Rivals of Aether

Rivals of Aether

Rudas & Dagon
11 Comments
Redeemed Revan 19 Oct, 2024 @ 9:51pm 
interesting concept, but they're so hard to control, imo
momspaghetti 15 Jan, 2024 @ 9:12pm 
Really cool abyss/void element character and a great puppet character.
Lunartic  [author] 10 Jan, 2024 @ 5:29pm 
The utilt is meant to be a bit slower since it can go quite far for a normal and it is a projectile. Also, I could add some goo at the bottom of the sprite to get rid of the hard line, but I did intent for it to go off ledges. If I hear other complaints about utilt I could decrease its start up time.
Rumi 10 Jan, 2024 @ 5:23pm 
Ah ok, I didn't know @Lunartic
Watermelon 10 Jan, 2024 @ 5:01pm 
I think for utilt it'd help if the hand can't go off the stage in mid-air (guess that's more of a visual change), and ftilt feels weirdly delayed when used. That could be intentional, or maybe it's just me.
Lunartic  [author] 10 Jan, 2024 @ 3:56pm 
to Watermelon; could you explain what you mean? If something is wrong with the attacks I will try to improve them.

to Succ; He isn't intended to be a heavyweight, more just average. I could try and land time of 5 to maybe make something in between heavyweight and average.
Rumi 10 Jan, 2024 @ 1:37pm 
Congrats on release, one small thing but could you maybe change their land time from 4 to 6, it's a constant when it comes to heavy weight characters in rivals.
Watermelon 10 Jan, 2024 @ 1:31pm 
utilt and ftilt are strange from a gamefeel standpoint, but everything else is great
BeetleUD 10 Jan, 2024 @ 12:12am 
Congrats, its amazing!
hyuponia 9 Jan, 2024 @ 11:35pm 
congrats for finish!!
Omeletttte 9 Jan, 2024 @ 5:31pm 
I love them, I really like characters with strange lovecraftian insprirations and the amount of body horror they have is just great, really good lore too, I wasn't even aware of it