Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

The Cable Age Continued
84 Comments
TheFuriousDave 30 Aug @ 4:06am 
Could you add this to the reactors that are part of the star wars mod?
Logan 27 Aug @ 3:21pm 
The problem is mrts use LocalBatteryStorage instead of BatteryStorage. Should be easy enough to fix via a patch, but I'm not sure enough how to write it. For my own use, I just patched the core files. It'l work till the next update for me.
DLockholm 25 Aug @ 10:07pm 
Yeah I can confirm that this mod no longer powers MRTs
This mod is imcompatiable with JanTNT's shipyard
Catherine 23 Aug @ 6:54pm 
Seems it does't charge the MRT, looking forward to a fix.
Sorayuki 23 Aug @ 4:06am 
This mod need another patch to fix. Currently it shows nothing in the building menu.
i really want to get the game running like penguin
penguin 22 Aug @ 12:59pm 
oh wait, yeah, same issue as infa-dan
penguin 22 Aug @ 12:58pm 
this had me crash on game launch :<
Varian Valentine 22 Aug @ 1:33am 
i'm so glad you got this updated! i've been looking forward to using it again! and its working perfectly!
Unable to find node at path "~/Part/Components/CombinedBatteryStorage/MaxResourcesPickUp".

Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\terran.rules>/Terran" failed.
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\reactor_small\reactor_small.rules>/Part" failed.
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
The update does not work on the latest version - agein. same error
Thank you - have an award
Commissar  [author] 21 Aug @ 6:05pm 
updated to 0.3.0 hopefully it works.
Thanks for attempting to update! i want to use janis shipyard and tech tree mod along with like 15 others and i want to use its included reactors with the cable age mod but this is the only cable age mod compatable with Extended Tech Tree (all others dont work for this version)
penguin 16 Aug @ 12:59pm 
I can't wait for it to update, I never got to try it originally, but I really want to now that I'm getting back into this game hehe
Noire-a-pus 15 Aug @ 5:51am 
can someone post here when it is in fact updated? just trying to keep tabs on my fav mod
Commissar  [author] 14 Aug @ 4:22pm 
i will try and get this uploaded this weekend
DLockholm 13 Aug @ 11:45pm 
we need the update! There is a copy of the same mod that doesn't credit the author, which is a little bit sus

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543834801&searchtext=cable
Cipher 8 Aug @ 6:46pm 
Nope, he did not upload it to the workshop. Feel free to just push it as a update, he said is fine!
Commissar  [author] 8 Aug @ 5:26pm 
hey, thank cipher, did he upload it to workshop? else i can just push it as an update with credit to him.
天月将白 6 Aug @ 8:32pm 
Please update, I really need him
Cipher 4 Aug @ 3:15pm 
I asked a friend for help and he made a temporary fix for this mod, the files are in his github in the following link.

https://github.com/hvictorino/Cable-Age-Continued-Once-More
drainbuster06 4 Aug @ 11:42am 
Thanks @commissar, I have asked some other modders if they can have a look at it.
Commissar  [author] 1 Aug @ 6:38pm 
it's beyond mine as well, if anyone wants to pick it up, they're welcome as far as im concerned.
drainbuster06 31 Jul @ 9:08am 
@commisar any chance of this being update to work 30.0 - I have had a go, but alas it is beyond my coding knowledge
Commissar  [author] 2 May @ 5:49pm 
if anyone want to pick this up, feel free. i don't really ahve any desire at the moment. i've poked at it a bit, and it doesn't look too simple.
Maestro 26 Apr @ 8:21am 
I appreciate that you tried to put this together Commissar, hopefully a new or updated mod will come about again.
literal garbage 12 Jan @ 5:20pm 
Is an update in the works or is this mod discontinued?
kokiller 28 Dec, 2024 @ 11:43am 
MODS AKTIVIERT. DIESER CRASH KANN VON EINER MOD VERURSACHT WORDEN SEIN.
BITTE MELDE DEN CRASH BEIM HERSTELLER DES MODS.

