Prison Architect

Prison Architect

Contraband room mod
39 Comments
Proxy 26 May @ 12:02pm 
Does it allow them to be exported like sold?
Warden Jaden 17 Jul, 2022 @ 1:42pm 
10/10, Just like the Escapists 2 :-)
moppyd 22 Mar, 2018 @ 1:34pm 
contraband goes to a garbage can if you have one
Lind400 12 Sep, 2016 @ 12:46pm 
Make Contraband sellable and maybe, if you find out how to make a lesser grand, then make one. And this mod would be perfekt ;)
Turnip 11 Aug, 2016 @ 6:36am 
can you sell the contraband or not
Vellis 9 Jul, 2016 @ 2:08pm 
Allow them to be exported
Careful calculate the export values so that it does nto encourage player's 'contrbrand prison' gameplay.
Star Sanctioned Dreamer 21 Apr, 2016 @ 1:48am 
Seems good, but would i be able to sell any contraband i collect?
Apex 1 Jun, 2015 @ 2:05pm 
Here's my suggestion - be able to sell, or repurpose contraband collected?
Silverain 19 Feb, 2015 @ 2:34am 
Thanks for the feedback reply, I can understand your reasoning. I look forward to any further updates after A30.
blipadouzi  [author] 18 Feb, 2015 @ 6:08pm 
Part 2

As for adding grants... I tried my hand at modding grants and failed miserably lol. I may give it whirl again.

In any case, I have added all your ideas that I like to my "to-look-into" list, but be forewarned, if I do implement them, it will not be until after A30 is released. I have a good idea of things that are going to be implemented and I don't want to have to undo everything I worked on.

I greatly appreciate your feedback.
blipadouzi  [author] 18 Feb, 2015 @ 6:08pm 
Part 1

The mod currently does have a requirement of a filing cabinet, the game does not allow coding for forced multiple items. I can only code it as none or 1/more. I could add a requirement for a table, but I like to keep things simple. If I add a requirement for a table, then someone else will ask to have it removed. If you like having tables and multiple cabiinets in your contraband rooms, then by all means go for it. The game has a minimum requirement for rooms, there is no maximum or restriction for items.

As for adding guard lockers, I'm going to flat out say no. Though it would look cool, this would take away from the feel of the room, and the lockers would increase the number of armed guards allowed. Not something I want for this room.
Silverain 18 Feb, 2015 @ 2:45pm 
I do like the idea of this but may I recommend adding some requirements for the room ( A table and two filling cabinets or guard lockers would help it look the part) and either a small Grant for building the room or possibly implementing a similar income as the The File Room from the Computers and More Mod.
At the moment theres no real reason to build the room other than roleplay purposes and perhaps a minor additional challenge.
blipadouzi  [author] 15 Oct, 2014 @ 12:31pm 
I've said this over and over... Contraband items are not actual objects in the game, they are just metadata.

X room has Y Contraband, if prisoner is in room X for Z amount of time with 0 guards, he has a 90% chance of stealing item Y from that room. But you never actually see it happen. Just the fact that the prisoner is in the room causes this scenario to play out in the game's background.
virtualDragon 15 Oct, 2014 @ 6:46am 
It seems that the room gives you nothing in visual, just occupies the place. May be one could check out what happens if a riot occurs and prisoners get in the room?
Jamirez 12 Oct, 2014 @ 10:44am 
Can you actually see the contraband in the prison? Because I cant see it in my room, so Im not sure if it is broken or not, and also no troubles/riots to test it
virtualDragon 12 Oct, 2014 @ 8:07am 
Hm, may be you'd add an option to sell these thing we confiscate to outer world (good person) or even back to prisoners for higher values to control contraband in your prison(bad person behavour)?
blipadouzi  [author] 2 Oct, 2014 @ 3:49pm 
Then don't use it.
Avokc 2 Oct, 2014 @ 3:43pm 
it is not good
Aandy Herr 20 Sep, 2014 @ 8:53pm 
A Contraband room should be standard, Where does all the Contraband go anyways-- Into the vents!? :p
blipadouzi  [author] 20 Sep, 2014 @ 5:41am 
No, the game doesn't work that way. Contraband is not a useable item it's just metadata.
Skéith 🏳️‍⚧ 19 Sep, 2014 @ 10:53pm 
Can you sell the contraband found?
Arkyzim 19 Sep, 2014 @ 11:55am 
Oh yeah I know that, that's why it is completely off topic I do hope they add multiple floors tho!
blipadouzi  [author] 19 Sep, 2014 @ 3:24am 
Multiple floors would have to be added by the devs at Introversion. I'm just a mod developer, I have no association with Introversion.
Arkyzim 19 Sep, 2014 @ 12:12am 
I know this is completely off topic but you seem to be cool guys haha, I hope to see floors so we can do stair cases and make our prisons more handy.
Majestic killer chicken 18 Sep, 2014 @ 2:11pm 
Im putting a armed guard in there with bodyarmor and tazer, because this has dangerous things so you gotta keep it REEEAL protected. im VERY cereal about that ok.
Markusaw 18 Sep, 2014 @ 3:40am 
:worker: Okay, that works:worker:
blipadouzi  [author] 18 Sep, 2014 @ 3:39am 
The game makes the difference between the 3. The idea is, a prisoner can come into the prison with a gun on him and have it confiscated on arrival, which would then be plced in this room. Shotguns and rifles not so easily... they would only be attainable in the Armoury.
Markusaw 18 Sep, 2014 @ 3:34am 
But okay
Markusaw 18 Sep, 2014 @ 3:34am 
Im pretty sure shotguns and rifles are guns
blipadouzi  [author] 18 Sep, 2014 @ 3:31am 
Guns yes, shotguns, rifles, etc no.
Markusaw 18 Sep, 2014 @ 3:22am 
Does it contain guns? :Die:
blipadouzi  [author] 17 Sep, 2014 @ 1:12pm 
Just to help avoid any confusion, the room itself does not hold any metadata. There is no real contraband stored here. As far as modding/gameplay is concerned, this is just a room that all types of contraband can be obtained. Anything else is just RPG and your imagination.
Inbijiburu 17 Sep, 2014 @ 12:36pm 
This does make sense. At least until the contraband can be either destroyed, or removed from the prison. I figure they will add something like this to the game later on, but it's just not a priority yet. I just hope it's like the storage room, where if it's not large enough, it just lays around un-secured.
Arkyzim 16 Sep, 2014 @ 1:53pm 
Just reading this makes sense to me, in the game I got confused for the Grant wishing for us to remove all the contraband and I couldn't figure that out. This is the answer.
blipadouzi  [author] 14 Sep, 2014 @ 6:42pm 
No, the game mecanics don't allow for that. This is more of a, if they'd bring it anywhere, it would be here.
Demono 14 Sep, 2014 @ 1:01pm 
Do the guards bring the contraband to the room after they confiscate it?
Meese 14 Sep, 2014 @ 6:03am 
Time to get as many gaurds as possible...
II-6thLA(C)Sgt.EddyRich 13 Sep, 2014 @ 10:02am 
(sniff) I smell coruption!
Lilililili 13 Sep, 2014 @ 9:50am 
:)