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Thank you for this wonderful mod.
Is there a chance that you could add the "GiveSoldierAWCAbility" command (as from Grimy's Console Commands) and also create/include a new one to be able to delete a soldier ability?
(@General Anakin Skywalker: this also has the captured soldiers fix in ListSoldiers)
(also, worth noting -- confusingly enough, ForceCompleteObjective is only for strategy objectives and does nothing in tactical, despite what some sites say)
I'll try to find another way to see the state of my captured soldiers, to see if they died or not
And if we add "true", we see scientist and all the others stuff but not them
- in AML, go to Options > Settings
- click into the Active Arguments box (not Quick Toggle Arguments!)
- add -allowConsole at the end (with a space between it and the other arguments)
- click OK
- restart game if it was open
- hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one
That should get the console up and running. Note that you'll want to be running the Alternative Mod Launcher for this, though that's generally recommended anyways. (as vanilla has some serious issues)
If that doesn't work... Copy-paste from a guide I wrote a while back: "hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one"
Not aware of any mods force-disabling the console or doing anything else to it, but you may be on a different keyboard layout? Worth trying those other keys.
(if you don't have a soldier that can pick it up, DropSoldier may work)
(will write down the idea, but not sure how accessible that part of the game code is)
(check the Change Notes for the full list)