Stellaris

Stellaris

WP's Dangerous Wildlife Expanded (4.0)
368 Comments
Xenomorph Kitty 29 Sep @ 3:11pm 
Just for some basic feedback.

I've started a game.

There doesn't seem to be much conflict between guillies and your mod at the moment. At least I'm not noticing anything odd from what I've been seeing after using guillies for ages. Your wildlife things are appearing as they should.

Not got far enough in yet for anything in Giga to have an affect with stuff.
Xenomorph Kitty 29 Sep @ 10:27am 
I use both Guillies planet modifiers and Gigastructures.

How would your mod interfere?

With my current load order sorted through Irony, I'd place your mod below UI overhaul dynamic anyway, which would also mean your mod would be read after both Giga and Guillies.

What oddness might I expect?
WP 🥔  [author] 26 Sep @ 8:31pm 
@Jamie
Should do, but this is 4.0 not 4.1 so if there is weirdness let me know.
jamie_van 26 Sep @ 8:19pm 
does this work with the new expansion or no?
WP 🥔  [author] 26 Sep @ 1:21pm 
@Daepapa
I feel that's impossible since there are no GUI edits in any of those files! Army attachments contains a custom GUI but it doesn't overwrite anything in Vanilla. Perhaps I'm wrong but I don't see how.
Daepapa 26 Sep @ 8:20am 
Either this, the Army Attachments, or PFE seems to hide the Build Queue button for some reason
WP 🥔  [author] 21 Sep @ 10:13am 
@Mental
Can't start making that until the patch tomorrow! But I'll do my best with it!
Mental Midget 21 Sep @ 5:42am 
Awesome ! Thank you for updating this :D
Now just need your planet view mod :steamthumbsup:
WP 🥔  [author] 20 Sep @ 8:59am 
Updated for 4.0!

A big patch with lots changed around, check the changelogs tab for full notes.
Large_Gremlin 19 Sep @ 11:08am 
Guess I've gotta learn then.
Large_Gremlin 19 Sep @ 11:08am 
Aw man. I'm no good with folders.
WP 🥔  [author] 19 Sep @ 6:17am 
@Large_Gremline
Not on steam, no.
Large_Gremlin 19 Sep @ 1:05am 
(On Steam, I mean.)
Large_Gremlin 19 Sep @ 12:51am 
So you won't be keeping legacy versions of your mods up?
WP 🥔  [author] 18 Sep @ 12:26pm 
@Monitho
I appreciate the enthusiasm a lot!
Monitho 18 Sep @ 11:39am 
great cant wait to use your mods again
WP 🥔  [author] 17 Sep @ 1:42pm 
Update coming soon! I've made a preview of the fancy new tooltips and bigger art here:
https://imgur.com/a/42RaU5o .

