Space Engineers

Space Engineers

Slightly Less Magical Electric Lights
16 Comments
faceboy 2 Jun @ 10:41am 
any chance you could make a version of the mod that just makes the changes to the sliders but doesnt change the actual visuals of the lights? as a builder, i like having the falloff and offset defaulting to reasonable values, but id find it more useful to have the normal visual design of the lights so I know what my builds look like for people who dont use this mod
User5876 18 Jul, 2024 @ 8:39pm 
Dude, this is awesome. Thanks for sharing this, man! I look forward to your future updates to implement the changes you talk about at the bottom, especially the helmet light changes. That is exactly what I need.
Vanake14  [author] 4 Mar, 2024 @ 4:27am 
@erik
This mostly uses a script for the changes, so probably not getting overwritten...
Maybe check if the mod is added to the save properly?
If it is, you could also try reinstalling the mod [github.com], might be download corruption or something...
erik 3 Mar, 2024 @ 10:14pm 
ne fonctionne pas pour moi
RatChef 20 Jan, 2024 @ 3:27pm 
@Vanake14 Update for the MP bug, it must have just been a perfectly timed bug, haven't had the problem again since
Meddl´leude™ 18 Jan, 2024 @ 11:50am 
Should be added to the Game
RatChef 15 Jan, 2024 @ 9:28pm 
@Vanake14 I figured because of the description about not changing the flashlight but I have no clue! :steamsad: Possibly just a bug completely unrelated to the mod that just had terrible timing, figured I'd comment about it in case others had the same issue. I will test it more, thanks!
JohnJ44 14 Jan, 2024 @ 11:42am 
@Vanake14

Thank you for the directions, I am going to give it a try for the spotlights and searchlights.
Vanake14  [author] 14 Jan, 2024 @ 3:31am 
@RatChef
It should be impossible for this mod to turn off the flashlight.
Do you have any mods that modify the flashlight? Turn off suit lights when entering cockpits ? :P
Respawning also turns off the flashlight...
RatChef 13 Jan, 2024 @ 1:15pm 
Playing with this mod has been great in singleplayer :steamthumbsup: but it has been turning off the suit flashlight for me in multiplayer :steamthumbsdown: Hopefully not a conflict with another mod I am using
Vanake14  [author] 13 Jan, 2024 @ 4:31am 
@JohnJ44 This uses a script, but for simply increasing the spotlight size it's probably easier to mod the .sbc. Look at Data\CubeBlocks\CubeBlocks_Lights.sbc, there's a "ReflectorConeDegrees" value for spotlights, just mod that to be higher. I think the search light is in a different sbc.

@securityhita Not sure what you mean by raycasted... The spotlight haze should be gone for everything that uses a vanilla haze, since I edited the materials to make them invisible.
PersonofInter 13 Jan, 2024 @ 1:30am 
i hope rotating lights get the haze light raycasted
JohnJ44 12 Jan, 2024 @ 6:17pm 
How did you widen the radius of the spot lights? I'm pretty happy with the way lights are in my game, but wider spot light & search light radius would help me a ton.
RMazer 12 Jan, 2024 @ 1:09pm 
Amazing mod dude
Rumsar 12 Jan, 2024 @ 10:24am 
annnnnnd subscribed this is awesome by dude!
Ace781 11 Jan, 2024 @ 2:06pm 
this sort of thing definitely should be vanilla, great work Vanake14