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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3489964649
Works properly on version 0.4.90. Certainly should work on 0.4.9+ versions, unless a new major update is out.
So maybe a second mod where everyone can get a hogher -x on influence would be cool.
At game start the EU is initialized correctly, but every councilor cycle, the current leader of the federation is removed from it, and another country becomes the new leader, at which point the name of the Federation changes to that nation's name.
So it starts as the EU, after the first round of operations, France is out of the federation and it changes name from EU to "Germany." The next round, Germany is out and it switches both leader and name to yet another nation, until it eventually becomes the Intermarium, which it remains as.
Once you re-form the EU, I didn't see any further problems, except that countries that should be in it, either being completely independant or part of the Intermarium, making the start of games rather odd.
After I disabled this mod, the issue went away and new games have a normal initial EU.
2nd last paragraph. Cheat mod is probably incompatible.
Ah yes, I see that. I've updated the mod such that each faction starts with 2 MC now.
I just checked that this mod is still working on the latest version of the game (0.3.134). You can verify it's working by hovering over your influence income in a new game. You should see a line that says "Faction Headquarters" with a -0.80 value (or -24 if you're using monthly values). If you don't see this, it's likely that you just haven't enabled the mod, which I don't blame you for given how awkward it is to even enable/disable mods in TI.