Rain World

Rain World

Pups+
575 Comments
LuckyySnow 6 Sep @ 9:40am 
Everytime i spawn a Slugpup in the pup will turn back to normal the next cycle :(
hmm 5 Sep @ 3:47pm 
try testing it out with meadow
Tainted 28 Aug @ 6:43am 
Does this mod work with the Rain Meadow mod?
IC-XC 26 Aug @ 8:08am 
pupbase*
IC-XC 26 Aug @ 7:53am 
does it work with genetic slugpups and slugbase?
i REALLY hope it does
weby 21 Aug @ 6:35pm 
ty
bobby  [author] 21 Aug @ 6:33pm 
@weby The mod you are looking for is Slugpup Safari
weby 21 Aug @ 6:30pm 
tell me how to make the pup tower
modthesillyguy 19 Aug @ 12:10pm 
old kp proto pups (they exploded for some reason, rip toaster)
bobby  [author] 19 Aug @ 12:01pm 
shh, that was supposed to go on the indev branch not main
vynnyal 19 Aug @ 11:41am 
not the revert on planning for boompups :sob:
modthesillyguy 16 Aug @ 1:34pm 
yes
4 16 Aug @ 6:40am 
nukepups
modthesillyguy 2 Aug @ 7:55pm 
artipups should be called bombpups or explosivepups
TempitDust 1 Aug @ 11:27pm 
I can't get it to work period, like many other mods i have gotten from steam workshop, rainworld remix yells at me that it doesn't have a remix user interface and doesn't work at all, does literally anyone know how to fix this? i've looked up guides, people with similar issues, i've joined the offical rain world and rainworld modding discords and spoken to people at both, and I have followed the advice i have recieved at each and every one of these sources and it has not worked for this mod nor any other, i really would appreciate some help from anyone who knows what's wrong and can help me fix this, please
Terror of Dimensions 24 Jul @ 8:57pm 
The main problem is that the reason Spearpup will most likely never be coded in is because you'd essentially have to alter everything about their personality.

Pups in general, even the ones in this mod with heightened aggression, do not attack other creatures unless they are either being attacked or have reason to believe they are in danger. Even so, this is largely influenced by you, the player, and whether or not you choose to engage such threats or run away.

Where the problem comes into play is that Spearmaster has to *actively* attack basically anything that's still living, just to feed themselves. And this is not limited to just hostile creatures, but *any* creature. To make a Spearpup work, you'd basically have to rewrite their eating habits and aggressiveness to the point where they may as well be a completely different entity from slugpups.

All just to ensure it won't starve to death, due to lack of mouth.
TitaniumOwls 24 Jul @ 8:43pm 
okay. i understand this will not happen. i'm very happy with my evil little beasts as they are. BUT

what if a Spearpup's ability is to deal damage to anything it's thrown at, like they're the spear itself. and they're just really spiky. the spears grow like hedgehog quills. so maybe you could only use them as a spear once a cycle and it has to regrow overnight... but it would be very cute
modthesillyguy 23 Jul @ 10:14am 
wait, what if spearmaster pups were just pups with hole in tail and r also malnourished, just no spear, idk tho
Ivyxity 22 Jul @ 10:54pm 
what is that mod id vro
Wayward 22 Jul @ 10:10pm 
I believe its been said that spearmaster pups were too difficult to realistically implement
pate0228 21 Jul @ 3:31pm 
pls spear master pup
Artificer 21 Jul @ 9:50am 
when i shelter they become normal pups
Artificer 20 Jul @ 9:41pm 
artificer pup, NOW.
modthesillyguy 15 Jul @ 10:49pm 
breathes on and calmly says "spearmaster pup when"
AviY2K 15 Jul @ 10:18pm 
are we finally getting an artificer pup? :0
modthesillyguy 15 Jul @ 5:49am 
iterator accidentally spawns 9234032132144324238787219863472193712983721983721 of them when trying to experiment
modthesillyguy 15 Jul @ 5:49am 
chat i found top 1 reason to add spearmaster pup (I swear it makes sense)
modthesillyguy 15 Jul @ 2:38am 
whart if there were like, rlly smol pups, so basically the one from the start cutscene (probably too weak to even throw a spear)
Peacherweasel | Skyjackal 6 Jul @ 4:10pm 
I think(?) it might be some sorta incompatibility with pups+ & pup karma being enabled at the same time but I'm not sure. Idk how to translate exceptionlogs at all.
bobby  [author] 6 Jul @ 2:12pm 
Odd, Pups+ still isn't mentioned in any of these logs. The only mods that seem to be causing issues is Scavolution and PupKarma. Try disabling those and seeing if the bug still occurs?
Peacherweasel | Skyjackal 6 Jul @ 1:15pm 
https://pastebin.com/9uPV8ZAj
I tried to copy/paste as much as I could
bobby  [author] 6 Jul @ 12:40pm 
Send your exception log please.
Peacherweasel | Skyjackal 6 Jul @ 2:26am 
I'm still having the "pup changes variants after meeting echo" bug (I don't have PupBase in my game)
If the mod creator has discord, I could send them the full exceptionlog, consolelog, & logoutput.
bobby  [author] 15 Jun @ 2:44pm 
It'll be a while, adding a few other things that I've been meaning to do for a while
NightfallMarta 15 Jun @ 2:11pm 
Thank you so much! do you already know when the update will come out roughly so taht i know when i can continue my pearl run?
Terror of Dimensions 15 Jun @ 1:43pm 
I have had the same problem with pearls disappearing from pup stomachs, more specifically across save files. Whenever I save a game and then load it up some time later, the pearl doesn't seem to exist anymore yet I cannot put a new pearl in their stomach either - or any item for that matter.
bobby  [author] 15 Jun @ 1:43pm 
I should probably add some kind of key item preservation to pup storage, I'll add that in this next update I'm working on. Thanks for letting me know.
NightfallMarta 15 Jun @ 1:29pm 
i afterwards lost two more pearls in sky islands, (though i probably should have just carried them myself since i knew something was wrong, but i had 3 pearls and my scav king mask with me) but in total i lost 4 lore pearls and had to spawn them back in using dev tools.
i also had a rivulet pearl run like 1-2 weeks beforehand and i had 3 pups there and i never lost a pearl even though i gave each of them one.

