Hearts of Iron IV

Hearts of Iron IV

France Expanded
379 Comments
TOM287  [author] 3 Oct @ 1:01pm 
@cocainechan The ai is fully configured but for historical france only :)
tsk92 3 Oct @ 12:42pm 
This is really good =)
PastryBox 1 Oct @ 12:03pm 
Good mod. It is very fun to play as France.
sypersyv 29 Sep @ 5:27am 
Can you make (french) africa a bit less useless? there are almost no natural resources in africa and that is quite hard to deal with.
Also make it traverseble for units to cross from the Sahel to french Congo?
Delta 23 28 Sep @ 8:55pm 
could you make this compatible with he USA and UK reworks? I tried both of those out with this mod on and the 36 elections are bugged with them on.
cocainechan 28 Sep @ 5:17am 
Thats all good, ill use it for player-runs only
Timmy Jimmy  [author] 27 Sep @ 7:13pm 
the AI might be broken in our current patch, we'll look into fixing it. I will say the mod is intended to be played as France, for the most part.
cocainechan 27 Sep @ 6:42am 
Are the Ai coded to use the focus tree? I see its updated now but when I last played (couple of months ago) the Ai never went down the game rule path i set.
Timmy Jimmy  [author] 25 Sep @ 9:57am 
They might, but theyve mostly been small bugfix updates. We're holding off on our next big update for the end of the month. I recommend finishing up any playthroughs by then.
DrStrangelove05 25 Sep @ 7:50am 
The mod is updated a lot. Do these updates break ongoing saves?
Timmy Jimmy  [author] 24 Sep @ 8:39pm 
I believe those flags are just taken from the internet. You can find them on wikipedia.
Hate 24 Sep @ 6:07pm 
Thanks. One more question. Does that include the flags for French Morocco and French Tunisia?
Timmy Jimmy  [author] 23 Sep @ 8:45pm 
Almost certain we got those from RT56, so I'd ask them.
Hate 23 Sep @ 8:30pm 
Jules Brevie, maybe Ho Chi Minh. I don't think there's any others I need at this time.
Timmy Jimmy  [author] 23 Sep @ 5:39pm 
@hate Which portraits?

@nogaboy, we'll take a look at the balancing of some of them.
Hate 23 Sep @ 2:46pm 
May I use a few portraits for my mod, with proper attribution?
albert fentstein 23 Sep @ 8:50am 
I really like the mod but some of the focuses are kinda overpowered like 250000 free manpower and 4 armored trains
TOM287  [author] 21 Sep @ 11:17am 
@sombertownDS Yes, it is intentionnal, Gamelin is a chief of the army and not an army commander like in germany you dont see keitel as a general only an advisor as a chief of army. I might do the same for weygand too. Some irrevelant generals got removed an some others are locked behind focuses or a new decision !
sombertownDS 21 Sep @ 8:50am 
did you get rid of gamelin as a field marshal? who else got purged? one of the main things I really liked about this mod was the abundance of choice for generals
Timmy Jimmy  [author] 19 Sep @ 4:17pm 
You're in luck, we're working on adding to Napoleonic France right now.
Nagao Saneyori 19 Sep @ 10:40am 
I would really like to see expanded content on Napoleonic France. Historically, they had tons of satellite states and i see they lack these options to restore Napoleonic hegemony. Countries which can be created by france include these major:

Kingdom of Italy (NAPOLEONIC)
Kingdom of Naples (NAPOLEONIC)
Bonapartist Spain (official name should remain Kingdom of Spain)
Duchy of Warsaw (heavily debatable here, prob not even possible, but still relatable due to non-historical mode present)
Kingdom of Holland (it was annexed by France, yet this satellite also existed)
Septinsular Republic (Basically Ionian isles. It was under french protection in 1807-1809)
Kingdom of Bavaria, Württemberg, Westphalia, Saxony, Grand Duchy of Berg and so on, as the game provinces allow
Napoleonic Switzerland

Yeah it's really ton of these but napoleonic content should deserve expansion. IMO it's the most coolest path and also the only path where you can go ultra-aggressive.
Timmy Jimmy  [author] 17 Sep @ 9:47am 
Good idea, added.
Vincenzo222 17 Sep @ 9:03am 
Idea related to action française path : Make the focus "Integralism" bypassed if you did the Action Française focus.
Timmy Jimmy  [author] 16 Sep @ 4:31pm 
The communist path was made by someone who copy-pasted focuses from other country's trees. This is not to blame them, since they didn't know it would break those county's focus trees, but considering it does so, we've temporarily removed them, until we can add new original focuses, which should be sometime this month.
netko 16 Sep @ 4:00am 
Great mod, but why do u keep making the communist path smaller?
Timmy Jimmy  [author] 15 Sep @ 7:19pm 
Seems like you're encountering some bugs?

In order to remove disunited government for the democratic path for example, simply complete the same focuses you would in vanilla + "A New Sacred Union". And to get there, simply wait for the political crisis event chain to end . (Historically, this occured when Daladier took power in early 1938. You can also complete it by finishing the popular front or national bloc missions.)

For strikes, you can simply complete the "Matignon Agreements" focus to remove them. If it's not removing them, you've encountered a bug, Make sure you're not playing with any other mods that override our files.
rouhettravail 15 Sep @ 1:31pm 
Thanks for your reply, even though I still think there's a problem with the impossibility of choosing moderate paths.
It's also impossible to get rid of a "disunited government" and therefore choose a different foreign policy (blocks the branch of the diplomatic tree). Another problem: I've granted all the possible union demands (about ten, I think), inflation has been limited, stability is at over 90%, and I still have the strike penalty. I know the French have a reputation for going on strike, but it's not a permanent state of society either!
Timmy Jimmy  [author] 12 Sep @ 4:12pm 
I can answer these.

