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I plan to do a mechanitor + cryptosleep casket + luciferium dependency run/scenario. I would find it fair if the Luciferium addiction would allow me to spec into some mechanitor genetic traits (extreme repair speed, extreme mech productivity boost, ... ).
I am new to Rimword and it's mods and this is my first creative idea.
@Nihil I don't know of any mods that directly add the ability to administer food, but generally as long as there are meals with human meat in them doctors will usually give the patient one of those
Another thing I found, if a pawn with raw food or meat reliance spawns as, say, a faction leader, they apparently don't eat what they need to while a world pawn. They'll be replaced by a new faction leader once 30 days is up and they die. I didn't test it with the dependency genes so I can't say if it's the same for them or not. This does make me wonder if every world pawn with these genes is destined to die after 30-60 days, but I don't have an easy way to check that.
This is only an issue if you're using a mod like I am that lets you modify what xenos appear in what factions. Hussars etc. don't die from their drug dependency while world pawns as far as I know, so there must be a way to make it work - I just don't know how hard it would be to code. Again not a mod-breaking issue, just an idea if you have enough free time to look into it. :)
One edge case I came across with meat reliance/dependency which probably applies to raw food too but I didn't test it: if a wild person shows up with the gene, them eating corpses doesn't count as eating meat. Not a huge deal to me personally, but thought I'd pass it along in case you feel like fixing it sometime.
Raw food reliance and dependency are broken. They both give the appropriate condition in the health tab, but eating raw food doesn't count to reset the timer no matter what raw food I feed them (I tried, berries, corn, rice, bear meat, and human meat). So any pawn with those genes will eventually go into a coma and die. They both also don't give a mood debuff while in deficiency.
Happy holidays! Thanks again for all the work you do.
In my mod list, it's also saying Royalty DLC is required for this even though on this page it says only Biotech is required? Boots up fine without an error and appears to work fine except the missing ambrosia reliance gene.
Thank you for making these mods! :)
I had a test pawn wait 16 days to observe the effects of food/chemical deficiency, but the test pawn is not suffering from the effects of deficiency. Not even a mood debuff.
Do you have time to update the mod?
Thank you for your mods!
The Ambrosia Reliance Gene only appears if you have More Drug Genes or More Biotech Style Genes enabled.