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There's not much that can be done about it, except to use fewer of them if you start to experience graphics performance issues. Or to lower you graphics settings if they aren't already at the lowest.
Basically, if your light is set to a large radius, then objects closer than ~50% of that radius will not have the light shining upon them. (My simple workaround is to use HiLights in pairs, one I call a "headlight" and one I call a "floodlight". Set the headlight to be your long range light, e.g. radius 20, and then set the floodlight to be your short range light, e.g. radius 8.)