RimWorld

RimWorld

The Black Armory (Continued)
28 Comments
Zaljerem  [author] 7 Sep @ 8:05pm 
Hello Elijah, thanks for this! I will implement it in its entirety soon!
Elijah 6 Sep @ 5:49pm 
@Zaljerem
Hello! Thank you for updating this mod. It works well with another mod I use and pairs nicely with it. I noticed some issues with the patches, so I looked into the code, saw the problems, and fixed them. If you want to use anything from this file, feel free! I originally made this for myself, but I thought it might help others, or even you, as well. No credit is needed, but it’s welcomed.

The README.txt file should provide more info on the specifics, but of course, you can check each file yourself, too!

https://gitgud.io/simplyvelraw/theblackarmorycontinued
Zaljerem  [author] 4 Sep @ 5:34am 
Thanks, just checked and updated the patches, and pushed the update.
Luckspeare 4 Sep @ 1:14am 
Errors — The Black Armory (Continued) vs. Vanilla Weapons Expanded



XML error: <Smoke>Musket_Smoke</Smoke> doesn't correspond to any field in type RainFireOffShoot_CompProperties. Context: <li Class="BlackArmory.RainFireOffShoot_CompProperties"><FireOffWeather><li>Rain</li><li>FoggyRain</li><li>RainyThunderstorm</li><li>SnowHard</li></FireOffWeather><ThickCount>10</ThickCount><Smoke>Musket_Smoke</Smoke></li>

Possible Matches:
[Source: The Black Armory (Continued)]
[File: C:\Games\Indiv\Rimworld\Mods\3122117511\1.6\Patches\KitsGunpowderWeapons.xml]
[Source: The Black Armory (Continued)]
[File: C:\Games\Indiv\Rimworld\Mods\3122117511\1.6\Patches\VanillaWeaponExpanded.xml]



https://gist.github.com/HugsLibRecordKeeper/f87332b80113beb907ea020cf0e084e9
小石敖子 17 Aug @ 8:03am 
Excuse me , are the Mod has chinese ?
Zaljerem  [author] 2 Aug @ 8:48pm 
I appreciate your reports!
Sophie the Opossum 2 Aug @ 8:47pm 
yeah i've been working through my log and fixing mods to clean it up bc I can't work out why RimWorld has started crashing on me lol
Zaljerem  [author] 2 Aug @ 2:29pm 
Yeah, I certainly didn't look over the compat patches at all when I made some changes to this, that's my bad. I'll get it all in order for the next update.
Sophie the Opossum 2 Aug @ 1:38pm 
cool! Makes sense, had no problem updating personally. other thing I noticed that you might want to implement in the 1.5 fix: at some point the support for the smoke> tag was seemingly removed, thus the uses of "<Smoke>Musket_Smoke</Smoke>" in the patches causes red text due to smoke not being defined, so removing it from the patches would lead to smaller logs. implemented a fix using the same branch if you wanted to see what I mean
Zaljerem  [author] 2 Aug @ 10:55am 
Pushed another update, Steam isn't usually too good about more than one update a day, you may need to unsub/resub. Latest mod version is now 1.0.6. I only did 1.6, but I'll push another update later for 1.5.
Sophie the Opossum 2 Aug @ 10:42am 
a few files still include the old BA_Class entries:

blackarmory/1.4/Patches/KitsGunpowderWeapons.xml
blackarmory/1.4/Patches/VanillaWeaponExpanded.xml
blackarmory/1.5/Patches/KitsGunpowderWeapons.xml
blackarmory/1.5/Patches/VanillaWeaponExpanded.xml
blackarmory/1.6/Patches/VanillaWeaponExpanded.xml

I'm guessing 1.6 is the only actively supported version and thus the only real concern, figured i'd list all of them for completeness sake
Zaljerem  [author] 2 Aug @ 1:25am 
Thanks, just pushed an update.
Sophie the Opossum 1 Aug @ 11:51pm 
hi the patch files were broken? uploaded a fixed version here: https://github.com/prototype99/blackarmory/tree/patch-fix
MrSmirnov 24 Mar @ 5:37pm 
Thank you so much for this awesome mod! I put in a request with the CE team, we'll see if they like us.
asdlfehasdkwjaghsdm 29 Dec, 2024 @ 4:15am 
Yes make it CE
Zaljerem  [author] 27 Oct, 2024 @ 4:15am 
Not that I'm aware of.
WIND76 27 Oct, 2024 @ 12:29am 
CE?
此猪八两重得名朱重八 5 Oct, 2024 @ 6:38am 
请问这个mod有中文本地化吗
Vzor24586170 9 Sep, 2024 @ 11:07am 
could this please be made CE compatible I would love to use the tanegashima matchlock in this mod in a samurai playthrough but still have to manage ammo
Zaljerem  [author] 11 Apr, 2024 @ 1:50pm 
Not really.
AbooseGoose 11 Apr, 2024 @ 1:49pm 
Any plans to make this CE compatible?
Kaiser OF Krieg 14 Mar, 2024 @ 8:25pm 
10/10 great mod
Wenker·Khan 13 Mar, 2024 @ 7:06am 
gooooooooooooooooood!!!!
Zaljerem  [author] 20 Feb, 2024 @ 9:24pm 
Updated: Weather mechanics have returned! They now have a 60% chance of misfiring rather than every time, so the raiders should be a bit more effective.
Dr. Pete 5 Feb, 2024 @ 2:36pm 
Honestly not the worse about the loss of the weather mechanics. Raiders often just kept attempting to fire without actually caring if the weather was preventing their weapon from working or not. Thank you tons for updating the mod! It's one of my favs :P
Zaljerem  [author] 27 Dec, 2023 @ 4:54am 
Not natively, no.
Bongwater 27 Dec, 2023 @ 4:51am 
is this version CE compatible?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 25 Dec, 2023 @ 9:58am 
Hell yeah muskets for the win, gonna infinite reinforce it to the maximum