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I understand that you are working on the RTR mod. GREAT mod, it really give a sense of being a regional power.
About your mod, I am gonna work on it, because I find it as a fine balance between RTR and this one. Not too many provinces as RTR, but not as little as the pure vanilla map.
I would need your help on one thing, I want to make it ports to trade with each other. In this port they don't establish trade routes. I have no idea how to make them do this ( I am in the discord group, but the section for the V. Enh Port is dead or too slow responding).
I would be happy to share my work with you and explain in detail, what i've done (won't take much time).
First Mod I ever tried and it doesn't work
The first load bar fills up then it gets stuck there!!
Any ideas???
Would there be future updates? could add a few new factions in asia minor, or else where if you want to keep vanilla feel but have new "cultures" Galatians and bithynia. pergamon would be cool as well as they played a big part in hellenistic history. Syracuse as well
@Kaiser, you need to toggle textures from classic to remastered or vice versa and the unit cards will show
@Lauato routes will always be provided as that's an internal mechanic, but Kydonia is not a trade_hub so it will not bring much, as you are witnessing. Doesn't mean it won't trade at all.
One thing that irritates me is the sea trade. I know it was mostly disabled for balancing purposes, but I would like to know if there is a pattern to which docks provide naval trade and which don't? Especially Kydonia (Crete) was weird. I build a dock there despite no trade-fleet being listed in the dock-desciption, but it provided a route anyway. An abysmal one, bringing in a mere 30 ducats, but still. Don't islands loose out on their utility if they are unable to trade (meaningfully)?
https://www.twcenter.net/forums/showthread.php?291393-Archaon-s-Modification-Files-Player-restrictions-on-attacking-aliies-RTW-RTW-BI-RTW-ALEX&p=5875037#post5875037
There are articles for each update that detail what this mod adds and changes. You're right that ahowl11 should probably have a better description on here. I know what this mod is so I am super excited to see it on here but people that don't know how excellent this mod is might pass it over.