Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Star Wars: A Cosmos Divided Main Mod
244 Comments
Rojamahorse  [author] 9 Sep @ 7:04pm 
miniccaveman2k2 12 Aug @ 4:35am 
I can't wait to overclock these
VII 7 Aug @ 10:01am 
uhh does this have a cooldown for shields or have i misread something.also any chance of a version for just the weapons? love this mod but until its compat with a few other things was hoping for just the weapons
thebenwoir 6 Aug @ 1:21pm 
Hopefully Syl see's this, forgot to subscribe to the thread so I didn't notice you answered my question.

What do you mean by select them from main screen? I tried clicking on the guns/Alt + clicking and there's nothing that pops up and such.
Multay 6 Aug @ 10:42am 
some weapons seems to cause alot of desync in coop. not quite sure which ones tho
Bex 6 Aug @ 8:41am 
You guys are awesome, sorry for potentially bugging you :D
Rojamahorse  [author] 6 Aug @ 8:32am 
Hi Synth, the Rep Ebon_Hawk Civ.ship is a bug in factions. Ill post a fix in a few minutes (was a quick typo issue on my end that I didn't test thoroughly my apologies.)
Bex 6 Aug @ 6:16am 
My game keeps crashing when I'm trying to jump to a new location and it's always the same error. Pretty sure this mod somehow causes it because it's:

The given key 'Rep Ebon_Hawk Civ.ship' was not present in the dictionary.
ChaosHorizon 5 Aug @ 8:19pm 
Would like to inform you the Turbo Laser Carronade Battery's shot originates from within the turret and shoots itself. So theres no dps going out.
Thneitor 5 Aug @ 2:11pm 
It seems house IO spawns with the ships from the Black Sun, I assume this is not intentional?
skipperwraith  [author] 5 Aug @ 7:31am 
hey Starfall,

pls make sure to force Steam Workshop Updating correctly by verifying Files thru Game Options thx :D
skipperwraith  [author] 5 Aug @ 7:30am 
hi DIREWOL36,

feel free to join our discord and reach out to us there. Happy to welcome us as new testers :D
DIREWOLF36 4 Aug @ 7:15pm 
hey Rojamahorse. Hows things looking you need tests done or something? got a crew who ran these mods all the time sure i can get them together to test stuff.
starfall_种田中 3 Aug @ 11:55pm 
After loading the mode alone the game misses the stat descriptions of heat values for components and overclock?
xxblazebluthxx 3 Aug @ 12:56pm 
this is the error i get when i try launching with this mod enabled Unable to find node at path "<./data/gui/game/designer/build_gui.rules>/StatsGui/StatWidgets".
Rojamahorse  [author] 1 Aug @ 9:57pm 
Thanks Syl, that is likely related to a bug holding us back from a larger release. We will look into it further!
Syl 1 Aug @ 7:51pm 
Select them from the main screen, not thro the build or blueprint mode. From there you can choose colors

Side note- Constant crashes when having war room and/or large hyperdrive, something about quantity being out of range, possibly the sensor range being too high, im not sure, but it hasnt crashed once i removed them
thebenwoir 1 Aug @ 4:14pm 
Hopefully someone can help me with this, the laser cannons say they have switchable colours and so some shields from what I saw. My question is how do you switch the colours?
Haven't been able to figure it out
Syl 1 Aug @ 1:58pm 
gotcha, guess ill live my spaceballs gunners
Syl 1 Aug @ 2:17am 
Perhaps its on purpose but why do all the weapons seem to shoot where the target is instead of leading the target. It not even about dodging but when you get in a death spiral, all these seem to be off by a mile. I swear they target as if it was a instantaneous beam
skipperwraith  [author] 31 Jul @ 12:53am 
Hi [LAME]burninator