An item with the same key has already been added. Key: AephiexPowering
was kann man da machen ? oder giebtes ein pacht
RageDancerWolf 22 Dec, 2024 @ 3:13pm 
I'm curious if there is anyone whom may take up the torch for the Expanded Tech Tree patch mod that gives compatibility to The Cable Age, so they will work with each other. I have made posts on other relevant mod pages related, but it seems those went inactive. It would be nice if someone was able to carry on the mod patch so that compatibility could be restored. I have a server community where we depend on those for our large array of ships we built and cataloged. Any guidance or advice would be much appreciated.
Logan 17 Dec, 2024 @ 9:44pm 
Note that MRTs use LocalBatteryStorage instead of BatteryStorage.
Commissar  [author] 7 Dec, 2024 @ 9:24am 
CJWINTY: because they keep changing shit lol
CJWINTY 4 Dec, 2024 @ 11:49am 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHY CANT THERE BE A POWER MOD THAT JUST WORKS
bestLinuxGamer 19 Nov, 2024 @ 11:46am 
It crashes ofen for me with "An item with the same key has already been added. Key: AephiexPowering"
Lobanych 6 Nov, 2024 @ 11:24pm 
Game crashes when this mod and Jani's Shipyard is installed. Modders from Jani's discord says that you need to update some files
Backpack = Chad 29 Oct, 2024 @ 4:17pm 
game crashes when this is installed, in the crash logs mentions the fusion reactor in Jani's Shipyard
chiron30728 27 Oct, 2024 @ 12:49am 
this mod crashed the game when enabled. please fix.
Foretold Crow 18 Oct, 2024 @ 7:48am 
Hi! Is there a way to use this currently? It's crashing on game launch for me. (I'm not using Jani's mod)
snek 26 Sep, 2024 @ 4:34pm 
i dont think so? im pretty sure if that doesn't work then yeah stick to the following:
on crash look for whats causing the issue, go into this mod's .rule file and just delete any references to the crashing issue
like if its jani fusion reactor just delete those lines (make sure it is every line deleted)
Commissar  [author] 26 Sep, 2024 @ 3:56pm 
snek, ive tried your fix, and it doesn't appear to work, did you modify it for additional mods to support?
FlavorTown 24 Sep, 2024 @ 11:02pm 
Personally i consider this an essential part of the game, but it's stopped working for me for some reason. im playing the latest version of the game with 20 mods of which AWT, BleedingGuns Impulse drives, Better Mining Laser, and Internal Shield should be the only ones interacting with power in any way.
palanchukms 24 Sep, 2024 @ 2:57pm 
Found some bug: MTU doesn't charge. With/Without any modules.
snek 12 Aug, 2024 @ 8:08pm 
Commissar, I've tried the fix on a different device, aka on my laptop now as I am at a hotel, and it would appear that rekkie's fix continues to crash, after re doing my own fix it seems to work properly. Once again, I don't know if it works for some and not for others but it my fix seems to work fine on my device. Maybe you could get around to testing each fix on a different device if possible? Thanks.
Darktrooper119 9 Aug, 2024 @ 5:36am 
theres definitely a crash between this mod and jani's
the two mods off and on separately and as long as both were active, CTD
Commissar  [author] 7 Aug, 2024 @ 4:40pm 
hi, snek, i think it should be fixed undert rekkie's fix that I applied... let me know if it's not though
snek 5 Aug, 2024 @ 8:13pm 
ps, idk how it works with different modsets and whatnot but it seems to work for me and my friend so im pretty confident its an atleast a semi-decent temporary fix?
snek 5 Aug, 2024 @ 8:07pm 
so me and my friend whipped up a silly fix for the mod, the only issue is that fusion reactor from jani doesnt work, das is fine tho
if you do use this it would be great if you credit MEEPSTERR and me
https://drive.google.com/file/d/1iZENoG6-L8lLg4kzlU6dUpkGa6pIXUTa/view?usp=sharing
that includes the whole mod, just put in the cosmoteer workshop folder
The Laughing God 30 Jul, 2024 @ 9:34pm 
@Mr.Recycle I think your best bet for a workaround is to remove the sections that reference Jani's until it can be corrected, as much as that sucks.