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Rapporter et oversættelsesproblem
BINDB.bigWireFence true BINDB.bigWireFenceMetalPipes 3 BINDB.bigWireFenceScrapMetal 4 BINDB.bigWireFenceWire 3 BINDB.bigWireFenceGate true BINDB.bigWireFenceGateMetalPipes 8 BINDB.bigWireFenceGateScrapMetal 2 BINDB.bigWireFenceGateWire 4 ........
2.- luego en la carpeta hay un archivo llamado mods.txt deberán agregar el mod, quedaría algo así
VERSION = 1,
mods
{
mod = BINDB,
}
maps
{
}
con eso no se borrara la configuración de map_sand.bin
.- ya teniendo esos pasos solo es verificar que en el paso 1 nada regrese a false y que funcione porque ya aparece como un mod activo pero las vallas siguen rompiéndose si alguien sabe que mas podría faltar seria estupendo
it breaks everytime like the fence etc
(Ps: File im editing is located in: C:\Users\"Username"\Zomboid\Saves\Sandbox\"Savegame Name")
To be clear, the mod works fine in a new SP save, but i want to mowe away from Unbreakable Metal Fences + Gates! (Build 41+) over to your mod in MP. as it feels more correct that any metal fence will be unbreakble, not just the mesh fence
Anyone have any idea what im doing wrong?
It might ofcourse be a mod imcompatibility. causing this, but im unsure how i would look for a missmatch
Immune to clawing but they will collapse if too many ( >20?) zombies are pressing against them (like vanilla wooden picket fence - i hope the code is easy to copy paste),
That way there's still a good reason to keep the numbers down or else face a tidal wave of Z.
The idea from JOMBi is also very interesting.
vvv
Right now 1 zombie can punch through 100+ steel fences if given enough time, and the only way to stop it is make the structures indestructible. Make the fences require 10 zombies attacking or something and it would remove the OP element. The numbers would needed to be fine tuned.