RimWorld
Prepare Procedurally
66 opmerkingen
BanHandled 30 aug om 22:34 
This may have been asked, but is there any chance a feature can be added for "Without Skill Blocker"?
FLESHLOCUST 3 aug om 11:47 
@Deebs it will commonly pull from the 'backer pawn' list, which includes pawns like Shield, Lawman, Bowman, and Li Liu.
FLESHLOCUST 3 aug om 11:45 
lock the current colonists, then change the age range
ZzZombo 3 aug om 4:42 
The fuck?! Changing the allowed age range shouldn't reroll the colonists on each value change. How such broken feature gets released?
Samuel_Bucher 30 jul om 5:26 
@Deebs
And I frequently have someone named Ronin "Shield" Lawless. Something is up here.
Deebs 19 jul om 18:08 
Love this mod, it's a lifesaver. Though one question- there's always someone named 'Grub'. Does it only pull from a very small name list?
valveworshipper 9 jul om 20:57 
how can I edit the pawn relationships
CrazyAdept 1 jul om 7:27 
Got a bug in the 1.5 version. If in the event the list of pawns is long enough to warrant a scroll bar, using the mouse wheel to move up and down the list doesn't do what one would expect. Scrolling down on the mouse makes the list stutter up and down, like both scroll up and scroll down were bound to the same input. scrolling up on the mouse doesn't do anything.
McDuff 20 jun om 10:44 
This mod seems super weighted towards male colonists. I only ever roll one female pawn out of three, with plenty of rolls having no female pawns in whatsoever.
Captain Failure 17 jun om 10:37 
Found a potential bug in 1.6. Having a custom Xenotype with kind instinct will cause the kind trait to still be present when actually using the mod. But after starting the game and loading into the map, the gene is missing form the xenotype, and the metabolic efficiency is changed. However, the trait is still on the pawn. I have yet to do any further testing to see if this is something wrong with 1.6 itself or this mod.
losivart 13 jun om 1:08 
@koraidonfan19 - No, use something like this (or other mods like Prepare Moderately and RandomPlus) alongside Character Editor if you want that level of control.
koraidonfan19 12 jun om 11:38 
Can you edit a pawn in more detail like in Prepare Carefully?
allaryin 6 apr om 1:24 
Be careful if doing something like a VRE - Androids start, trying to reroll with this will just lock up forever because it cannot generate any valid pawns (and it doesn't seem to know to eventually give up in this case...).
Kev 11 dec 2024 om 5:16 
maybe a mod conflict somehow but almost every action I take trying to use this results in a message about index out of bounds or some such.
LisanAlGaib 7 nov 2024 om 18:56 
The randomization of the all pawns with certain requirements as a whole is where the value of this mod is found. Unfortunately, it does not work with prepare moderately or prepare carefully. If people want something like this mod, chances are they are looking to supplement the functionality those other mods are missing and if they are like me, those other mods are irreplaceable. I'm assuming that since this mod hasn't been updated since march that the likelihood of getting this fixed is next to none but I'd be glad to be wrong.
Skywatcher68 27 aug 2024 om 13:59 
Interesting concept but evidently using VOID's Character Editor in any capacity causes the map generator to throw an error and exit to the main menu. I could not start a new colony until this was disabled.
gRaveyard 23 aug 2024 om 2:44 
This mod appears incompatible with Big and Small - More Xenotypes:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3218636337

This is kind of unfortunate - that mod has some highly interesting xenotypes. :)

Here's a HugsLib:
https://gist.github.com/HugsLibRecordKeeper/3d4c99e5591f72b3667c78f11ec36ab3
** Ctrl-F for [Ref 4C7EC2EE] **

The error occurs when I have one of these xenotypes among my pawns:

From Big and Small - More Xenotypes:
- Mimic
- Devilspider
- Weaver
- Broodmother
- Abomination


I am also reporting this to Big and Small - More Xenotypes
RutraNickers 4 aug 2024 om 4:34 
I mean, both Prepare Moderately and this mod were made to solve the same problem and to use vanilla pawn generation. There is no need to have both at the same time.

