Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
{
"pre_entities"
{
$remove_all
{
"classname" "infodecal"
}
}
}
Use this "MapHack" to play
this is to force new players to explore more get to know where loot could be i have 6/24 vision and colour blind i can still see them myself
i noticed this as well idn i just restart the map
were you nocliping?
1. the posters/signs in the hallway are all missing textures.
2. attempting to take the elevator in the first part solo gave me a message saying you need all players in order to proceed. Though I am playing alone, soft locking me.
3. Some objective item indicators on the compass are a little too dark. like the head you use to release the security lock down.
Problems:
The boxes that you climb on to get into the first air duct break. Soft locking you. just replace them with some solid boxes/crates.
That's it
Overall, this map was very fun. I appreciate the smart uses of runners, like when you ran from them in the hallway to the storage room. Very balanced. 9/10.