Barotrauma

Barotrauma

Enhanced Husks
837 Comments
Defiant 19 hours ago 
@BaguetteMan The Author Commented 3 days ago, I'd say yes
BaguetteMan 23 Oct @ 5:22pm 
this mod still updated?
BrotherVarga 22 Oct @ 11:54am 
@kittyCat it adds more
KittyCat (Mrow) 22 Oct @ 10:02am 
Does this mod remove any of the husk creatures or only add content?
ビン龍聡 22 Oct @ 6:39am 
Possible to get a branch of the mod that simply adds the additional Husk-variants of the creatures? Love the detail on them and they match a lighter weight vanilla+ aesthetic.
Ok [BBB]  [author] 21 Oct @ 9:24am 
that is broken but I forgot to green out the file, I'll be reusing the textures when I add more to the prowler
ajc007007 20 Oct @ 9:55pm 
I wanted to add you as a friend so I could talk a little bit about the prowler human
Ok [BBB]  [author] 19 Oct @ 7:55am 
you can't open it, that's the point, now turn that shit in for the quest
曼巴out 19 Oct @ 4:54am 
I don't know how to open the sealed crate.Could you tell me?
Rinn 16 Oct @ 11:17pm 
Compatible with Dynamic Europa and Neurotrauma?
Ok [BBB]  [author] 14 Oct @ 6:47am 
Haven't gotten around to testing that yet
My entire crew is already infected, just recently started a second run with them, having previously completed the CotH questline. Lots of my crew have Zealot Robes on. How will installing this mod affect a campaign in progress with an infected crew? Looks awesome, would really love to use it but I don't want to kill off their current infection.
Giant Dwarf 13 Oct @ 4:00pm 
Will the Zealot robes and similar be changed so they no longer cure the infection and only halt it?
Ok [BBB]  [author] 9 Oct @ 12:57pm 
I mean you could root around in the spawnlist and up the commonness
nevergonagiveyouup72 8 Oct @ 10:17pm 
Is there any way to increase the probs of husk enemies appearing?
Ok [BBB]  [author] 8 Oct @ 9:06am 
Quests given by npcs are randomised, apart from boosting the commonness I have no real way to enforce them happening besides making a special npc that just gives husk related extermination missions
Scoober 7 Oct @ 8:58pm 
Hey friend, listen. I've been looking for a way to get more missions from this mod but i just can't find them. If you could point me the right way or make a patch to make them more common, i would appreciate it.
Ok [BBB]  [author] 7 Oct @ 2:24pm 
Whenever the update happens, I don't know I'm still working
Ok [BBB]  [author] 7 Oct @ 2:24pm 
already fixed, expect it in the update
speeks 7 Oct @ 8:45am 
happy to try niche things with niche items
Ok [BBB]  [author] 7 Oct @ 6:06am 
that is my bad that I forgot about that
speeks 7 Oct @ 5:04am 
Hey, I noticed that when you insert the enhanced oxygen tank (The one that decons into scrap) into a welder, it doesn't explode nor use fuel. But welds.

Also I still have no idea what the tank does if anything past good scrap.
Boblebomb 6 Oct @ 1:45pm 
Thanks Broholio
BrotherVarga 6 Oct @ 12:44pm 
@Boblebomb and @Rinn yes i use barotraumatic and Dynamic Europa they both work fine with this mod :)
Ok [BBB]  [author] 6 Oct @ 12:01pm 
only one way to find out
Rinn 6 Oct @ 5:22am 
Is this mod compatible with Dynamic Europa? :D
It's one of my most favorite mods out there on the workshop.
Boblebomb 5 Oct @ 2:59pm 
can i use this with barotraumatic?
Ok [BBB]  [author] 5 Oct @ 9:23am 
This one man job is full of suffering
speeks 5 Oct @ 6:10am 
I have no idea if it does anything at all, but I'm glad to help.

Also it's been a few years since I last used imp/enh husks, and the crawler's skull emerging from the flesh is splendid.
Ok [BBB]  [author] 5 Oct @ 5:48am 
I'll have it unlocked in the update
speeks 5 Oct @ 4:19am 
Hey, I noticed that the wrecked emergency siren when placed down doesn't allow you to wire it.

It's locked, apparently. Is this intentionaL?
cabyy 5 Oct @ 4:09am 
i did actually test it, no crashes so far and i assume none will happen
Ok [BBB]  [author] 5 Oct @ 4:07am 
have you tested it Don Quixote from the hit game Limbus company
cabyy 5 Oct @ 2:08am 
does this work with hunters husk job
Ok [BBB]  [author] 3 Oct @ 1:13pm 
gives a minor health regen and speed boost for those with husk infection/symbiosis
ejcurnutte 3 Oct @ 7:00am 
I don't see the item Booster Injector anywhere in the guide so what does it do? Not the symbiotic injector the booster is it's own thing. It says it boosts internal processing and healing but may have side effects. Is it something you inject after getting symbiosis maybe?
Ok [BBB]  [author] 1 Oct @ 3:05am 
I mean this is pretty far from improved husks
and soon it will be even further
frosr 30 Sep @ 2:37pm 
based, ty. hope u take this further than improved husks
Widder 30 Sep @ 12:55pm 
same as beel said, haven't seen any husked characters yet in my campaign
Ok [BBB]  [author] 30 Sep @ 9:49am 
Might be the spawns buggin' again, I'll check on it later
thank you for informing me of this
Beel 30 Sep @ 9:36am 
I feel like im missing out a bit on my current campaign, i currently have a campaign running, we're in biome 2 and we've only ever ran into husked crawlers, im running EHA with fuel for fire, ABOVE Enhanced husks, which is above dynamic europa. I also have the Chimera Rework above Enhanced husks and EHA. Am I just unlucky in not having encountered more husk creatures or do i have something screwing with the spawn pool :| , barotraumatic too, all the way above it all
MrTomoose 22 Sep @ 1:24pm 
Is this mod compatible with baroverhaul and neurotrauma? thanks
Bread Watcher 19 Sep @ 2:38am 
this mod is peak
Ok [BBB]  [author] 19 Sep @ 2:13am 
not to the max
Tone-DEAF 18 Sep @ 4:53pm 
does getting all the pressure immunity and waterbreathing shit require you to get your husk infection to max?
One-eyed Jack 16 Sep @ 7:38am 
is some leviathan mode that infects us with husk parasites with its aura from this mod?
Ok [BBB]  [author] 14 Sep @ 4:25am 
Also yes, this mod includes Improved husks content, hence the whole gimmick of swapping between one another depending on what style of husk you want
I suggest that you go for Improved husks if this mod ever breaks again if I ever get around to finishing the husk rework
Ok [BBB]  [author] 14 Sep @ 4:22am 
I've already made husk thalamus for the T0 mod, however that mod has been pretty much mauled to bits by Barotrauma updates, plus it was my first actual mod
I'd love to come back to it some day
Bringing husk thalami up to EH code, but that's for future me to worry about
buckets 14 Sep @ 12:40am 
that comment bout a husk thalami would be a neat and very chaotic thing to encounter i kinda actually like the idea of that but if there was a actual husked thalami out in the wild should probably make its attacks much more sluggish but can release a pocket of husk spores upon getting near it
博丽多销 13 Sep @ 11:06pm 
Um, I would like to ask if this mod already includes the improved husk content?