Also, I'll be hosting .zips of 3.14 PFE/DWE/MW on my google drive for anyone who wants them after the update goes live. Check for a link on the spreadsheet.
WP 🥔  [author] 14 Sep @ 7:05am 
I posted a quick update on "Planetary Features Expanded" a couple of days ago and now I'm doing it here:
I'm currently updating this for 4.x! The update will be pushed to steam soon. For anyone who wants to stick on StellarisPI (3.14, arguably the best version of the game) NOW is the time to save a local copy of this mod in a .zip. Because once steam pushes it, it'll be lost for good.
WP 🥔  [author] 11 Sep @ 11:46am 
@DeepDark
This does not work with 4.x yet. I'm considering updating for 4.1 but it depends how many more bug fixes come in from PDX. I feel Stellaris is pretty wrecked since "Phoenix" so far.
coldball05 3 Aug @ 12:42am 
Sup
:steamhappy::steamhappy:
Deep♂Dark 9 Jul @ 10:03am 
wow ! amazing mod ! Someone tested with 4.0.21?
WP 🥔  [author] 8 Jul @ 3:36pm 
@xKilryox
Thanks! Let me know what feedback you have for me to improve it!
xKilroyx 7 Jul @ 11:26pm 
Wow This looks incredible!
WP 🥔  [author] 28 Jun @ 6:45pm 
@TotalCarnage
Yep! Should be. Hives are allowed - with the exception of devouring swarms. They eat the wildlife, they don't ride it.
TotalCarnage 28 Jun @ 5:16pm 
can hive minds get the Calvary techs?
WP 🥔  [author] 23 Jun @ 8:19pm 
@Finlay
Should be 100% fine!
Sophie 23 Jun @ 3:32pm 
is this ocmpatible with modded namelists or will it throw up names like %SEQ%
WP 🥔  [author] 2 Jun @ 12:34pm 
@Joachim
As I said on my other mod page: Yes, but not until the developers improve performance (as 4.0 was supposed to do).
Joachim 2 Jun @ 12:09pm 
Hello, will there be an update for 4.0?
WP 🥔  [author] 31 May @ 11:41am 
Cool ideas!
Hazardous 31 May @ 10:26am 
Possibly a route for environmentalist civilizations too
Hazardous 31 May @ 10:26am 
Symbiotic relationships developing between symbionts and the wildlife would be cool, letting you either take the normal route, or put resources into taming and adapting those species for your wilderness for a better buff. Maybe you get a bunch of the armies for free this way?
WP 🥔  [author] 31 May @ 10:23am 
@Hazardous
This isn't a 4.0 mod yet. What interactions would you like to see between them?
Hazardous 31 May @ 9:51am 
do wilderness empires get unique interactions with these wildlife forms? They are part of our expanding ecosystem after all.
WP 🥔  [author] 19 May @ 9:16pm 
@King of Winter
Thanks for the comment! If you have balance suggestions let me know.
King of Winter 19 May @ 9:15pm 
This is a really awesome mod, Although it does make you have to put WAY more resources into armies in the early game it's still Very good. The different typres of wildlife add way more flavor to plantets. Hopefully we can get an update soon.
Muggel 15 May @ 2:08am 
Mods always take a really long time to get updated after a big game update. The 4.0 was a major update, I expect a lot of mods wont get updated to Version 4.*
Update soon hopefully?
King of Winter 13 May @ 6:48pm 
Does this need an update for the new expansion?
syraphim777 9 May @ 1:15pm 
Wilderness is what is sayd. And dangerous wildlife heart part of it aka "surwiwal of the fittest". maybe some week defensive armies on start from that blockers, swap tech (more flavourful text for that hive, or bosses attacking enemy not a player when some AI send armies aganst you?)
WP 🥔  [author] 9 May @ 2:39am 
@syraphim?
Fits?
syraphim777 9 May @ 2:24am 
Some fits for Wilderness hive pleeeas?
Lava 7 May @ 3:05pm 
check the WPs planet view @fran @zeizei, maybe wont be a 4.0 patch
Zeizei Pumpum 6 May @ 10:22am 
so u have plans for a 4.0 update?
Fran 5 May @ 9:58am 
Needs a Patch. Otherwise crashes the Game on Startup!
Biogenesis Patch needed.
WP 🥔  [author] 23 Apr @ 2:41pm 
@Lava
Actually I barely play this mod so I don't know better at all! Always looking for feedback from people actually playing so I can make adjustments. Keep your ideas coming!
Lava 23 Apr @ 9:13am 
@WP
Yeah! Everything else is working great and quite a fan of the stuff this mod adds,
Not too sure how it could be improved, maybe add a condition where the bosses wont spawn on planets under a certain population? (Assuming that is what causes the planets to become uninhabited but I'm pretty sure it )
I've also noticed my planets didn't get the feature when subduing them as well, just have the little planet modifier message saying "subdued" although it is possible I'm just missing a technology maybe
Could also maybe reduce the bosses health so the fighting ends quicker? Would also be a bit easier to manage if you don't have a lot of armies near planets where bosses spawn but to be honest less of an issue really
Up to you though ultimately is your mod you'll know better then I would ofc ofc
WP 🥔  [author] 23 Apr @ 2:39am 
@Lava
Interesting to hear! All the other stuff is working well, though?

What do you recommend specifically with the bosses?
Lava 22 Apr @ 12:21pm 
mod is cool, only issue i've ever had with it is the bosses, they will unfortunately have about a 60-70% chance of just wiping out a planet, Think it's because the constant fighting reduces population until it goes to 0 (haven't really tested it much but any planet below 30 pops seems to have a high chance of getting destroyed)
Had about 5 bosses come up and they wiped out 3 of my planets (with sufficient armies too fighting against them) highest populated planet was 20 so maybe a bug or maybe just my fault but either way should maybe be re-worked a little bit
The planet will just suddenly become uninhabited and needs to be colonised again, all armies are kicked off the planet too
WP 🥔  [author] 12 Apr @ 12:57pm 
@ham
No