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I've started a game.
There doesn't seem to be much conflict between guillies and your mod at the moment. At least I'm not noticing anything odd from what I've been seeing after using guillies for ages. Your wildlife things are appearing as they should.
Not got far enough in yet for anything in Giga to have an affect with stuff.
How would your mod interfere?
With my current load order sorted through Irony, I'd place your mod below UI overhaul dynamic anyway, which would also mean your mod would be read after both Giga and Guillies.
What oddness might I expect?
Should do, but this is 4.0 not 4.1 so if there is weirdness let me know.
I feel that's impossible since there are no GUI edits in any of those files! Army attachments contains a custom GUI but it doesn't overwrite anything in Vanilla. Perhaps I'm wrong but I don't see how.
Can't start making that until the patch tomorrow! But I'll do my best with it!
Now just need your planet view mod
A big patch with lots changed around, check the changelogs tab for full notes.
Not on steam, no.
I appreciate the enthusiasm a lot!
https://imgur.com/a/42RaU5o .
Also, I'll be hosting .zips of 3.14 PFE/DWE/MW on my google drive for anyone who wants them after the update goes live. Check for a link on the spreadsheet.
I'm currently updating this for 4.x! The update will be pushed to steam soon. For anyone who wants to stick on StellarisPI (3.14, arguably the best version of the game) NOW is the time to save a local copy of this mod in a .zip. Because once steam pushes it, it'll be lost for good.
This does not work with 4.x yet. I'm considering updating for 4.1 but it depends how many more bug fixes come in from PDX. I feel Stellaris is pretty wrecked since "Phoenix" so far.
Thanks! Let me know what feedback you have for me to improve it!
Yep! Should be. Hives are allowed - with the exception of devouring swarms. They eat the wildlife, they don't ride it.
Should be 100% fine!
As I said on my other mod page: Yes, but not until the developers improve performance (as 4.0 was supposed to do).
This isn't a 4.0 mod yet. What interactions would you like to see between them?
Thanks for the comment! If you have balance suggestions let me know.
Fits?
Biogenesis Patch needed.
Actually I barely play this mod so I don't know better at all! Always looking for feedback from people actually playing so I can make adjustments. Keep your ideas coming!
Yeah! Everything else is working great and quite a fan of the stuff this mod adds,
Not too sure how it could be improved, maybe add a condition where the bosses wont spawn on planets under a certain population? (Assuming that is what causes the planets to become uninhabited but I'm pretty sure it )
I've also noticed my planets didn't get the feature when subduing them as well, just have the little planet modifier message saying "subdued" although it is possible I'm just missing a technology maybe
Could also maybe reduce the bosses health so the fighting ends quicker? Would also be a bit easier to manage if you don't have a lot of armies near planets where bosses spawn but to be honest less of an issue really
Up to you though ultimately is your mod you'll know better then I would ofc ofc
Interesting to hear! All the other stuff is working well, though?
What do you recommend specifically with the bosses?
Had about 5 bosses come up and they wiped out 3 of my planets (with sufficient armies too fighting against them) highest populated planet was 20 so maybe a bug or maybe just my fault but either way should maybe be re-worked a little bit
The planet will just suddenly become uninhabited and needs to be colonised again, all armies are kicked off the planet too
No