Project Zomboid

Project Zomboid

Gavril Roamer
45 Comments
Gato 8 Feb @ 3:39am 
Pigeon when?
foodmonstersonmylawn 19 Dec, 2024 @ 6:48pm 
alright, completely understandable, the only reason i mentioned the lansdale was because hypothetically, it could exist in 1993/1994, 96 modelyear really means 1995 and the car concept definetly could've been tested on the roads in 1993/94, although that might not make any sense in kentucky far away from the autofactories, i live really really close to detroit so i get glimpses of many types of cars years earlier than normal so my view might be askewed, i may be making excuses for bubbly minivan but the 1996 model year feels like the furthest you can go for lore friendliness and make sense before all the car people died, shit windows 95 was in active development at the time, although something like the H-series would probably make a lot more sense, also that camping trailer from beam would be cool and also make much more sense than a almost-futuristic minivan, also beamng has some absolutely amazing lore-friendly modded vehicles that make sense before 1993, thanks for the reply
Ivailo  [author] 19 Dec, 2024 @ 4:16pm 
Fair enough, though my main focus is just on the lore-accurate vehicles, so mostly the American sold ones before 1994 at most. There's still a whole bunch under that criteria, with more constantly being added by the awesome devs too, so I'm definitely not short on that. Thanks for the suggestion anyway, though, I appreciate that you love these vehicles as much as I do.
foodmonstersonmylawn 19 Dec, 2024 @ 10:39am 
if you ever decide to make another one, consider a soliad lansdale (it may be 3 years newer, but the concept/design likely existed by 1993, it'd make a good rare concept like car, beamng just has peak vehicle design and its much appreciated that your making them in this game) it also wouldn't be super out of place for 1993, love seeing these iconic cars in PZ, only a suggestion you don't even have to give it a thought if you don't want to
Ivailo  [author] 19 Dec, 2024 @ 10:33am 
No problem, thanks for letting me know anyway. Hope you enjoy it!
foodmonstersonmylawn 19 Dec, 2024 @ 10:32am 
verifying the game files seemed to work, thank you
Ivailo  [author] 19 Dec, 2024 @ 10:31am 
@Meatwad its a damn time machine! It could be that you're still running the older mod and hadn't updated yet with the necessary file layout for it to be recognized. Try unsubscribing and resubscribing after a few minutes, and if that doesn't work try to go to the Workshop ID provided above in your file directory to make sure a folder labelled '42.0' and 'common' is in there.
foodmonstersonmylawn 19 Dec, 2024 @ 3:12am 
strange, my game doesen't register that this updated but the legran is fine
aquelarrefox 23 Sep, 2024 @ 4:25pm 
I would like to see this card with animation, why don't check the animated car now, the dev is very open and can give instructions how to make patch to don't need to recraft the entire mod
Ivailo  [author] 2 May, 2024 @ 6:50pm 
@Ryan for simplicity's sake I made it dependant on the vanilla SVU since it mostly uses some critical pieces from it i.e. the magazine necessary to learn how to install parts to the Roamer, since the prerequisite also adds armor the same way to the Covet, ETK, and Grand Marshal so it was better to just bundle it. You can remove that dependency, but it's gonna need quite a bit of tinkering to get it to run just off the framework alone.
Ryan 2 May, 2024 @ 6:41pm 
I was trying to use ki5 vanilla scene replacer and standardize vehicle upgrades. however ki5 scene replacer has issues with vanilla vehicles. does it work with no vanilla vehicles? or could the vanilla dependency of svu be removed?
Ivailo  [author] 2 May, 2024 @ 9:21am 
@Ryan Technically yes, but it does pretty much require me to make the whole mod from scratch to support it. After all, once I make one that has animations, all of a sudden every single other BeamNG mod simultaneously needs it, which all needs an unholy amount of work to complete. For what it's worth, I'm probably just gonna stick with the lack of animations just for simplicity's sake, and for my own sanity too.
Ryan 2 May, 2024 @ 4:27am 
would it be possible for you to add animations?
Ivailo  [author] 12 Apr, 2024 @ 10:18pm 
@81mmMortar it's the american dream my friend, to drive the equivalent of a light battle tank in your suburban neighbourhood.
