Kenshi
Hive Cybernetics Unofficial Expansion (WIP)
29 Comments
John Cruelty  [author] 5 Sep @ 4:56am 
@Lyke I have a patch in the works but it really depends on passion and I'll need to actually make a list of changes. Still working on how to make research less bullshitty and less dependant on AI cores
Lyke 5 Sep @ 12:02am 
Adds a random race that is just called race also piece of equipment doesnt work nor will it let you put it on
John Cruelty  [author] 3 Jul @ 12:51pm 
@ЧокнутыйАзиат yeah
John Cruelty  [author] 12 Jun @ 10:41am 
@NoBooba Can you link that guy who made kaizo collection
ЧокнутыйАзиат 9 Jun @ 12:43pm 
Bro, you did something wrong when you changed the thing called the Actuation System Cyberimplant. The FCS says it's on the belt slot, but the inventory height chart says "6". Although the width is correct
John Cruelty  [author] 14 May @ 12:22pm 
@Anrhaa Oh? I should look into it when I can. Well. When I'll get back into Kenshi, hehe
Anrhaa 14 May @ 7:30am 
@Stainless Steel. H there, the mod is adding a bugged playable race named RACE. It should be removed
Anrhaa 21 Apr @ 7:52pm 
@Loose cannon enjoyer. No no. I mean as a way to remove the requirement so the launcher doesn't list 'animation - collection' as a missing mod.
John Cruelty  [author] 21 Apr @ 4:00pm 
@Anrhaa Its compatability if I'm not wrong. Should work though even if there are minor animation bugs
Anrhaa 21 Apr @ 12:40pm 
The mod is listing my 'MEGA All-In-One Compatibility Pack' as a requirement. Try updating the mod only with Hive Cybernetics loaded at FCS to remove said requirement.
John Cruelty  [author] 22 Feb @ 2:20pm 
It should be a compatibility
JOKESTER215 30 Jan @ 7:21am 
Think you forgot to add another required item in the required item list, my game mentions I am missing a mod that is required for this? Not sure which tho... (Animation Collection)
John Cruelty  [author] 24 Oct, 2024 @ 6:44am 
@Coolcat9014 Put mod below hive cybernetics. report on bugs
Coolcat9014 24 Oct, 2024 @ 4:30am 
spinal cord is still wonky for me could it be the load order?
John Cruelty  [author] 17 May, 2024 @ 10:47am 
Ok, looks like I've messed something up with deleted squads that relates to another mod. Should work now with next update
John Cruelty  [author] 16 May, 2024 @ 7:57am 
I'm on it
John Cruelty  [author] 16 May, 2024 @ 7:37am 
Huh?? okay, something is wierd
Coolcat9014 16 May, 2024 @ 6:51am 
idk if this is a problem with this mod or the original one but the belt slot item it adds is way to big to fit and there are no more cyborgs
John Cruelty  [author] 20 Apr, 2024 @ 1:09am 
@Ruud Sauer Can you download older version and tell if it works? I might've messed up something with structures
Titus Low 19 Apr, 2024 @ 11:18pm 
This has made the Eternal Lab completely empty for me. Buildings are there but nothing at all is inside them. Tried importing, starting fresh, alternating load order, no luck.
John Cruelty  [author] 11 Apr, 2024 @ 8:59am 
I could try, but I would need to dedicate a lot of time to make whole list and format it... this task is a total slog.
Anrhaa 11 Apr, 2024 @ 8:01am 
I'm very curious what this mod is about.

Could you add a full changelog with all your mod features? That'd be greatly helpful so people know what they're getting and to avoid or better sort incompatibilities.
John Cruelty  [author] 8 Mar, 2024 @ 3:27am 
I got better idea of doing other stuff haha
Imouto catboywife 7 Mar, 2024 @ 12:26pm 
nah just in the FCS
John Cruelty  [author] 7 Mar, 2024 @ 10:00am 
Hey, i'm back to Kenshi. Do I need to change something in model file? because I don't have soft to edit model texture lol (ye kenshi jank)
Imouto catboywife 7 Feb, 2024 @ 3:59pm 
shirt item has a body overlay texture thing that actual shirts use instead of a model
if a shirt item is missing the texture file the bodies will turn black on reload
apply a transparent texture with a pixel in a corner
John Cruelty  [author] 7 Feb, 2024 @ 3:31pm 
Huh
Imouto catboywife 6 Feb, 2024 @ 3:17pm 
the reason why the body turns completely black is because you didnt assign any body texture to the item (its weird) just assign a transparent one with one random pixel in a corner and it will work fine