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Exception ticking MinifiedThing1990106 (at (114, 0, 57)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 305E7658] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
hi vonarens, while there have been some issues with real ruins and map generation in recent versions (possibly with old settings files being present as well), realruins has worked very well for me, since early games of rimworld, and upgrading saves into v1.2 (which is where my current 500+ mods game is at).
The ore dressing machine does auto process chunks by it self, it's just extremely rare and I don't think it's intended behavior (I hope not at least). But yes right now you'll have to babysit it, even more if you use stackable chunks since it'll eat a stack and only give you output similar to 1 chunk.
There is no impediment to using the structure, but this means I have to constantly pay attention to that specific structure. If I get distracted for a moment, the structure becomes inoperative.
I had the same issue, removed realruins and that fixed it for me
That may be my own caravan hating fault.