Company of Heroes 2

Company of Heroes 2

HD's Sector Battles
57 Comments
krmkpz 7 Feb, 2023 @ 3:43am 
best :steamthumbsup:
Alzrr Greysten 5 Sep, 2018 @ 8:42pm 
spawns are messed up on this map 5 and 7 are in the side where 1 through 4 should be sitting on
刑事組之虎曹達華 5 Jul, 2018 @ 3:52am 
awesome
Asdzx17 7 Jan, 2016 @ 5:49pm 
is it just me, or are the spawns messed up?
DVCE 8 Dec, 2014 @ 2:30pm 
very nice jood job
MD 3 Nov, 2014 @ 5:07am 
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HD  [author] 20 Oct, 2014 @ 2:36pm 
BlackcuD: for some reason i missed your comments dude :-) very valuable information. I will consider it surely. Thanks a lot and keep the suggestions coming. It really helps.
BlacKcuD 12 Oct, 2014 @ 4:05pm 
Forget one last thing I wrote down: the cp/fuel/ammo ratio is not very good. Convert 2 ammo on both sides to regular points and it should turn out nicely.
BlacKcuD 12 Oct, 2014 @ 4:02pm 
Didn't like it that much. The map feels to generic. You can go basically everywhere in every direction and everything looks the same. Also the AI get's stuck on some of the narrower passages. Plus, despite all the objects, there is actually very little objects to destroy. Suggestion: Add more destructible trees which initially block passage and will be openened up after heavy fire and by heavy tanks. Also close some off some of the passage ways in order to funnel the battle a bit more. Maybe so the overall movement through the map becomes S-shaped or X-shaped and not just a rectangle in which you can go everywhere.
aguia75 24 Sep, 2014 @ 7:44am 
lindo
Ghostsoldier 24 Sep, 2014 @ 3:08am 
Good , I like.
HD  [author] 22 Sep, 2014 @ 8:45am 
I have just uploaded my newest map, titled "Battleground" to the workshop.

Description:
A relatively narrow and long map with plenty of built-in defensives structures, defensive setups, and bottlenecks. A veriety of pathways and line-of-sight breakers are available for tactical manuevers. The map is very high on resources and popcap is set at 200.
Each team can carry a fight to the death, with both bases relatively well fortified, and each containing a resource farm that can keep the fight going, even when most of the map is lost.


Get it here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=317400602
Tinien 21 Sep, 2014 @ 7:51am 
Interesting map, reminds me of a painball arena. Did have one issue playing vs 2 AI they stopped attacking very quickly and just clustered at the 2 outter mid points iv no idea why and not sure if its a bug or just that game.
No_Nickname™ 21 Sep, 2014 @ 4:16am 
ah ok
HD  [author] 21 Sep, 2014 @ 2:34am 
Two Head Dragon, genericlogin, Thomas1977xxl .... My next map is a mix of trenches, elevated defensive sections, and bottlenecks. I believe it has a nice balance and layout, but time will tell :) i'm still a few days away from completion. Let's see how it develops.
HD  [author] 21 Sep, 2014 @ 2:31am 
GrieferLord, Без Прозвища™ ... yes it is true, the team slots are odds vs even. this is only an issue if you look at the map picture while in the lobb (the numbered dots that show where the players are) the map is totally fine, You can play it and the teams are in the right place. Trust me :) hehehe you can play it. the nubmers showing in the lobby are not correct.
No_Nickname™ 20 Sep, 2014 @ 10:05pm 
There is a slight problem with your map, you have the slots based on an odd vs even numbered so 1,3,5,7 vs 2,4,6,8 which doesn't work as you'll have players on opposite teams close to each other
GrieferLord 20 Sep, 2014 @ 10:04pm 
just wanted to point out that the map looks great! the only issue i see is that team 1 and team 2 are mixed on both sides, not sure if it was intentional or not but it could cause a few issues, just sayin!