It would be super helpful if u could see us your logs in our discord, which is linked above. There u will find a bug reports channel :D
[LAME]burninator 31 Jul @ 12:41am 
hi, i see you already know :D
can we help by sending logs?
Rojamahorse  [author] 30 Jul @ 7:45pm 
Hi everyone, apologies we were in the middle of a much larger untested update when the Meltdown hit. I have put in a temporary Hot-fix that *should* get the mod working again. But I didn't have an opportunity to test it as thoroughly as I'd like to. Please expect some bugs and let us know in Bugs & Incompatibilities or directly in Discord if you encounter any crashes so we can get them resolved in a timely manner. Thanks for your patience!
SixtyToZero 30 Jul @ 12:51pm 
Yep, tried it and it needs to be updated.
Rave Hawk 30 Jul @ 9:30am 
@lobo - i just asked if this mod is broken by update or not. I'm not asking 4 update
Lobotomy Gaming 30 Jul @ 9:27am 
brother the update just came out give them a minute
Rave Hawk 30 Jul @ 8:51am 
does it work with heat update?
luna.lachappelle 17 Jul @ 7:56pm 
nvm it was a mod conflict...
luna.lachappelle 17 Jul @ 7:17pm 
ok but i cant find it
Lobotomy Gaming 17 Jul @ 7:08pm 
you either mine it or buy it
luna.lachappelle 17 Jul @ 6:23pm 
how do i get doonium... i try to find some and i dont see where
skipperwraith  [author] 13 Jul @ 2:29pm 
Shiroyuuki,
its a "singular" part ship. in career, start a new ship, place it, have another ship build it and voila, u got yourself a shielded speedy spy drone
Shiroyuuki 10 Jul @ 5:18am 
How do i use the Probe Droid?
skipperwraith  [author] 6 Jul @ 12:53am 
hi DJ Dislexia,

if ur using Factionss Mod and selecting the full Map, but after the Game loads its not there, u probably using a Mod that overwrites our System Gen. U can join the Discord if u like and provide further details.
DJ Dislexia 5 Jul @ 9:42pm 
If the full map does not show up, should I JUST use only the SW mods?
skipperwraith  [author] 3 Jul @ 10:56pm 
Power And Hyperium?
loki 3 Jul @ 5:40am 
how do you jump cant use the hyperdrive ?
Lobotomy Gaming 24 Jun @ 4:12pm 
I absolutely love this mod, my only complaint is that it starts to run like crap in later systems. As soon as two level 15 ships start fighting my computer pisses the sheets even on the lowest possible graphics.
Oilycorpse 23 Jun @ 6:48pm 
So, the heavy flack deck cannon.

It has 66,000 dps. Is that an intended feature? most other weapons have between 3000 and 8000 dps. Feels kinda gross.
Jam  [author] 17 Jun @ 9:17pm 
@Noxious_Silver

You can counter Buzz Droids with Point Defense. They are target-able.
Noxious_Silver 16 Jun @ 9:00am 
one of the enemy droid ships shoots buzz droids at you and I dont know how to kill them. It destroys my ship very fast.
Antarctic Captain 14 Jun @ 7:19am 
thank you for turkish translations
Rojamahorse  [author] 6 Jun @ 12:52pm 
@Thneitor
– Yes, "Switchable" just means you can change the laser colors, nothing more.
– The Turbolaser Carronade Battery (2x6) is a bug that we have addressed but will be released in the next patch. Thanks for the heads up!

@RazzleDazzle
– Zersium is likely being blocked by another mod you have enabled - try disabling others to check.

@MisterFloppy
– The Compact Turbolasers don't have a point defense mode - Not sure where you are seeing this, it isn’t a feature in the current version. Let me know if we are misinforming in the description somewhere.

@Kuro Neko
– Appreciate the thrust tier suggestions! Please post them in the Feedback & Ideas thread so we can track them properly.
Thneitor 5 Jun @ 12:44am 
And what does switchable mean in the weapons? Only that the lasers can have different colors?
Thneitor 5 Jun @ 12:41am 
Could it be that the "turbolaser carronade battery" (2x6) doesn't work? It seems to fire, however, the bullets kind of explode inside the barrel
RazzleDazzle 17 May @ 9:03am 
im clueless on how to get zersium cant seem to find it anywhere
MisterFloppy 17 May @ 7:26am 
How do i switch the compact turbolaser from attacking ships to point defence?
Kuro Neko 15 May @ 10:52am 
4x5 30k thrust
5x6 45k thrust
6x7 60k thrust

These would fill in from 10k to 75k in 15k jumps in thrust.
skipperwraith  [author] 15 May @ 6:44am 
Hey, @Kuro Neko.

what size would u like to see?

If u want u can jump on the discord linked above and join our disscussion for new features there.
Kuro Neko 15 May @ 12:13am 
Hey, really fun mod!
I am still using the v0.28.2 of the game with the mod so I can't comment on if everything is working on the new update or not though.

Is there any plans or maybe a chance of getting some more ion thrusters?
the jump from the hauler 3x4 10k thrust to the 7x10 75k thruster is pretty huge.

Which is making it challenging to make a decent providence that can match the rest of my fleets speeds.