RimWorld
Wololoo - Better Conversion and Recruitment
Комментариев: 144
Ribera 14 авг в 1:36 
Doesnt work for me, better mood works like in vanilla, any idea why?
OhhhhMama 13 авг в 6:54 
@The Blind One, that's a good idea. I'm tempted to make a lightweight, standalone mod for this.
The Blind One 18 июл в 14:03 
I was thinking about this recently, you should be able to convert unwavering pawns and they should lose their unwavering status upon conversion and require the additional normal recruitment period that vanilla demands in order for them to be recruited.

This would represent their extreme loyalty to their original faction better while also providing an immersive method for players to tackle unwavering prisoners.

Once their ideology is broken this means their allegiance to their original faction is also partially gone psychologically, this represented by their unwavering loyalty going away but their loyalty to their old faction remains in tact to some degree and thus require further additional recruitment to persuade them to stay.
Ascorius 18 июл в 7:06 
@Stuff It is not hard to find research articles within neruoscience, psychology or physiology that strongly indicate that coercive methods of interrogation are worse than non-coercive methods. To mention a few since you asked for specific references: (1) Goodman-Delahunty, J., Martschuk, N. &. Dhami, M. K. Appl. Cognitive Psych. 28, 883–897 (2014). (2) Russano, M. B., Narchet, F. M., Kleinman, S. M. & Meissner, C. A. Appl. Cognitive Psych. 28, 847–859 (2014). The belief that it works is usually built on baseless assumptions.
RedMattis  [создатель] 13 июл в 8:40 
@AzoorFox
It is updated. I just didn't bother to make a new image. :)
Suff 13 июл в 8:31 
@wylantern please name the studies you mentioned
filipfrantz 12 июл в 8:45 
It would be nice if there was a option to change how much the resistance is reduced after conversion.
Dweebus Rex 26 июн в 18:58 
:wololo:
AzoorFox 19 июн в 15:30 
UPDATE WHEN???????????????????
The Blind One 12 апр в 10:00 
Curious,

If you put your own ideology pawns in prison, do they lose certainty at an increased rate too depending on their mood? 🤔
wylantern 31 мар в 13:59 
@Eng-Chasers
Torture never works. Been studied for a hundred of years, and always fails at the desired outcome.
RedMattis  [создатель] 20 дек. 2024 г. в 8:08 
@Eng-Chasers
If you're trying to force-convert them into some violent pirate-ideology perhaps.

Not a very persuasive argument if you're running a sanctuary, holy light church, or trying to get them to agree with a bunch of peace-loving hippies.

I've not removed the ability for low mood to reduce belief, only made it so you can persuade someone over by treating them well in addition to the typical vanilla Rimworld pitch-black 1x2 ideo-conversion nightmare cells covered in vomit.
Eng-Chasers 20 дек. 2024 г. в 2:33 
It makes sense though.
"I am getting tortured for believing in the wrong gods?"
"All this pain and suffering will go away if I embrace the new gods?"
"son of a betch, I'm in"
Vulkandrache 23 ноя. 2024 г. в 8:40 
"Emergent behavior"
Read:
The game is intentionaly designed poorly
to allow RNG to dick you over as much as possible.
BladeofSharpness 22 ноя. 2024 г. в 22:09 
@Zorrobyte. It's because Tynan is good at triggering emergent stuff. You would want low mood in vanilla to recruit them faster, but it would also mean more prisoners escape.

Although I understand the aim of @RedMattis, this mod is disabling this emergent behavior...
Zorrobyte 4 окт. 2024 г. в 11:32 
I had no idea vanilla rimworld was the worse you treat prisoners, the better. Makes sense why I never could seem to get converts LOL

Asked Perplexity about it, and increasing mood, not lowering it seems to lead to better attempts via paper "Religion and Rehabilitation as Moral Reform: Conceptualization and Preliminary Evidence"

Thanks for the mod!
RedMattis  [создатель] 20 сен. 2024 г. в 22:10 
@PatoPixelado
Yes.

This is compatible with likely every mod on the workshop. :)
sirduck 20 сен. 2024 г. в 18:01 
work okay with T's Conversion Staff?
RedMattis  [создатель] 27 авг. 2024 г. в 0:36 
@Naraxa
Probably. Iirc. I just check how happy they are and adjust certainty according.
Naraxa 26 авг. 2024 г. в 14:24 
Can this work with enhanced beliefs? They both change how certainty works and I'm curious how they'd interact with each other https://gtm.steamproxy.vip/sharedfiles/filedetails/comments/3233416451
Church.exe 3 авг. 2024 г. в 8:10 
"This is not a bug. It is just a minor side-effect of my overzealous performance optmizations :) "
I think I like this one
RedMattis  [создатель] 11 июн. 2024 г. в 11:19 
@Pip
I expect they should work fine together. Overlapping patches is usually fine as long as it isn't transpilers.
Pip 11 июн. 2024 г. в 11:16 
Is this compatible with Priority Treatment Resurrected? (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3009738919?
There are overlapping harmony patches so I wanted to check
RedMattis  [создатель] 11 мая. 2024 г. в 8:07 
@Vulkandrache
Should work fine. :)