If this is a feature, then it would be very nice if you could toggle it, since i (and probably other people aswell) dont want to lose their stuff (mainly lore pearls)

i also witnessed a pearl being dropped 2 times when a pup was eating, but if i lost them that way, then it should still be in the room i lost it in since i have key item tracking on, but maybe this little observation could help
NightfallMarta 15 Jun @ 1:29pm 
is the random chance to spit up an item from the stomach (pearl) by a Pup intended?
I was doing a Pearl run with Arti, and had 2 slugpups (Tundrapup and hunterpup, very fun combo) and would take advantage of the fact taht i can give each pup a pearl to carry in its stomach, but when i was checking wheter its still there it wasnt (i didnt meet any echo, i didnt starve, i didnt even go through a gate), i have key item tracking on and went through the whole route in pipe yard i took and didnt find the pearl again. this was after i realized i lost the pipeyard pearl, and i lost a pearl in industrial beforehand but already passed the pipeyard gate, but figured i would just go back there later and find it again.
Alien >:) 13 Jun @ 9:57am 
I was looking for this mod while searching and I didn't know its name and i found it lol
Peacherweasel | Skyjackal 13 Jun @ 5:14am 
Update: I removed No More Rain World as well as it's dependencies. I'm still having the issue with starving pups changing types after meeting echoes (mostly occuring in expedition mode)
bobby  [author] 9 Jun @ 11:42pm 
Okay it seems like it's that region mod causing issues, it has broken connections. What I'm guessing is happening is the game is throwing exceptions due to the broken connections, which causes certain methods to be skipped when loading the slugpup. This would probably explain why the pup also ends up starved as well as the variant being not set.
I'd suggest contacting the developer and sending your crsLog to them.
Peacherweasel | Skyjackal 9 Jun @ 10:05pm 
https://pastebin.com/jrmzFcM3
update: I managed to figure out that it's pups+ being enabled with No More Rain World (which requires Dawn, POM, & Regionkit) one of those or all 4 of them with pups+ is making them change types. I started with a normal pup with the ID of 4965 & after meeting the echo, the pup stayed as ID 4965 but became starved & became a Hunter pup.
Fairlyoddindividual 9 Jun @ 8:35pm 
stupid question but, is there anyway to use this mod for purely cosmetic purposes? id like all the different pups but none of the unique food reqs, damage, etc
bobby  [author] 9 Jun @ 7:46pm 
Hm, Pups+ isn't mentioned in this log.
However it seems like it could be the HPBar mod causing an issue? Could you also get the Visible IDs mod and check the pups ID for me before and after this bug occurs if it happens again? I want to make sure it's the same pup or if it's being replaced due to it not being saved correctly.
Peacherweasel | Skyjackal 9 Jun @ 3:29am 
https://pastebin.com/G8Uv90ct
(not sure how much this'll help, but it's the log I got)
Quick Summary: I had an aquatic pup (through genetic slugpups mod) I was rivulet. I was doing an expedition. After I had the pup, I met the shaded citadel echo (I didn't feed the pup before I saw the echo. I just went straight to the echo after the sheltering) I was teleported back, my pup then ended up in the starved state, & turned into a hunter pup.
bobby  [author] 8 Jun @ 5:46pm 
Do send an exception log, helps greatly
Peacherweasel | Skyjackal 8 Jun @ 1:01pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3476829710
I made/updated a quick collection of all the mods I have in game (I also have both MSC & Watcher)
next time I have the bugs happen, I'll send an exceptionlog through pastebin (if that's ok)
Peacherweasel | Skyjackal 8 Jun @ 4:24am 
I've never had pupbase in my game before, so idk why it's happening either.
bobby  [author] 8 Jun @ 4:06am 
No, but there's an incompatibility with PupBase that causes slugpups to become regular pups when sheltering