tModLoader

tModLoader

More Beams
72 Comments
Khitiara  [author] 29 Aug @ 11:44am 
@RumikoTheFox perfectly alright then, you have permission to go ahead making recolors of our beams!
RumikoTheFox 29 Aug @ 11:08am 
@Khitiara Yeah, sorry, I worded it poorly. The idea is to have the recolors only activate if the player has More Beams installed. No More Beams, no beam recolors.
Khitiara  [author] 26 Aug @ 10:55am 
@RumikoTheFox I dont have any issue with you making recolors of our beams, as long as you credit our mod. In theory you could also only enable recolors of our beams if the mod is installed but I dont have any personal objections to the idea in general anyway.
RumikoTheFox 24 Aug @ 7:14pm 
I'm currently working on a recolor mod for vanilla furniture sets. Would it be alright to make recolors of the beams for the recolor sets (I wouldn't include the originals from your mod, obviously, and would point people toward this mod to get the original colors for the beams and give proper credit)? There's a chance I may not finish my mod because adhd brain is a real problem, but I wanted to ask in case I somehow manage to finish this lol.
GamerG 23 Jul @ 8:06am 
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Pixus 15 Jul @ 12:59pm 
@Salamaleico I actually do want to work on a decor mod myself so that's a fun idea to do. Noted!
Salamaleico 12 Jul @ 8:27pm 
There could well be a mod like this more focused on thrones
Pixus 7 Jul @ 1:54pm 
Might be an issue with Spirit Reforged, but occasionally, worlds fail to generate with it and this mod enabled.
Ezren_2527  [author] 27 May @ 2:39pm 
It seems to load fine for me on tMod v2025.3.3.1
Goon1170 25 May @ 7:50pm 
this the best mod that was ever made
Watermelon 22 May @ 6:36am 
when will this mod update to Tmodloader v2025.3.3.1?
Antharann Fireblade 18 Apr @ 12:14pm 
apparently an update for the mod loader dropped today and broke this mod (among others)
I really like this one
Gunnar 02. 8 Mar @ 3:50pm 
i HEAVILY fw with yall bro ts deserves a medal of honor or sum shi yk im sayin
Pixus 26 Nov, 2024 @ 5:47am 
I think it did natively support resource packs in 1.3, but I'd be surprised if it came back for 1.4.4 or 1.4.5.
Khitiara  [author] 25 Nov, 2024 @ 9:44am 
ah yeah. I dont want to add a hard dependency so will not be using Syla's. I had been under the impression that TML already supported resource packs directly, though evidently not.
Jalil 24 Nov, 2024 @ 6:47pm 
Look up "Syla's Resource Pack Library" :)
Pixus 24 Nov, 2024 @ 1:34pm 
@Khitiara I want to say that they're possibly referring to another mod in a very early beta where it allows you to add resource pack compatibility, but it's a hard requirement so I'm not sure how many users would be willing to install another mod just to play this one for a feature they may not use.
Khitiara  [author] 24 Nov, 2024 @ 9:50am 
@AUREUS how does resource pack support work?
Jalil 23 Nov, 2024 @ 8:15am 
Can we get Resource Pack support? It is possible. I can tell u about it
aubri 4 Oct, 2024 @ 6:44pm 
these are great, thank you!
Rosethorns 19 Jul, 2024 @ 6:49pm 
Could the mod description contain less information? Maybe.
Khitiara  [author] 3 Jun, 2024 @ 10:00am 
@Yuki 雪 your issue seems to be due to other mods crashing, and this mod just gives an error on unload. Ill upload a fix for the unload bug soon anyway though
FpsPavy 12 May, 2024 @ 6:42am 
Hi, I'm trying to get into Terraria but it's giving me a loading error, it says about: "MoreBeams was unable to unload properly. Mod developers should use defensive programming to ensure the unload completes regardless of any errors during loading.
https://drive.google.com/file/d/1-gxM5HYIfWazzi6-jccXqxtnt-7fkJmm/view?usp=drive_link
Gez 5 May, 2024 @ 2:43am 
The Titanstone column seems a bit glitchy. If you put three columns right next to each other, the top of a column to the side may just disappear. It doesn't happen for just two columns next to each other, though; and none of the other beams and columns had this happening.
