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Rapporter et oversættelsesproblem
As for the shuttle that's a shame, but I never attack or capture peaceful pawns. I currently run an insectoid colony and have few humans and 1 Lycan, but wanted 1 more to speed up the human conversion, want to have only insectoids and werewolves.
No idea about the conflict, I have close to 200 mods and *knocks on wood* all good so far.
I can't use the mod currently, because on my gameplay the damn thing turns everyone blacker each cycle. A white guy becomes brown, then browner, then black and it's annoying. Their bio skin gene says white but they totally dark. It's odd. Some mod i have is messing with this mod but i check this mod periodically.
As far as Anomaly Obelisk, if he's Lycan he can't implant, wait till day time when they turn to "Wolfman" and they have an implant ability. Kinda like a vampire but obviously it's biting you.
I had a wolfman shuttle crash event offering me to turn one of the colonists to lycan if I allow them to crash land. They never did - they hung around until evening, changed to puppies and left.
@Fxuls the morph happens automatically at night, y'know, werewolves
They've been hanging around a bit over a day now, and i can't have my to-be-wolf'd fella hanging around waiting long, he had facilities to go pillage.
I'd like to have a vampire who's a handsome aristocrat at night and indoors, but becomes a terrifying monster in the light...
*STANDS ON SOAP BOX* NIIIIIGGGGGGGGGGGGGGG
*Gets shot by police*
How does Lycan recognize turning into Wolfman though? I would like to create a seasonal morphing pair but I don't understand how I would link them up
Can't find any info in discord or googling it
Not only it isn't a bug / issue, it was literally the way we designed it. It's been in the FAQ since release
Anyway, the issue is that he morphs every morning, and evening into... wolfman. I tried changing his genes to force morphing (removing nocturnal morphing) but he morphed back into a Wolfman.
So he is a wolfman, that is every night turning into a wolfman... That's not how it's supposed to work, is it?
isnt that a fascinating mechanic? i love how this game functions. Always thought it was so elegant. lol you probably want to slap me for saying that lol. anyways, not a real bug per say, the mod is completely functional and i have grown to enjoy my Werebeards. I never know what i'll get each session. Especially since i got your folks hair expanded mod too, cause... whats one more mod, amiright?????
every pawn, regardless, always reverts back to their base. If the pawn was created with aqua hair, it will revert back to it. does not matter if you choose to change the pawn will revert back to its original spawned values. If i get time today, i will change a pawns gender too, to see if they revert back to their original spawned gender. its a neat kinda bug, i honestly dig it. I never knew the game stored original values like that. i wonder if their pawn id's have hidden meaning that define look etc. pawn32333 is 3 adult, 2 male, 3 black hair, 3 thin, 3 bushybeard. if you change pawn 32333 to anything else, when it reverts back it will populate its appearence by its id.
black haired wolfman, black haired lycan, then next day, aqua wolfman, aqua lycan, aqua wolfman, aqua lycan, aqua wolfman, then you get tired of it and dye your hair, aqua wolfman to black hair wolfman, black haired lycan, then back to aqua wolfman. dye is forgotten
hope that didnt break everything else
Thanks Sarg