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like
`ScopeZoomLevel = 1` (sg552 zoom)
`ScopeZoomLevel = 2` (sniper zoom)
`ScopeZoomLevel = 3` (slightly farther than sniper zoom)
`ScopeZoomMode = 1` (only zoom single times)
`ScopeZoomMode = 1.5` (only zoom single times and back normal when release)
`ScopeZoomMode = 2` (only zoom twice times)
`ScopeZoomMode = 2.5` (only zoom twice times and back normal when release)
`ScopeZoomMode = 3` (only zoom three times)
`ScopeZoomMode = 3.5` (only zoom three times and back normal when release)
`ScopeZoomMode = 4` (Continuation)
`ScopeZoomMode = 4.5` (Continuation and back normal when release)
like `!zoom_Set single 5`
Running a Windows 11 PC
i took a look at the script and was wondering if i could do something like the registering models system you did on attack speed modifier... could you elaborate more on how that works? wasnt sure if i could just directly insert it in "weapon_fire" on throwable melee. do i also need to include the part to make a cfg file for it?
@ Kouga , actually I got the similar question lately on my "Merciless Bots" on gamemaps, & the reason why I didn't apply scope on items other than guns was because they're useless. For example, aiming with melee doesn't give any change other than zooming view, because melee accuracy is fixed. Grenades are also the same, as they also have fixed accuracy. If you're curious about where to change, you can try to search "weapon_melee" or "melee" on the vscript file, because I think melee is also one of items I excluded on this mod.
2. the cfg file, is it in the cfg folder or in the addons folder, or somewhere else?
Thanks for the reply I will try to find the the author RF like you suggested. I was giving it some thinking and it would be like riot zombies can only be killed from behind so there hit box is on their back. If a survivor had a invisible thing like a riot shield as a example on their back ,that did not effect zombies from attacking but only prevented survivors from passing through it.
However thanks for the reply once again.
@Kouga , unfortunately I still can't find a way to do that, as I'm still missing a clue about doing that via vscript. It's possible via console though, but it's client-side with "cl_".
I wish you would do a mod to prevent BOTS from walking through you from behind to prevent them from getting friendly fire.My push scale is default so I do not know if you could make a collision barrier directly behind the player just say a metre by a metre so bots can still approach you from the sides and front but not from directly behind and walk through you ?