Prepare Carefully, on the other hand, is made for specific adjustments, but it has it's own body part logic, so it is bad for compatibility. I would recommend you to use Character Editor instead.
Fo0 17 jun 2024 om 15:40 
Incompatible with Prepare Moderately. Probably Prepare Carefully as well. I'm guessing it's just because you put the button in the exact same spot
SierraKomodo 30 mei 2024 om 14:32 
I'm getting an error about an index out of bounds when clicking the button with a scenario that has more than 3 pawns (5 with the one I'm trying to use).
TheAstroCook 24 mei 2024 om 12:14 
Does this work when creating wanderers?
Vulture 2 mei 2024 om 6:41 
Could you move the button? It's almost directly over the button for Prepare Moderately.
meow 26 apr 2024 om 18:17 
is there a way to lock appearance?
FailoFishy 21 apr 2024 om 5:17 
I know someone else has mentioned it, but this is completely broken if you try to use the new anomaly start.
-=GoW=-Dennis 18 apr 2024 om 1:34 
Any chance on support for Pawn Editor? Button doesn't show with it installed.
KitsuneNoMeiji 16 apr 2024 om 13:43 
I'm encountering an issue where I can't put weight/emphasis on skills when using a custom xenotype. There's a workaround where I just need to set the weights before changing to the custom xenotype that works, but it is slightly annoying and I'm not sure if it's intended.
BoxingBud 15 apr 2024 om 17:34 
If I wanted to generate 40 random pawns but they all are a specific xenotype, like befor crashlanding or starting, is that possible with this? Not baseliner generation but can change the default xenotype then spit out a bunch of colonists matching it?
CloakerM8 15 apr 2024 om 16:15 
No save button? I'll pass.
Mad Wack 12 apr 2024 om 12:43 
Seems to be giving me an issue with the Anomaly start... straight up doesn't work
Pos 4/5 12 apr 2024 om 0:57 
I'm having the same issue with VoiD.
VoiD 11 apr 2024 om 23:06 
I get
"prepare procedurally has had an error trying to randomize pawns
Object reference not set to an instance of an object.
To prevent a catastrophic error state all characters have been rerolled "
When I click the button, using a couple of mods, no new traits, just UI and appearance changes, is it a mod issue somehow?
NefariousStaircase 7 apr 2024 om 2:17 
Having the same issue as Appleson1. Getting Undergrounder trait 90% of the time for almost all pawn slots regardless of settings.

An option to select desired/forbidden traits would be a great addition.
OK 5 apr 2024 om 23:05 
Is it possible to lock the look of the pawn?
Appleson1 29 mrt 2024 om 14:23 
I don't mean to be annoying in anyway but i'm also noticing a large amount of my re-rolls either being unchanging or with the Undergrounder trait being irremovable with irrelevant backstories.

Will there be a patch for this?
Honestly I think its big to re-roll multiple pawns at once and if this fix happens this is going to be a perm-mod, so happy I discovered this.
unamed 25 mrt 2024 om 21:46 
oh ok thanks for the info
Aira 24 mrt 2024 om 23:15 
https://gist.github.com/HugsLibRecordKeeper/0b241e8bd7c1bffa0d5ca389fbce6fc2 , hello got some error on patches with eccentric projectile
孟夏廿七 21 mrt 2024 om 0:16 
@unamed Unfortunately, prepare carefully does not seem to have been updated to version 1.5. And the way this version is prepared seems to be more random
unamed 20 mrt 2024 om 12:27 
huh. Isn't there another one just like this but its just called prepare carefully?
Necrofancy  [auteur] 17 mrt 2024 om 19:50 
Might be trying to apply an adult backstory, I can take a look. "Tribal Child" alone definitely shouldn't be applying that.
Grimiskitty 17 mrt 2024 om 15:42 
I have questions, why does tribal child have the forced trait of Undergrounder, when the backstory mentions running around the village and moving with muffalo?? Undergrounder seems forced on all tribal backstories.
Necrofancy  [auteur] 13 mrt 2024 om 20:26 
1.5 compatibility should be released now. I've been busy playing Granblue Fantasy: Relink in my spare time. Since that's winding down a bit, it's time to get back into Rimworld for a bit.
Inglix 19 feb 2024 om 4:45 
While both this mod and Prepare Moderately do similar things in different ways, it might be worth considering moving the Prepare Procedurally button off to one side or another so the two mods can co-exist. Currently both mods place their respective buttons in the exact same location.
UntouchedWagons 10 feb 2024 om 11:51 
All the pawns that get generated tend to have the same child/adult backstories, 3 of the 5 pawns have the same Slave child backstory and 2 of those 3 have the same adult backstory, Housewife. I keep seeing Shelterkid, Urchin and Slave show up for child backstories, nothing else.
Avandor 2 feb 2024 om 18:06 
Best mod I've found for quick-starting with a reasonably cohesive group. Thanks!
Necrofancy  [auteur] 11 jan 2024 om 18:49 
New version is up to handle when traits are longer than usual.
Necrofancy  [auteur] 11 jan 2024 om 17:54 
I'll take a look into it. Thanks for reporting on it!
kamikadza13 11 jan 2024 om 2:32 
Is it possible to fix collapsing string?
This is due to too many perks.

ScreenShot [i.ibb.co]
Flappy 9 jan 2024 om 14:21 
I see, probably it was that
Necrofancy  [auteur] 9 jan 2024 om 13:31 
What's the adulthood backstory on those fat characters?

Unless modified by Biotech xenogenes, the adulthood backstory will determine a character's bodysize on generation. So a Sheriff will always have a fat body outside of genes.
Flappy 9 jan 2024 om 8:59 
Have a funny situation, when in 99 out of 100 rolls the first pawn will be Fat, and in rare case when not, one of the others always will.