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- fixed player 2 offmap reinforcements
- fixed minimap not correctly rendering in game and map selection screen
Because the northernwestern team will reach the southwestern island faster and the southeastern team will reach northeastern island faster. Also each team will reach the opposite sides mainland just as fast.
The map is not sliced in half from top to bottom or left to right but diagonally from the bottom left to the top right. Atleast that was the original idea when i created the coh1 version in 2010.
So the division of resource flags is also based with that in mind
So far, at least the map is fine. Let's see if anyone has the same situation.
This version included both a 3v3 and a 4v4 version
any chance of a 4v4?
About the barb wire blockade, im not sure if i can fix that the AI is really finnicky and always seems to find a way to squirm around it but i will give it a try
Sadly, atm, you cannot lock down any of the Infantry Bridges or larger bridges with barb wire.