@CornHusker i have run into a bug on multiplayer making a world when i load in the floor is either gone and i fall threw or all the worlds blocks are outlined as if they are all single blocks stacked and wont merge unless i hit it with my pick or my axe. now i am not 100% if this is your mod doing it i am checking with other mod authors to see if it might be them its bin a pain to narrow it down as i do have other mods it might be if you think it might be plz let me know thanks for the beautiful piece of work as well
koreLend 13 Apr @ 9:48pm 
good:steamhappy:
GoldenMat 1 Apr @ 3:28pm 
The previous icon was beautiful .c.
ƐИЯϟØƱΣ 1 Apr @ 4:56am 
This is compatible with Spirit Reforged. Also I love the icon keep it lol
CornHusker  [author] 31 Mar @ 8:14am 
Sure, I’ll have a look into it!
Venomyl 30 Mar @ 8:14pm 
make it compatable with spirit reforged
CornHusker  [author] 23 Mar @ 7:21am 
All good! I ran into it when testing but kinda forgot about it, so I'm glad it got fixed
Legend 22 Mar @ 1:03pm 
"Oh my bad, it wasn’t supposed to be turned on but a misplaced wire caused it to turn on when you entered. I’ll go and fix that either today or tommorow"

ah gotcha, np. reading my comment back i just look like an asshole, i was trying to be dramatic.
CornHusker  [author] 22 Mar @ 7:47am 
Hmm are the configs just confusing? It's was intended to be very simple so maybe I need to change the config descriptions.

But I guess I could add a little video to this page
JS 22 Mar @ 5:02am 
It would be cool if there was a video teaching how to use this mod
CornHusker  [author] 3 Mar @ 3:12pm 
Oh my bad, it wasn’t supposed to be turned on but a misplaced wire caused it to turn on when you entered. I’ll go and fix that either today or tommorow
Legend 2 Mar @ 2:42am 
Why is there a corruption music box? you made me question my sanity and spend hours with my modlist..
heosphorous93 27 Feb @ 9:21pm 
love this mod. it makes starting a new world so much easier and invasions go so much smoother.
Mashallah 23 Feb @ 2:49am 
Thanks, that sounds great.