XCOM 2
[WOTC] XpanD's Console Commands
67 Comments
XpanD  [author] 5 Oct @ 3:09pm 
Got that on the list along with a few other similar testing commands, no ETA on it yet though.
Merlin Jonson 5 Oct @ 2:50pm 
can you add knock out unit?
XpanD  [author] 28 Aug @ 6:51am 
Aaaand another big update. (for FindX fans anyways, though ToggleFreeView got upgraded a bit too)
XpanD  [author] 24 Aug @ 1:14am 
You're welcome! I do want to add a few commands like that eventually, especially now that I've gotten some practice in with Quantum Supremacy. Not sure what that'll look like (or when it'll be) yet, though.
AgisTournas 23 Aug @ 2:36pm 
@XpanD
Thank you for this wonderful mod.
Is there a chance that you could add the "GiveSoldierAWCAbility" command (as from Grimy's Console Commands) and also create/include a new one to be able to delete a soldier ability?
XpanD  [author] 12 Aug @ 1:29am 
Huge update today! Check the Change Notes page for all the goods.

(@General Anakin Skywalker: this also has the captured soldiers fix in ListSoldiers)
Chubby 3 Aug @ 9:08pm 
Yeah, no crates but mission success still so that's good enough for me. Thanks for the mod!
XpanD  [author] 3 Aug @ 2:23am 
Nope, WOTC only, sorry. It's unfortunately not feasible to keep up two separate builds for two (very) different versions of the game.

(also, worth noting -- confusingly enough, ForceCompleteObjective is only for strategy objectives and does nothing in tactical, despite what some sites say)
VanDusen 3 Aug @ 1:52am 
Can I get this mod to work wth xcom2/LW2? Stuck on alien activity beginning of AvengerDefense and the vanilla ForceCompleteObjective doesnt work. I can force end mission but lose ... Ironman of course. Restart Level etc. nothing works, last straw here ...
Smooth 2 Aug @ 3:30am 
I'll keep an eye out for an update, then! No rush, it's not a big deal. Seems like once a bond lv1 is formed they get raised to 7.5 minimum anyways, which is pretty much good enough as far as I'm concerned
XpanD  [author] 2 Aug @ 12:47am 
I'm not sure how many crates it'll count, but it should count the mission as a success at least. Let me know!
Chubby 1 Aug @ 8:06pm 
Does EndBattleForceWin also complete optional objectives like getting those supply crates in those supply raid missions? Had a mission where the map broke, so I'm wondering if it'll give me those.
XpanD  [author] 1 Aug @ 5:30am 
Not currently, but it's on the list of things to look at. Would be nice with all the new bond overhaul mods on the Workshop.
Smooth 1 Aug @ 5:25am 
Is there a command that can increase Compatibility between soldiers (not bond level)?
jahsinha 11 May @ 11:55pm 
Hmm. Thanks, Rusty. I'll have to check this out if I run into this again.
RustyDios 10 May @ 6:50pm 
CI already has it's own command for that, on the Geoscape with the mission open (ready to launch) use "ForceAbortSelectedInfil" and it should auto-complete the mission for you.
jahsinha 10 May @ 3:03pm 
endinfiltrationforcewin. is this a possible command you can build? Endbattleforcewin has been a life saver in bugged tactical missions and lets me go one with my life w/o cheating - I won but due to some endless spawn or some other nonsense, I can't progress. Recent bug is is trying to launch a CI infiltration after 250% and the map won't load - ctd in the opening cinematic. yes, I can binary search and all that but I'd rather cancel the infil or win it and move on. Possible?
General Skywalker 13 Apr @ 10:52am 
Yeah no problem !
I'll try to find another way to see the state of my captured soldiers, to see if they died or not
XpanD  [author] 13 Apr @ 10:22am 
Huh, that's definitely not intended. Taking a break for a bit, but I'll see if I can reproduce that whenever I start a new playthrough. Thanks for letting me know.
General Skywalker 13 Apr @ 7:52am 
Only the soldiers we have in our ship.
And if we add "true", we see scientist and all the others stuff but not them
XpanD  [author] 13 Apr @ 2:21am 
I don't fully remember how I set that up, but what does ListSoldiers show?
General Skywalker 12 Apr @ 7:28pm 
Can we see our soldier captured?
XpanD  [author] 18 Mar @ 2:00pm 
"SetSelectedSoldiersStat eStat_Hacking VALUEHERE" should work there, it's part of the Additional Soldier Console Commands mod. (might be eStat_Hack instead)
Leokosta 18 Mar @ 10:35am 
Is there a command I can use to increase a soldier Hack Status ? I am trying Vipers Hacker class, but hes Hacking skill is to low for my taste. LWOTC + TedJam .Thank you
XpanD  [author] 20 Feb @ 5:16pm 
You'll need the console enabled to use any commands, vanilla or modded. Not sure if there's a way of doing the launch argument thing with the vanilla launcher (or maybe through Steam?), but AML is nice enough to have that I'd recommend just using that for everything anyways.
Micheal J. Caboose 20 Feb @ 2:32pm 
I see, do I need the AML to use normal commands as well? its kinda nutty they kinda not let you use it
XpanD  [author] 17 Feb @ 1:47pm 
Copy/paste of an earlier post of mine for enabling the console:

- in AML, go to Options > Settings
- click into the Active Arguments box (not Quick Toggle Arguments!)
- add -allowConsole at the end (with a space between it and the other arguments)
- click OK
- restart game if it was open
- hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one

That should get the console up and running. Note that you'll want to be running the Alternative Mod Launcher for this, though that's generally recommended anyways. (as vanilla has some serious issues)
Micheal J. Caboose 17 Feb @ 1:29pm 
Hey question, I am looking to use this mod, but having issues getting the command menu up anyway? any way to fix that before I use the mod?
Rowntree_Th 12 Feb @ 9:00pm 
your a bloody legend mate worked perfectly,
XpanD  [author] 12 Feb @ 7:25pm 
Do you still have the "-allowConsole" launch argument enabled? Good first thing to check.

If that doesn't work... Copy-paste from a guide I wrote a while back: "hit ` or ~ (or sometimes @, ' or AltGr + ö) to open the big console, \ or | to open the compact one"

Not aware of any mods force-disabling the console or doing anything else to it, but you may be on a different keyboard layout? Worth trying those other keys.
Rowntree_Th 12 Feb @ 4:21pm 
any idea why console commands might be disabled entirely like do any other mods override use of tilde key or anything? it worked fine and then halfway through campaign stopped activating.
Jestimac 11 Jan @ 8:10am 
XpanD : Thank you very much
XpanD  [author] 11 Jan @ 7:14am 
GiveRandomRookies can technically do that, but it's just a wrapper over the MEME Give Soldier Command mod. I'd recommend grabbing that mod for this purpose.
Jestimac 11 Jan @ 6:52am 
Is there a console command to create new recruits or new soldiers ?
XpanD  [author] 3 Dec, 2024 @ 2:20am 
Nice, thanks for confirming.
Deacon Ivory 2 Dec, 2024 @ 7:15am 
EndBattleForceWin works on a Chosen Stronghold Assault if you have completed the first rooms and are in the main chamber.
Deacon Ivory 31 Oct, 2024 @ 9:41am 
FYI, the EndBattleForceWin will complete a Hostile VIP mission (capture them without killing them) successfully.
Simplxp 18 Oct, 2024 @ 7:37am 
Thank you xpand!!!!! :D
XpanD  [author] 18 Oct, 2024 @ 3:40am 
"InertMeld" should be the correct template name for that one, likely given through GiveResource. A FindResource would be nice, I'll add it to the list of things to look into at some point.
Simplxp 18 Oct, 2024 @ 3:18am 
Thanks for the commands xpand works so well. Would you happen to know how to add crystallised meld from console? I'm having trouble adding additem crystallisedmeld and giveresource crystallisedmeld does not do anything. Or is there a findresource command that you could add so I can see the item id?
XpanD  [author] 12 Oct, 2024 @ 7:10am 
RebuildSelectedSoldiersClass, maybe? You can give that a class template name and it'll apply it to the selected unit. (not from this mod, you'll need Additional Soldier Console Commands to use that one)
poemedia 12 Oct, 2024 @ 6:00am 
Hello to all. What is the command to reset a soldier before the promotion, so that i can change the class? Thank you.
XpanD  [author] 27 Sep, 2024 @ 2:13am 
EndBattleForceWin does not currently grant objective items, so stuff like the Blacksite Vial. Known issue, will see if I can get a fix in when I next update the mod. For now, be careful on missions that work that way!

(if you don't have a soldier that can pick it up, DropSoldier may work)
XpanD  [author] 15 Sep, 2024 @ 12:26pm 
Big update! Don't have much time right now, but check the Change Notes page... it's worth it. (I think)
whenriksen1 2 Sep, 2024 @ 1:44am 
Thank you for that. I was able to use that command to tab to them. The camera didn't recenter, though it did make them visible. I'll remember that tip for next time.
XpanD  [author] 2 Sep, 2024 @ 12:28am 
There may already be a workable solution for this: "X2AllowSelectAll true" should allow you to tab through non-XCOM units as well, and you can then "ttc" them into the fray. Be sure to "X2AllowSelectAll false" before ending your turn!

(will write down the idea, but not sure how accessible that part of the game code is)
whenriksen1 2 Sep, 2024 @ 12:21am 
Can you add a command to force an enemy noise indicator? I'm not sure if the AI bugged in my mission but I couldn't find them and finally just used the kill closest enemy command (Thank You!). I'd have preferred to track them down, but it was taking way too long.
XpanD  [author] 29 Jun, 2024 @ 8:52am 
I'll have a look when I start working on the next update, but it might be a while -- currently taking a break!
Honk 29 Jun, 2024 @ 7:27am 
can you add something like "FindReseach"? I would like to research/buy some GTS tactics that are locked behind some requirement
XpanD  [author] 13 Jun, 2024 @ 8:03am 
Update is out! Made SetUnitCombatStat much more useful, upgraded several other commands and fixed a bunch of bugs, the "UnbondSoldier not working" one included.

(check the Change Notes for the full list)