Regarding the first, the "Why Die for Danzig" triggering while you're already at war seems like a bug. It's supposed to trigger, historically at least, when Germany starts the focus "Danzig or War". That it's triggering in the circumstances you mentioned is probably due to us not properly making sure it doesn't trigger in ahistorical scenarios. If you have other events you think shouldn't be triggering, please let me know, since they're most likely bugs.
Timmy Jimmy  [author] 12 Sep @ 4:12pm 
For the second, I'm not quite sure what you mean "get out of it", but if you mean some of the political, economic, and military issues France faces in 1936, this is probably a side effect of the historical route (the aformentioned moderate left-wing government), having the most content, meaning we've put a bunch more historical events, content, roadblocks, and such into it. We're hoping to update the other paths over time in the future (ie, we're doing some more work in updating the Action Francaise monarchist path right now).

For strikes, there are quite a few possible "strikes" within the content, but most of them can be cleared through the political content. Disjointed government is intentionally hard to fix, given it's sort of the primary issue France was facing at the time, but it is possible to get rid of quickly with skilled play, though you do have to prioritize it, sometimes over other things. Other penalties you'll have to specify.
Timmy Jimmy  [author] 12 Sep @ 4:11pm 
Generally, the historical content we have is the most in depth and what we focus on most (most of our attention right now for example is going to adding content to Free France, Vichy France, and the French Provisional Government of 1944-1946), just generally because it's what we're most interested in, but also because it's a lot easier to pick up a textbook and research what happened historically compared to counterfactuals. This is not to say we don't work on them, since we have, but it's not a priority for us.

If you're interested in discussing the mod in general, I'd encourage you to join our Discord server, we're always looking for more feedback and suggestions.
rouhettravail 12 Sep @ 2:22pm 
The mod seems good, but after two games, I've drawn three conclusions:
- Far too historically cryptic, since some historical events occur without meaning (dying for Danzig when you've been at war for several years).
- Impossible to get out of it if you choose a moderate left-wing government (the mod must have been designed by conservatives at best, because it's much easier to get out of it by choosing to become fascist and a little less so if you choose communist).
- Some penalties are impossible to overcome, such as strikes or the disunited government, penalties so significant that they make any victory impossible.

In conclusion, a good mod if you want to replay history as it happened (no interest for me); if you want a non-historical scenario, the mod is useless.

If a designer wants to explain these choices to me, I'm open to it.
Timmy Jimmy  [author] 7 Sep @ 7:52pm 
should be fixed now
TOM287  [author] 7 Sep @ 2:30am 
@Marcobirdy will be fixed
Marcobirdy 6 Sep @ 12:07pm 
there are a few focuses in that doesn't have a name and instead shows something like fra_kill_belgium in the english version
TOM287  [author] 31 Aug @ 7:45am 
@Calcium Yep
Calcium 31 Aug @ 6:19am 
Is this mod compatible with the 1939 start date?
Delta 23 24 Aug @ 2:03pm 
hello, so I have tried to play this with the british rework that came out recently and the election event does not fire with it on, if possible could you make this compatible with the british rework mod?
TOM287  [author] 23 Aug @ 10:11am 
@Helion139 Nope, it doesn't fit french history, vichy only existed because of the french defeat
Helion139 23 Aug @ 5:16am 
Also is there a way to get vichy early like some focus to ask germany to intervene in the civil war like in norway or denmark?
Helion139 23 Aug @ 5:07am 
Ok disabled all other country mods now the elections work.
Thought the "military plot" lets you get petain in power but sadly not but well quite nice of you to get patriarchal communism to be a thing since I already modified "better laws and politics" mod to allow me to select patriarchal society when I have stalinist leader kek.
Helion139 23 Aug @ 3:23am 
To clarify I only have the "generic" election at the date shown (1936 may I think?) which allows me to get commies in goverment do I need to way a bit more time for elections to trigger or it's a sign of incompatibility with other mods if the scrypted elections don't haappen in may?
Helion139 23 Aug @ 3:21am 
Not sure if you would know the answer but what other country mods does your change?
Bc I'm pretty sure I have a bug when the scipted elections do not happen in my game due to probably mod incompatibility and I would like it fixed but not sure which mod might cause it.
TOM287  [author] 22 Aug @ 7:08am 
@EqtModbus Thx it has been fixed !
EqtModbus 15 Aug @ 5:59am 
The Natural Borders of France focus doesn't give a core on Luxemburg which I assume is an oversight considering it gives you core on everything else west of the Rhine.
Croissant 12 Aug @ 7:52pm 
Thank you very much for the modification! it looks perfect!:peace_hoi:
Slapper 9 Aug @ 8:29am 
never mind i didnt have la resistance enabled
Slapper 9 Aug @ 4:28am 
idk why but i cant see the moncarchy tree
Charles de Goat 31 Jul @ 9:55am 
le mod est vraiment top bravo
TOM287  [author] 24 Jul @ 12:30pm 
@Havaji

No problem !

1) well thats nothing its just a number that i always forget to change, doesnt affect anything but everyone always ask the question

2) its via an event when germany attack the benelux but its only for AI
Havaji 24 Jul @ 9:50am 
Big thank you for fixing the tooltip texts!

A few more things I wanted to ask about this mod:

1) In the launcher menu it says that France Expanded mod is for an older version of the game (1.16.4). I wanted to make sure if that's also intended/not an issue? So far I haven't come across any noticeable bugs.

2) In the custom rules menu upon starting a new game there's an option called "Blitzkrieg mode" which gives Germany buffs in the spring of 1940. What exactly are those buffs? I tried tag switching in spring 1940 but didn't notice any new national spirits. Are the buffs hidden and what are they?