RimWorld

RimWorld

EBSG - Expanded Deathrest Genes
9 Comments
Alite  [author] 18 Apr, 2024 @ 3:23pm 
Correction, there was also a bug that was causing some issues. I made an update to the framework that may fix your issue.
Alite  [author] 18 Apr, 2024 @ 3:00pm 
It was my originally intended behavior, but after playing with them in my most recent game I'm planning on having them also increase the rate that it recovers the need. My original goal was to avoid messing with the need itself to avoid making it unbalanced, but I feel I went too far in the other direction.
illPosedProblem 18 Apr, 2024 @ 2:33pm 
In my heavily-modded game, what happens is that pawns do rest less, but that only fills the deathrest need bar proportional to the time rested, instead of filling it. So, the end result is that they merely rest more often, for a similar total deathrest time as without the gene.
Is this the intended behaviour, a bug, or perhaps an interaction bug?
Alite  [author] 27 Dec, 2023 @ 4:25pm 
Not familiar with it at all, but if it's able to edit stats from other genes I see no reason why it couldn't edit the stat from these
Alite  [author] 27 Dec, 2023 @ 3:48pm 
Familiar with this mod? All of the genes utilize a stat that was added by the EBSG Framework. You'd be able to edit them via patch operation or create your own genes if you wanted to.
SAUCE__GODD 27 Dec, 2023 @ 3:41pm 
Hey question if you're familiar with the mod,

do you think there is any way to alter values like this using xml or rimmsqol?
Alite  [author] 27 Dec, 2023 @ 5:13am 
2.8
SAUCE__GODD 26 Dec, 2023 @ 5:40pm 
If the deathrest by default is 7 days, how long is the 250% gene?