81mmMortar 12 Apr, 2024 @ 1:05pm 
Holy fucking shit this thing weighs as much as a Hummer H2 how the fuck
☠Veteran Unit☠ 25 Mar, 2024 @ 9:25am 
man is a legend
}IR{ theduddha2 17 Mar, 2024 @ 3:34pm 
add the ibishu pigeon
Ivailo  [author] 13 Mar, 2024 @ 1:29pm 
@Matsuyari the Ibishu 200bx is definitely on my list of vehicles I wanna get added, but I'm leaving it until the car inevitably gets a remaster in BeamNG, and then I'm thinking of implementing it with the working pop-up headlights as well, so it's still a long ways away until I do get around to it.
Matsuyari 13 Mar, 2024 @ 11:04am 
Love the Beam cars in PZ! Any plans to add the 200BX? :)
watermelone 12 Mar, 2024 @ 6:51am 
внатуре аж самому захотелось купить
ToSHiK 5 Mar, 2024 @ 3:17am 
подача ахуенная, будто продаёшь их
tilarium 9 Feb, 2024 @ 7:29am 
Found a sheriff version of it and absolutely love it. The only negative is that they are not animated. Wish you would reconsider doing animated for it but totally understand why you don't want to. Sadly, that character died and if I find one in my next start, I'm still taking this over others.
pri.dwarakanath 2 Feb, 2024 @ 5:36pm 
Finally i can crash with soft body physics
Versus 27 Jan, 2024 @ 9:50am 
Nice! I hope to see you add the classics from beamng one day
Ivailo  [author] 21 Jan, 2024 @ 2:18pm 
@vodka_man sorta but not really. Basically for the vehicles with 4WD or AWD I've given them much better offroad performance as compared to their RWD or FWD counterparts, but at a cost they weigh slightly more because of the more complex drivetrain
степан бандера z 21 Jan, 2024 @ 2:06pm 
does all wheel drive work in the game?
iamlegian 18 Jan, 2024 @ 11:03am 
Modding in BeamNG... awesome. Modding BeamNG cars into Project Zomboid? Cool as all hell! YEAH!
Mr.McCloud 16 Jan, 2024 @ 8:58am 
Ok.
Goat 14 Jan, 2024 @ 3:32pm 
FUCK YEAAAA (MAYBE) FORD EXPLORERRRRRR
MonKeyBoy 13 Jan, 2024 @ 12:57pm 
Rust is here?
ndhart321 13 Jan, 2024 @ 8:58am 
chevy tahoe mod
Ethan Oliver Ralph 13 Jan, 2024 @ 8:43am 
vroom
<3 eMo4Ka MupHa9I :3 13 Jan, 2024 @ 6:26am 
это горящее дерьмо
Lance 13 Jan, 2024 @ 4:00am 
Wait is that a working tow bar mod I see?
kev_cat 12 Jan, 2024 @ 11:47pm 
its soo.. pretty 🥰🥰🥰
Ivailo  [author] 12 Jan, 2024 @ 9:45pm 
@Josh no sorry, that would've definitely taken too much time out of me with all these, especially with the other BeamNG models being equally unanimated
Mr_Drozd 12 Jan, 2024 @ 6:04pm 
Are there animations for doors, hood, trunk?
Jeau 12 Jan, 2024 @ 5:32am 
@Ivailo damn then maybe you can make the fpu wydra, autobello piccolina or autobello stambecco
yougoodmygood 12 Jan, 2024 @ 4:59am 
nice mod!
melos_tiles 12 Jan, 2024 @ 4:01am 
Looks pretty! Only it seems a bit too large in comparison to the world, judging by the screenshots. Could be shrunk a bit. Otherwise very well done!
ElCopper 11 Jan, 2024 @ 2:55pm 
q idioma hablas
Ivailo  [author] 11 Jan, 2024 @ 9:59am 
@Ranieri No te preocupes, las tasas de generación incluso en el juego vainilla son relativamente bajas, por lo que con modificaciones adicionales sería bastante difícil incluso encontrarse con uno de los muchos modelos que se ofrecen.
Ivailo  [author] 11 Jan, 2024 @ 9:53am 
@Jeau I kid you not, if I wanted to make the D-Series, it would take me a straight year to produce all its pre-facelift, first facelift models, special models, and every other sort of model that I could squeeze just so it would make sense for the Kentucky roads. In that time, I could make multiple other vehicles, so I'm essentially leaving that until I feel comfortable on taking on that beast
Jeau 11 Jan, 2024 @ 9:10am 
can you make a gavril d series?
Ranieri 11 Jan, 2024 @ 7:41am 
qual a taxa de spawn do veiculo. pq mods assim solo costumam lotar o mapa com o veiculo quebrando a imersao.