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Also on level 7 if you enter the teleporter immediatly you cannot progress and become stuck in that bit of level.
Other oddifies I found : some ladders don't have their back texture and multiples water areas don't have their water texture.. (or they don't move at all)
Some monsters are stuck in the geometry or totally outside the game area.
Still on level 1 those things could be fixed:
White pine trees and trash can without collision/ not destructible.
Teleporter without sound.
and finally this one is more of a lill suggeston than anything: You could change the music to something more intense when entering the 1st clearing (The one with the attack speed buff) since there is a lot of enemies
If you go to the right at the beginning of the second level, you can fall through the texture
I will second that when I played this before, it was working as intended. I completed all the levels quite a few times and didn't run into issues. It's exactly as PrincessToriiLovesYou said, the latest SDK update broke it and we will just have to wait.
It's a shame because this is a really great project, and I really encourage anyone who has tried it give it a fresh shot when the SDK is working properly.
IN MY SOUL
EVERY THOUGHT OUT OF CONTROL