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If you are looking for something that is somewhat similar, but requires materials and dupes to build you might want to check out this unrelated mod by !-嘿嘿嘿-!. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012810337
It sounds to me like what you really want would be a separate mod that changes the vanilla ladders to make them able to overlap other things. That should be possible. They could be moved to the same layer that I used for Scaffolds. I suggest you jump on the Discord https://discord.com/invite/oxygennotincluded and go to the "mod-ideas" channel to see if anyone is willing to make a mod like that. Alternatively, don't feel shy about trying to make the mod yourself! The community is great at offering support for first-time modders.
If you are looking for something that is somewhat similar, but requires materials and dupes to build you might want to check out this unrelated mod by !-嘿嘿嘿-!. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012810337
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-V
at LegacyModMain.Load () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMonoBehaviour.Awake () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position,
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch7 (System.Collections.Generic.List`1[T] ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
I personally just use them to get dupes out of being stranded on a natural tile with no ladders while digging out a large area. Where I only notice they are stuck once i get a notification that they are suffocating or soilining themselfes.
This mod is a lifesaves(literally) here being able to place scaffolds even inside the natural tiles on the spaces where actual ladders are planned to be placed. No more randomly stuck dupes due to dumb AI!
Thanks again so much for making this mod, I never wanna play ONI without it anymore ^^
Making the bottom scaffold require a solid tile beneath it and unlocking Scaffolds after some level of research are both already in the Ideas for Improvement part of the description. I would happily accept a Pull Request that implements those, just make sure they are behind options so that the current behavior remains the default.
I feel like the Rope idea would probably be better as a separate mod. It gets confusing when a single mod tries to do too much. Look at the Stairs mod, for example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012810337 . It has platforms and (permanent) scaffolds in it. Few people find out about those features though, because the name is only "Stairs". You should check it out. It might be more of the balance you are looking for. This mod was always meant to be a Quality of Life mod rather than a new game mechanic. I'll acknowledge that makes it less realistic.
2. New Idea, Climbing Rope: Have climbing rope be essentially to scaffolding what fire poles are to ladders. Like scaffolding, it can overlap buildings, and like fire poles, duplicants move faster going downwards, but slower going upwards, albeit to less effect. The top would have to be attached to the side of a tile, and from there, is extendable by being supplied with reed fiber, no other duplicant operation needed. Due to it being a simple concept, it can be unlocked early in the research tree.
3. New Idea, Platforms: Inspired by the original main menu of ONI, platforms enable a more compact way for building placement in industrial areas by effectively stacking them on top of each other. Of course, it can…
1. The Scaffolding Nerf: Since scaffolding is so useful with what it can do, especially what it can do uniquely, I know it's best not to remove its abilities, but put them behind a progression wall. I suggest putting scaffolding somewhere moderately far in the research tree and not so instantly accessible. And, if scaffolding is to ever be permanent, it should cost resources. Perhaps 10-50 kg of refined metal, and maybe even require a tier 2 or 3 skill, such as…
Hello I got a problem when enable frosty planet DLC, Scaffolds can be repeatedly stacked in a grid, and cannot be removed by the deconstruct tool, only can remove by manually click the removed button
> Your local copy is probably out of date. Try using the Mod Updater to make sure you have the latest version of the mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2018291283
>
> This will apply to any ONI mod, not just this one. =]
I should have responded on the github issue too for the people who look there. Try using the mod updater linked above and if you still have a problem then add your player.log as a comment on the Github issue.
I see it crashing whenever I try to place Scaffolding.
I saw an issue created on Github in April, still open, still unanswerd.
This will apply to any ONI mod, not just this one. =]