http://cloud-4.steampowered.com/ugc/49860820058880534/0B93CF0364D8A53D927603BFC1CA10C3E0CAB47B/
2nd SS Panzer Division Das Reich 20 Sep, 2014 @ 9:23pm 
супер!
DMO 20 Sep, 2014 @ 11:43am 
thnks is a very nice map to play
Thomas1977xxl 20 Sep, 2014 @ 9:56am 
After two Head dragon voted for a trench map, I would be happy to see if you made a cool bottleneck map ;) I play bottleneck with a mate, what we like is having 4vs4 with two comp buddies vs. 4 comp enemies.
genericlogin 20 Sep, 2014 @ 7:16am 
After a test round with this map it looks pretty good! Nice defense areas/landscape looks good. This map is not overdone with buildings (Which is a breath of fresh air) This map also does NOT chug my rather meger video card. You did a good job here and deserve a promotion soldier :-)
malOs 20 Sep, 2014 @ 6:56am 
HD pls can you make a TRENCH Map
genericlogin 19 Sep, 2014 @ 10:05pm 
Haven't played it yet, but looks uber cool! looking forward to trying it out!
Blazing Flame 19 Sep, 2014 @ 9:35pm 
I LOVETHIS MAP HD YOU DID AWESOME ON IT THANKS FOR THE AWESOME MAP
HD  [author] 19 Sep, 2014 @ 2:53pm 
I'm really glad fellow coh2 gamers are enjoying this map. I enjoy playing it with friends. I'm already working on my next map, and hopefully i can make something better.
Thomas1977xxl 19 Sep, 2014 @ 2:29pm 
Very nice map!
mrbooyeah 19 Sep, 2014 @ 2:37am 
really good map enjoyed playin it , keep up the awesome work HD
Gallantin 18 Sep, 2014 @ 12:21pm 
actualy a nice map I am very suprised :)
LEW 18 Sep, 2014 @ 9:34am 
very nice map guy
HD  [author] 17 Sep, 2014 @ 10:02pm 
Major Cinnamon Buns, hopefully you will enjoy it. That is exactly the idea behind all of the foliage and other objects scattered around. To create multiple pathways and to give you flanking options and possibilities to break line of sight.
Major Cinnamon Buns 17 Sep, 2014 @ 8:40pm 
Excellent! This looks exactly like what I was looking for. Always wanted to be able to have wider areas with a large scale, with enough cover and foilage to remain tactical.:thumbs:
Olden Sloe 17 Sep, 2014 @ 7:19am 
Nicely balanced map and plays balanced when playing solo unlike several other impossible maps since the AI update. Enjoyed playing your map 3 times so far and will play the map.
Thanks fo the nice work.
luca.lapenna 17 Sep, 2014 @ 7:15am 
Very nice map!!!!!!!!!!
Dr.Kuno C 17 Sep, 2014 @ 7:07am 
i'll have a try. it seems a good map
malachit 16 Sep, 2014 @ 11:35am 
Nice Map! ;-)
Der Bundeskanzler 16 Sep, 2014 @ 11:01am 
looks good
⚡tRik3r 16 Sep, 2014 @ 6:34am 
nice
Mr.Chair 15 Sep, 2014 @ 6:26am 
thx got a like :)
JadeChen6868 15 Sep, 2014 @ 5:59am 
Excellent map!!! That was an epic battle!
Yari 14 Sep, 2014 @ 8:16pm 
this looks like the layout for a paintball feild or somethin. (which is awesome)
djpatthebeat 14 Sep, 2014 @ 3:40pm 
Yes Yes :)
Xeonzs 14 Sep, 2014 @ 12:52pm 
Oh thank god haha, cause I love this version as it is :D
HD  [author] 14 Sep, 2014 @ 11:21am 
I agree with Xeonzs ... i dont think i should modify this map any more... but perhaps i can just make a nother version with higher popcap, and maybe - more or unlimited resources, for those who enjoy that sorts of stuff.
Xeonzs 14 Sep, 2014 @ 10:31am 
Please don't increase the popcap nor resources, if if you do then keep this version as it is and then make another one for all the resource/popcap noobs.
djpatthebeat 14 Sep, 2014 @ 8:56am 
Very Good Map !!! Vraiment belle , V2 400 a 500 pop serais tres apprecier , encore une fois Bravo !
Mr.Chair 14 Sep, 2014 @ 6:23am 
Cool map can you add some more man power ? or unlimited resources :)
Sgt.Sebi 14 Sep, 2014 @ 6:10am 
Yeah more popcap pls
Urzu 14 Sep, 2014 @ 1:26am 
I <3 this map ^.^
Mah-Boi 13 Sep, 2014 @ 8:21am 
400/500 popcap would be grater!