RimWorld

RimWorld

Xenotype followers
50 Comments
SquirrelGoblin 20 Sep @ 12:53am 
Yeah, I'd prefer something blank.
Using AI is not giving any effort.
Bowa  [author] 19 Sep @ 10:32am 
@Faust thank you!
Faust 18 Sep @ 4:25pm 
And it's not even like the author is hiding the fact of AI use to try and fool you. Even if they were, the art has nothing to do with the function of the product. @Bowa, thanks for the work you put out. I do appreciate it.
Faust 18 Sep @ 4:23pm 
Get off of your ludicrous high horses. If it was just a blank black background with text, you'd be happy? And if so, why exactly? Because even less effort was spent on it? Are you offering free thumbnail art, of paying the fee? The art is perfectly fine. It's free, for a FREE mod you can get. Grow up.
SquirrelGoblin 13 Sep @ 1:37pm 
Oh come on...
That's a bad excuse.
Bowa  [author] 13 Sep @ 11:39am 
@LizardWizard understand, artist should be paid, however this is a mod I created on my own in my free time and I do not earn anything from it, so I feel it is justified
LizardWizard 11 Sep @ 10:42am 
Cool mod, but admittedly the thumbnail is off putting due to its use of AI. I'd probably use it if it wasn't for that.
Bowa  [author] 9 Sep @ 9:26am 
@Paprikahörnchen Thank you for the praise, I will consider it next time I spend time working on it
SquirrelGoblin 1 Sep @ 12:00pm 
I really love this mod!
Maybe it would be possible to update the way you have to select xenotypes? I.. have too many xenotypes, I know. But still xD
It's a bit hard when you have a big list.
Vanyor 27 Jun @ 10:52am 
@Bowa, thanks for your hard work! May you find success in all your endeavors!
Bowa  [author] 27 Jun @ 10:46am 
@Vaynor
@Alexander Zagirov
@Extra3
I have patched this bug and made it 1.6 compatible!
Bowa  [author] 10 Jun @ 10:56pm 
@Vaynor I will look into this bug when I update the mod for the new DLC
Vanyor 1 Jun @ 8:16pm 
God damn, before I even subscribed to the mod I read the comment and knew about the bug and I was going to suggest "Maybe create a blank xenotype to bypass the 'baseliner' bug".
I didn't comment.
I forgot.
I set to baseliner
Immediately remembered what I should have done.
Bowa  [author] 3 Apr @ 9:10am 
@Juroguy Yeah with the bug that setting only baselines still has a small chance of generating a random a Xenotype. I’ve not had time to look into it yet
Juroguy Johnson 2 Apr @ 7:23am 
still work?
Bowa  [author] 25 Jan @ 12:24am 
@Alexander Zagirov

I will have to take a look
Alexander Zagirov 24 Jan @ 11:56pm 
Same problem Extra3 reported
Extra3 27 Oct, 2024 @ 5:10pm 
Setting only baseliners in the settings for some reason is using base ritual xenotype spawns instead of giving only baseliners
Bowa  [author] 14 Jul, 2024 @ 4:53am 
@Enlonwhite without this mod it can still be a random xenotype, but the chance for it to be one of your custom one or a modded one is very low, especially if you've added a bunch of custom/modded xenotypes. I've created this mod to fit with themed runs where you might only want to recruit orcs or whatever for your LOTR run. I does not make sense that maybe an elvish person would show
Enlonwhite 14 Jul, 2024 @ 3:48am 
So wait, its not a random pawn its a random baseline all the time? I dont know why I never new this, I really never thought about it. dam learn something new in rimworld even after thousands of hours.
Bowa  [author] 12 Jul, 2024 @ 12:48am 
@Darkstorm in mod options you can set it
Darkstorm 11 Jul, 2024 @ 5:57pm 
So what do I do to specify which Xenotypes I want? I can't find the list for Xenotype Followers
Bowa  [author] 12 Jun, 2024 @ 9:03am 
@Hexacon it does not. It only affects the rituals with recruitment
Hexacon 12 Jun, 2024 @ 2:07am 
Does it also affect the Pilgrims that come to see your relics or not ?
Bowa  [author] 4 Mar, 2024 @ 11:10am 
@[The] Force Im not sure what mod you are referring to
[The] Force 3 Mar, 2024 @ 7:14pm 
Would this work with something like the mod which adds a 100% version of the random recruit ritual?
Oscilioth 2 Mar, 2024 @ 1:06am 
I will delete the mod settings from the folder, thanks for the tip :) I have made a discussion for you to look into as requested.

Thank you!
Bowa  [author] 1 Mar, 2024 @ 11:36pm 
@Oscilioth thanks for the bug report. I will have to investigate. Could you please post your full mod list in the discussion here: https://gtm.steamproxy.vip/sharedfiles/filedetails/discussions/3136554550

Initially it does not sound like a issue with my mod since it is so small. You could try and delete the mods settings save file located in the ludeon folder %appdata% on Windows. Note not your game save file, but the mod save file.
Oscilioth 1 Mar, 2024 @ 10:55pm 
Hi, after I added two xenotypes to the list I am no longer able to press the add or remove buttons any longer. All I can do is click off the mod options menu, that still works. The second xenotype I added has no icon, any chance that broke it in some way?

I have just ended up deleting the mod because I couldn't figure out anyway to reset it to default.

Any thoughts on what else I could try?
Curious 17 Feb, 2024 @ 4:52am 
10/10 mod
Bowa  [author] 15 Jan, 2024 @ 12:12pm 
@Kokorocodon yeah
Kokorocodon 15 Jan, 2024 @ 11:58am 
gpt?
Bowa  [author] 15 Jan, 2024 @ 11:49am 
@Kokorocodon I asked it if it can make it 16:9
Kokorocodon 15 Jan, 2024 @ 11:44am 
How did you manage to get dalle 3 to create a widescreen picture?
Mr McNificent 15 Jan, 2024 @ 12:48am 
Fantastic. I was getting real sick of sanguophages joining my Bloodfeders: Reviled colony.
Booklat1 14 Jan, 2024 @ 9:09pm 
Yet another case of a mod that should be a main feature
Kazzerk 14 Jan, 2024 @ 3:01am 
finally! thanks
Bowa  [author] 13 Jan, 2024 @ 1:29am 
@Redknight910 Yes its a nice to have when doing themed runs of a certain Xenotype. I always found that it would make sense that the same type of Xenos would follow your Ideology
Redknight910 13 Jan, 2024 @ 1:13am 
This is so simple, but so good.
Bowa  [author] 12 Jan, 2024 @ 11:43pm 
@wydscum Thanks!
wydscum 12 Jan, 2024 @ 7:38am 
GOATTTTT
Bowa  [author] 12 Jan, 2024 @ 2:31am 
@tea pan it's across all games so you have to change the settings if you are switching between saves
astarion's juice box 12 Jan, 2024 @ 2:04am 
Is this set up per-save or is it across your entire game?
Bowa  [author] 11 Jan, 2024 @ 11:36pm 
@AugustTheTitan I generated it with Dalle 3
AugustTheTitan 11 Jan, 2024 @ 6:26pm 
Where'd you get the thumbnail?
Tom 11 Jan, 2024 @ 5:00pm 
I needed this so bad, I love you so much!
Sovereign 11 Jan, 2024 @ 11:16am 
This is amazing.
Thank u
SpaceDorf 11 Jan, 2024 @ 7:46am 
Beautiful Picture for a great mod :)
Faust 11 Jan, 2024 @ 5:00am 
Exactly what I've been looking for. Thank you for this!
SanguinarcAQL 11 Jan, 2024 @ 2:08am 
cool idea !