Soulash 2

Soulash 2

Geomancy
21 kommentarer
Draken  [ophavsmand] 18. maj kl. 4:57 
Similar to all other magic skills - you can build geomantic halls in lvl 4 player city, and spend time working there to increase potency or find (rare) geomancy books from hard and above poi chests.
Zionus5 10. jan. kl. 17:10 
Hm I cant find a geomancy hall anywhere. Is there an altenrative way to increase potential?
Ic0n 4. sep. 2024 kl. 1:57 
@SpiralRazor
Dwarven Settlements are really bad economy wise, so they will most likely have no resources to build the Geomantic Halls.
SpiralRazor 3. sep. 2024 kl. 16:53 
Changed Geo Durability from .1 to .2, I removed the weapon requirement from Melt, added additional enhancement slots to certain skills to bring them in line with flora/cryo/pyro lines. Other then that, its a solid line if short ranged line.

Earth elemental plays nice with summoning, leadership and hunting lines. Having a tough time with Geomantic halls among npc settlements.
Alpatrix 22. jan. 2024 kl. 9:08 
oh ok thanks, i wasnt sure if it was just gemoancy or something like the other ones
Draken  [ophavsmand] 22. jan. 2024 kl. 8:07 
geomancy
Alpatrix 22. jan. 2024 kl. 8:01 
(for the skill)
Alpatrix 22. jan. 2024 kl. 8:01 
whats the ID for commands
The Hat 19. jan. 2024 kl. 7:07 
This is a great and welcome addition to the game, thank you. More magics and skills help extend the variety and life of the game.
Draken  [ophavsmand] 14. jan. 2024 kl. 0:53 
Good to hear that it works as intended. For the vanilla crashing issues, you can always send a bugsplat report that shows up when the game crashes - it actually sends logs to developer, so he can hammer out these kind of issues.
Oragepoilu 13. jan. 2024 kl. 22:10 
Alright, I was able to play for about 8h this way. The game still crash (vanilla issues) but I was able to reload.
Oragepoilu 13. jan. 2024 kl. 0:46 
I did create a newworld just for that - I'll try to double check if every files are fine too, and give another try.
I am not on the discord. I barely know how discord works for that matter, but i'll think about it if I cna't make it work.
Thx for double cheking and the reply.
Draken  [ophavsmand] 13. jan. 2024 kl. 0:20 
@Oragepoilu
Thanks for report - I double checked on my end, and it works fine - both on old characters, and new ones.

Few things that may help:
- Please ensure the mod is lower in mod order then core2 module.
- Please try to unsubscribe and re-subscribe to the mod, this will force steam to re-download the mod files.
- Please try to verify game files via steam.
- Mods require an explicite new world(s) created, so playing with a mod on world that didn't have it when created may lead to crashes or other unexpected issues.

If you're on the game discord, you can ping me up and I could try to debug it a bit deeper with the world save file though.
Oragepoilu 12. jan. 2024 kl. 23:09 
Hello, this seems to works fine but at some point (sometime before I even leave the first town) the game can crash.
From here, after restarting I need to re enable the mod, but the game always crash when loading the world.
I'm curious if this happen to other as well.
Aktme 6. jan. 2024 kl. 13:43 
Nice, seems to work now.
Draken  [ophavsmand] 6. jan. 2024 kl. 12:47 
Dev fixes the issues, I tested it using steam version afterwards.
It should work now when subscribing and enabling the mod via Mods menu.
Draken  [ophavsmand] 6. jan. 2024 kl. 10:19 
I think it's best to work for the dev to fix the issue, should be either today or on Monday.
Then it will be working out of the box without any shinenagans. :(
Aktme 6. jan. 2024 kl. 9:06 
I tried your mod by putting it in the local folder however all products shown in buildings production are geomantic tomes, I can't talk to people or trade either.
Draken  [ophavsmand] 6. jan. 2024 kl. 1:06 
@LazerFire1106
For now you can copy the mod from:
\Steam\steamapps\workshop\content\2399160 (its folder called 3132395866)

To:
\Steam\steamapps\common\Soulash 2\data\mods

After that unsubscribe from the mod and be sure its not downloaded again.

There seems to be issues from the game itself (how the game loads the data between these two locations).

I raised bugs on game discord and confirmed that when the mod is in the local game directory it works fine - you can have conversation and hopefully there will be no more lots of geomancy tomes in circulation.

Thanks for the report Brother! Rock and Stone!
Draken  [ophavsmand] 6. jan. 2024 kl. 0:49 
@LazerFire1106: Uh, this is... unsettling.

It works fine with my 'local version' without any issues - it's basically port of already existing mod to steam workshop. Had multiple full playthroughts with it without any issues pre-upload.

I will try to subscribe to the mod via steam and find out the reasons for this strange behaviour.
LazerFire1106 5. jan. 2024 kl. 17:40 
Rock And Stone!

This is neat. It is nice to have another magic option.
Sadly, it seems that a great Earth Wizard has turned everyone's tongues into stone as well. Dwarf and non Dwarf alike are effected by this terrible curse!

I could be wrong, but it seems that with this add-on active, it becomes impossible to talk with anyone. Another potential issue is that it also seems to change all of the products produced by a village into geomancy tomes. I was unable to test this so it could have just been a visual issue.

I think this is a really good concept and foundation for this great fortress of an add-on. I look forward to whatever improvements or fixes you decide to preform. Congratulations on making the first skill add-on.!