@MekaManiac
I'll put it on the to-do list. No promises when I'll get around to doing it though.
Vulkandrache 11 мая. 2024 г. в 7:53 
Is there going to a be problem in combination with
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3014074079
MekaManiac 6 мая. 2024 г. в 15:15 
Could we expect a mod option slider in a future update to change how much converting someone lowers resistance? I feel like I recruit prisoners too fast for my taste (as it makes it instant after conversion) with this mod but still love the way it helps converting
PKPenguin 29 апр. 2024 г. в 0:57 
Great idea, but hard to add mid-save when my prison is already a misery maximizer. Gotta save this one for my next playthrough...
RedMattis  [создатель] 22 апр. 2024 г. в 0:48 
@Turambar
35% of their mood bar. Same thresholds as vanilla certainity gain. :)
Turambar 21 апр. 2024 г. в 6:25 
OK, thank you for the details, maybe you should put them in the description? Also, should it be above 35% or rather relative to the pawn break threshold?
RedMattis  [создатель] 21 апр. 2024 г. в 5:25 
@Turambar
For performance related to patches it doesn't tick as often as the certainity calculation does. It doesn't actually remove the certinity gain, but rather apply twice as much in the opposite direction every now and then when the conditions are filled.

If you watch a high-mood prisoner over a full day you'll often see it do stuff like: 33%, 34%, 33%, 32%, 33%, 32%, ...

Do make sure the prisoners mood is above 35% though, otherwise it won't do anything to the certainty.
Turambar 20 апр. 2024 г. в 11:11 
The certainty change does not seem to work, could it be a conflict? I don't think I have another mod touching that part of the game.
Need More Gore 15 апр. 2024 г. в 22:07 
thank you the old one i used hasnt been updated i used it because i keep them in a shitty barracks but this one gives me a reason to get them a better one anyhow my prisoners thank you
sirduck 14 апр. 2024 г. в 4:28 
thank you <3
RedMattis  [создатель] 13 апр. 2024 г. в 23:32 
Yes, I’ve not seen any issues on 1.5. :)
sirduck 13 апр. 2024 г. в 17:10 
so this mod works well in 1.5?
Keegandalf 19 мар. 2024 г. в 16:23 
Nice; I would prefer to convert by showing how much better it is on this side. Look, even our prisoners have better living conditions than your colonists, and also we have cookies!
Ada 15 мар. 2024 г. в 6:05 
tysm for this mod! (:
Wololo-Pocalypse 14 мар. 2024 г. в 21:37 
Thank god, I was always annoyed at how if you want to convert a pawn you have to leave them in the most destitute 2x3 cell w/ no lights or real bed if you want them to lose belief in their ideoligion, then move them to a luxury prison afterwards to make them fully join your colony.
HoNkZeE MaKaRa 8 мар. 2024 г. в 4:47 
Good shit, made me cream a little fr.:winterbunny2023:
Partisanship 8 мар. 2024 г. в 2:15 
Please be patient with Ethan. He lacks basic manners, something most people come with.
The Laughing Cat 7 мар. 2024 г. в 19:19 
ignore ethan, hes just a troll it seems
The Blind One 3 мар. 2024 г. в 5:32 
Amazing mod btw! :lunar2019coolpig:
The Blind One 3 мар. 2024 г. в 5:31 
Yo was thinking.

Maybe change the way the crisis of belief mental break works, instead of a prisoner randomly flipping to another ideology if their certainty is below 50% while having it, they instead just remain at 0%? This way they can be easily converted by the warden and you don't need to keep track of these prisoners the whole time whether or not they are below 50% certainty. It's annoying if they flip just because they were SLIGHTLY below 50% and you didn't keep track of every certainty drop they had.

(keep it the same for actual non-prisoner colonists/slaves though, so it only works for prisoners)
nekys 25 фев. 2024 г. в 2:55 
wololo is a great name for this!!
你是羊我可以草饲你吗 22 фев. 2024 г. в 22:04 
nc
Eagle-Six 20 фев. 2024 г. в 11:00 
I can finally get rid of those shitty "only married can do love" cult easily (my whole colony are Yuri, they can't have baby, what the problem about 2 animate girls on same bed)
RedMattis  [создатель] 20 фев. 2024 г. в 10:35 
@Victor
I can't see anything related to this mod in the error.

The BetterHealthTab, Pawnmorpher, CLIK(?), mods might be having some issues in that modlist though.
800813 20 фев. 2024 г. в 6:52 
Prisoner: "You napalm bombed my hometown,
killed hundreds of innocent people, including my family!
Do you really think I am going to join that messed up war criminal club of yours?!"
Warden: "WOLOLOO!"
Prisoner: "Okay, you make a great point here, sign me up, chief."
Victor 19 фев. 2024 г. в 10:48 
Does this error mean there's an incompatibility between the two mods? Line 4477 of
https://gist.github.com/HugsLibRecordKeeper/d97e4e0c0ae2123e6715de8fdb2fcb17#file-output_log-txt-L4477
says: TKS_PriorityTreatment: harmony conflicts detected, please report mods if things are acting up
My pawn's health parts are gone, but there are many other mods that may be causing it :/
cdhewko 12 фев. 2024 г. в 19:24 
I guess what I'm trying to say there are traits that would not convert to an ideal regardless of what you did for them, leading to extremes that should require removing or replacing that trait with trauma. Like real life.