RimWorld

RimWorld

Dungeon Pack
92 Comments
Empatara 21 Jul @ 2:14pm 
I actually stopped playing RimWorld after 1000 hours, but if this mod comes back I'll play another 1000 hours.
TrueBlueSwablu  [author] 14 Jul @ 7:46pm 
@Tyrant - good point! Here is the source code

https://github.com/Anton-Ymous/DungeonPack
Tyrant 12 Jul @ 12:49pm 
@TrueBlueSwablu Thanks for the response. However, source code isn't included and it's really a PITA to decompile mods for older versions of RimWorld.

If you could, would you upload a copy of the source code (or update with it included), along with a copy of something like the MIT License? (Sometimes it can be difficult to get certain coders to touch something that doesn't have a license attached.) https://opensource.org/license/mit

It should be easier to find someone willing to update the mod if you can do this, would really appreciate it.
TrueBlueSwablu  [author] 11 Jul @ 4:47pm 
This was a fun boss battle type mod (on custom maps) that I feel like is really missing from other mods - or from the rest of the game as a whole

Not interested in updating right now though :/
If anyone wants to take over the mod, feel free
Tyrant 5 Jul @ 3:13pm 
I hope someone picks up this mod one day.
VelxraTV 2 Jul @ 10:03pm 
wanting a 1.6 tag myself for this
crashfly 2 Jul @ 9:22pm 
last updated 1.5 years ago. likely not. i do believe this mod has been abandoned.
JunoCat運富 2 Jul @ 5:51pm 
Who knows, maybe author will notice now :D
crashfly 2 Jul @ 4:45pm 
if this never made it to 1.5, there is absolutely no chance for it to make it to 1.6.
JunoCat運富 2 Jul @ 2:53am 
1.6?
Peryn [Андрій] 11 May @ 5:23am 
1.5 pls
1.5 when? :D
永世神选卡大锤 26 Feb @ 4:31am 
Does anyone try or know if this still works in 1.5?
2173186807 25 Feb @ 6:12am 
1.5
丨Alucard丨 13 Jan @ 10:16am 
1.5 please
Peryn [Андрій] 10 Jan @ 11:33am 
1.5?
JunoCat運富 14 Dec, 2024 @ 4:47pm 
1.5?
2173186807 22 Nov, 2024 @ 9:00pm 
1.5
Empatara 31 Oct, 2024 @ 10:05pm 
1.5 please
Greven 26 Sep, 2024 @ 10:37am 
seems like a mod for me.
Would need 1.5 tho since the other mods ask 3 dlcs which i only have 1
29 Jul, 2024 @ 8:56pm 
1.5pls
Gerewoatle 20 Jul, 2024 @ 11:57am 
@Velxra: Stop being a shitty spammer, you shitty spammer.
VelxraTV 20 Jul, 2024 @ 6:28am 
Please update for 1.5
Icaro 16 May, 2024 @ 6:22am 
1.5 please
Dom3stos 28 Apr, 2024 @ 12:13am 
add skibidi toilet city plz
The Realest Nooblet 18 Apr, 2024 @ 6:36pm 
1.5!!!!!!!!!!!!!!!
Kasetsu 12 Apr, 2024 @ 7:19am 
I am assuming this works in 1.5, but it isn't listed. Anyone know?
The comments seem to point to yes.
AD 12 Apr, 2024 @ 6:29am 
can i use these in medieval??
Certified Hood Classic 19 Mar, 2024 @ 8:54pm 
Whenever i complete the research to actually start a quest it just fails it instantly, any idea why?
Adam 19 Mar, 2024 @ 12:16pm 
I assume this isn't compatible with a medieval run? I'm not understanding/seeing any research for the quests?
White 11 Mar, 2024 @ 4:01pm 
It is super slow to load when revealing areas
Anytorp 28 Feb, 2024 @ 10:02am 
safe to remove this mod mid save?
kaczorski 25 Feb, 2024 @ 1:24am 
It's probably because you don't have Biotech active. I get those as well, but they are harmless. All it means is tox-equipped enemies won't spawn.
crashfly 24 Feb, 2024 @ 1:58pm 
i keep getting the following errors on game startup:
Could not resolve cross-reference: No Verse.PawnKindDef named PirateBossTox found to give to QuestEditor_Library.PawnSpawnData QuestEditor_Library.PawnSpawnData
and
Could not resolve cross-reference: No Verse.PawnKindDef named Mercenary_HeavyTox found to give to QuestEditor_Library.PawnSpawnData QuestEditor_Library.PawnSpawnData

are these errors i should be worried about?
Po_Polsku 23 Feb, 2024 @ 12:43am 
i love Holy hand Grenade of St. Antioch:steamthumbsup:
Anytorp 21 Feb, 2024 @ 8:54am 
is it safe to add/remove mid save`?
TrueBlueSwablu  [author] 11 Feb, 2024 @ 11:46am 
Nah not intended. Thanks for letting me know. I'll patch that
deadmanreaper13 11 Feb, 2024 @ 5:50am 
Are your relics meant to spawn in normal ancient dangers? cause i started a new tribe, opened up a danger, and found Pandora's Box on the floor, and a hermetic crate with Lands Wrath inside.
TrueBlueSwablu  [author] 10 Feb, 2024 @ 11:13am 
Blank map issues should be fixed. Thanks @Kentington for the fix!
TrueBlueSwablu  [author] 10 Feb, 2024 @ 10:35am 
Looks like the latest release of CustomQuestFramework is incompatible.
Antearz 10 Feb, 2024 @ 8:09am 
Same for me. When I try to Start a Quest its just Floors and People. Nothing else Spawns.
Endevouz 9 Feb, 2024 @ 9:05pm 
"Having issues with quest map generation. Every time I enter any quest map nothing but floors and pawn will spawn. No mountains or structures or anything but floors and pawn spawn, any fixes?" 2
CrackaJack 9 Feb, 2024 @ 7:02am 
@Kentington do you mean defname? defname of the map?
gas monke 8 Feb, 2024 @ 3:33pm 
Having issues with quest map generation. Every time I enter any quest map nothing but floors and pawn will spawn. No mountains or structures or anything but floors and pawn spawn, any fixes?
Turu D. Sleep 8 Feb, 2024 @ 5:15am 
Same problem no generated building just floors, and sometimes my pawns when entering the map suddenly disappear
Kentington 7 Feb, 2024 @ 10:50am 
For those having issues with map generation, the issue seems to be that Custom Quest Framework expects generated pawns to have unique identifiers - it's trying to add multiple values with the same key to a dictionary. I was able to fix it by going into Defs/Map/(map name).xml and replacing the contents of each <dataName> tag with something unique.

Fun mod overall, always interesting to see endgame challenges that aren't just "make the numbers bigger."
Zimik 7 Feb, 2024 @ 6:15am 
I have the same problem, no terrain is spawned only floor
ghosted_ butters 4 Feb, 2024 @ 2:41pm 
I also have that same problem
Blutlotus 4 Feb, 2024 @ 5:35am 
I have a very weird problem... when I enter the maps (either of them), they have like literally no buildings at all except for floors... any idea what could cause this?
TrueBlueSwablu  [author] 31 Jan, 2024 @ 10:29pm 
Infinity gun has correct market value and items shouldn't appear in caravans anymore. For pirates, the stuff in the ocean is intentionally inaccessible (though you might be able to access it using teleporting or something and find something?)