RimWorld

RimWorld

[1.5] Gorlath's Anty Tweaks
10 Comments
Gorlath  [author] 1 Oct @ 12:53am 
I'll be having a look at updating this later this week, probably. I am currently unsure as to the state of Anty post-update so I'm going to have to double-check every single patch.
Aulie 30 Sep @ 12:11pm 
1.6 by any chance?
Aulie 29 Nov, 2024 @ 9:02pm 
I'm surprised I didn't see this before. Can't wait to rock this!
Aether 1 Oct, 2024 @ 6:12am 
Got it! I was aware that there are mods that add custom scenarios with a pre-built base, but those are incompatible with anty starting scenarios, for obvious reason.
Gorlath  [author] 1 Oct, 2024 @ 3:27am 
@Aether
As much as making it so you actually land on a faction base and have to fight it out day one sounds awesome, it would be a lot of work and I just don't have time to dedicate to that right now.
There are mods that allow you to modify the starting map, however, maybe there's one that can add hostile structures?
Aether 30 Sep, 2024 @ 8:10pm 
Thank you so much for those tweaks!

Small question : How viable is making a small settlement for the Invader-Hives Group start?
The flavor text imply that you're supposed to be raiding an enemy base, but instead of bases it is just some raids that happens at the start of the game.
☯Argonaft☯ 10 Jun, 2024 @ 7:55am 
Yay! Thanks so much for update!♡
Gorlath  [author] 10 Jun, 2024 @ 12:27am 
@☯Argonaft☯ Updated to 1.5! Sorry it took so long.
Gorlath  [author] 18 Apr, 2024 @ 5:11pm 
Yeah, but no ETA right now. Life is being busy.
☯Argonaft☯ 18 Apr, 2024 @ 1:37pm 
Nice mod. Are there any plans to update to 1.5?