Starbound

Starbound

Crew Can Snipe (100)
11 kommentarer
Queensarrow 30. maj kl. 4:45 
Black Armory Coordinator?
PixelatedDrake 18. aug. 2024 kl. 20:30 
Just curious if anyone knows of a Vanilla weapon coordinator patch for this?
Rylasasin  [ophavsmand] 19. jan. 2024 kl. 4:02 
yeah. It literally only changes one file. One file that FU doesn't touch at all.
Anny 18. jan. 2024 kl. 3:20 
Does this will work with other crew ai changing mod?? I dont have example since i sub to many mods but I got feeling like I got extra new crew type mod and FU stuff
Rylasasin  [ophavsmand] 18. jan. 2024 kl. 0:02 
Just crew.
IndianaJoe4323 17. jan. 2024 kl. 22:02 
Does this affect all NPCs or just crew?
saph0704 17. jan. 2024 kl. 19:04 
Tbh I didn't think the Starbound ai had that lvl of complexity (they do tend to be pretty stupid, yk?).
saph0704 17. jan. 2024 kl. 19:03 
So like, how far their senses (Can see?) reach und how far their weapon reaches (Can shoot?), like an AND logic gate, both need to be in range für anything to happen. Yea?
Rylasasin  [ophavsmand] 17. jan. 2024 kl. 13:09 
A patch to the file stagehands/coordinator.stagehand, which is used to determine AI weapon ranges.

Think of it like this: There are two parts to the AI engagement equation: how far they can see and how far they can use their current weapon

By default, the former is locked at 50 blocks. This is the max seeable distance in 3x zoom, so this makes sense. However, that doesn't mean they are allowed to use their weapon at 50 blocks, but it does mean that they can not use a weapon any further than that (Because they cannot see further than 50 blocks.)
Rylasasin  [ophavsmand] 17. jan. 2024 kl. 13:09 
For example, you can set a weapon's max npc range to be 120 blocks, but unless the NPC can see further than that, they will not use it any further than 50. If on the hand they have a weapon that is less than the 'see' distance (for example: a generic pistol, which has a max range of only 25 blocks) they will attempt to close the distance in order to use it at that range.

This mod increases how far crewmembers can see their targets , but it does not increase the range in which they can use said weapons

here is an example of a coordinator patch, from my branch of RPG Growth. [github.com]

I hope this helps explain things.
saph0704 16. jan. 2024 kl. 21:01 
Just curious, but what is a coordinator patch?