Goofert 25 Mar, 2024 @ 6:15pm 
I needed this. Having only one kind of wooden beam irks me.
刘畅-x64 24 Mar, 2024 @ 7:37am 
Great Mod! WP GG
Khitiara  [author] 15 Mar, 2024 @ 4:14pm 
@Thanatos if you can get a log to one of us either here or on discord (we have a thread on the tml discord) that would be helpful so i can figure out the issue and hopefully fix it
Ezren_2527  [author] 15 Mar, 2024 @ 3:25am 
@Thanatos That's weird. I've been playing with it on and don't run into anything like it; granted I play with only a few mods enabled at a time. Mind posting your modlist?
Thanatos 14 Mar, 2024 @ 2:12pm 
I'm not sure why (cause I now have it turned off) but it seems that this mod is causing tModLoader to constantly crash. It cites something about "Modders need to use defensive programming" to prevent crashing.
Smite 20 Feb, 2024 @ 11:03pm 
@Ezren_2527 late response, but this is on my permanent rotation now just for that
Khitiara  [author] 20 Feb, 2024 @ 3:32pm 
@halmska cool, ive subscribed to that issue and will update this mod accordingly for compat if/when TML adds better support.
Halmska 20 Feb, 2024 @ 3:15pm 
I've made a github issue to TMod for adding better support for switch anchoring on beams so hopefully that'll be added eventually
Phanta 20 Feb, 2024 @ 9:13am 
Can you make a more doors mod lmao I cant find one :(
Khitiara  [author] 19 Feb, 2024 @ 11:33am 
@halmska that doesnt actually work for placing switches on the beams - the alternate anchors for switches etc allowing them to place on beams are hardcoded arrays that the detour is the cleanest way to override
Halmska 18 Feb, 2024 @ 7:18pm 
It seems like you're detouring "OnTileObjectDataOnIsValidAlternateAnchor" for some reason, and that was causing a conflict with an upcoming subworld's worldgen of my mod, im not sure why you'd need to do this since this mod just adds beams, if you're doing that because you don't know another way to do beam anchoring, putting TileID.Sets.IsBeam[Type] = true; in the beam's SetStaticDefaults should be all you need
Epicbup9 4 Feb, 2024 @ 5:51pm 
you can paint your beams using your choice of paint and either use the paint sprayer or a paint brush to apply the paint.
Can you make laser beam dyeble?
Skulgan 26 Jan, 2024 @ 6:47am 
Much appreciated!
Khitiara  [author] 25 Jan, 2024 @ 8:03pm 
@Skulgan you make a good point, will look into it - we already adjusted the dynasty and spooky beams anyway and already have things set up to convert old into ancient versions with shimmering when we change beam textures
Skulgan 25 Jan, 2024 @ 6:14am 
I think the stone beams are currently a bit too bright and hard to distinguish from actual wall - most beams tend to be a bit darker than their actual base material to better blend into the wall as opposed to the blocks. Just a suggestion if you have any plans on updating the sprites. Other than that, this mod is really cool! Would love to see support for modded woods.
Soul_XP 24 Jan, 2024 @ 3:37pm 
Palm wood beams are something I really wanted, and the other ones you added are good too. More variety.
Ezren_2527  [author] 20 Jan, 2024 @ 9:46pm 
@Smite laser beams made of martian conduit plating is such a banger idea. that's going in the mod
lazywombat 18 Jan, 2024 @ 1:42pm 
what about a frozen/ice beam?
Freaky Frank 15 Jan, 2024 @ 11:40am 
we need rainbow brick beams
Beebo 13 Jan, 2024 @ 3:42pm 
sweet, how long did it take you guys?
MinecraftedMario 10 Jan, 2024 @ 9:54pm 
needs beans beams
Smite 9 Jan, 2024 @ 10:47pm 
Needs laser beam crafted from conduit plating.
Saflith 9 Jan, 2024 @ 11:51am 
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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dervishlmao 6 Jan, 2024 @ 6:42am 
Спасибо за не большой но полезный мод
Khitiara  [author] 4 Jan, 2024 @ 8:14pm 
@It's A Vee! marble and granite are already in vanilla actually! slab might be a good idea we might look into that one. also looking at possibly updating dynasty and/or adding new dynasty variants