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i REALLY hope it does
Pups in general, even the ones in this mod with heightened aggression, do not attack other creatures unless they are either being attacked or have reason to believe they are in danger. Even so, this is largely influenced by you, the player, and whether or not you choose to engage such threats or run away.
Where the problem comes into play is that Spearmaster has to *actively* attack basically anything that's still living, just to feed themselves. And this is not limited to just hostile creatures, but *any* creature. To make a Spearpup work, you'd basically have to rewrite their eating habits and aggressiveness to the point where they may as well be a completely different entity from slugpups.
All just to ensure it won't starve to death, due to lack of mouth.
what if a Spearpup's ability is to deal damage to anything it's thrown at, like they're the spear itself. and they're just really spiky. the spears grow like hedgehog quills. so maybe you could only use them as a spear once a cycle and it has to regrow overnight... but it would be very cute
I tried to copy/paste as much as I could
If the mod creator has discord, I could send them the full exceptionlog, consolelog, & logoutput.
i also had a rivulet pearl run like 1-2 weeks beforehand and i had 3 pups there and i never lost a pearl even though i gave each of them one.
If this is a feature, then it would be very nice if you could toggle it, since i (and probably other people aswell) dont want to lose their stuff (mainly lore pearls)
i also witnessed a pearl being dropped 2 times when a pup was eating, but if i lost them that way, then it should still be in the room i lost it in since i have key item tracking on, but maybe this little observation could help
I was doing a Pearl run with Arti, and had 2 slugpups (Tundrapup and hunterpup, very fun combo) and would take advantage of the fact taht i can give each pup a pearl to carry in its stomach, but when i was checking wheter its still there it wasnt (i didnt meet any echo, i didnt starve, i didnt even go through a gate), i have key item tracking on and went through the whole route in pipe yard i took and didnt find the pearl again. this was after i realized i lost the pipeyard pearl, and i lost a pearl in industrial beforehand but already passed the pipeyard gate, but figured i would just go back there later and find it again.
I'd suggest contacting the developer and sending your crsLog to them.
update: I managed to figure out that it's pups+ being enabled with No More Rain World (which requires Dawn, POM, & Regionkit) one of those or all 4 of them with pups+ is making them change types. I started with a normal pup with the ID of 4965 & after meeting the echo, the pup stayed as ID 4965 but became starved & became a Hunter pup.
However it seems like it could be the HPBar mod causing an issue? Could you also get the Visible IDs mod and check the pups ID for me before and after this bug occurs if it happens again? I want to make sure it's the same pup or if it's being replaced due to it not being saved correctly.
(not sure how much this'll help, but it's the log I got)
Quick Summary: I had an aquatic pup (through genetic slugpups mod) I was rivulet. I was doing an expedition. After I had the pup, I met the shaded citadel echo (I didn't feed the pup before I saw the echo. I just went straight to the echo after the sheltering) I was teleported back, my pup then ended up in the starved state, & turned into a hunter pup.
I made/updated a quick collection of all the mods I have in game (I also have both MSC & Watcher)
next time I have the bugs happen, I'll send an exceptionlog through pastebin (if that's ok)