Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - CHAOS PACK (Add-on) - NEW UNITS
107 Comments
Devian  [author] 13 Aug @ 11:15pm 
Thanks :) there was some updates here and there, but nothing serious. When i'll rework it, there will be new stuff for the Chaos.
jogo_ding 13 Aug @ 10:01pm 
Thank you for your reply. I would never have imagined that such an exquisite piece of work is already a 2-year-old "Relic"—it’s quite impressive how well it holds up.
Devian  [author] 13 Aug @ 12:21am 
This stuff is pretty old and must be updated with new models and balance. I'll focus when i'll work on Chaos again, but according to the community votes , it will not be soon.
jogo_ding 12 Aug @ 6:28pm 
The Ecto Forgefiend feels underwhelming. It costs roughly 50% more than the base Forgefiend and has 30% higher upkeep, but its damage is only slightly better against light armor infantry. Against medium to heavy armor vehicles, it performs about the same as the base version.
I also noticed it has an extra “blast” keyword, which I think is supposed to add 2 more damage instances. But in practice, it only seems to hit more models when targeting multi-model units—against single-model units, that extra effect does nothing.
On top of that, the Ecto Forgefiend’s animation shows it firing 2-3 times, but the Chaos Plasma Cannon only actually registers 1 attack. Seems like there might be a mismatch there.
Hope this helps! Thanks a bunch for all the work on this mod—it’s seriously impressive.:steamhappy:
jogo_ding 12 Aug @ 6:27pm 
This mod is absolutely stunning. :steamthumbsup::steamthumbsup::steamthumbsup:Though I can’t help but feel the Chaos unit pack feels a bit less fleshed out compared to other mods in the series. So far, it mostly adds many infantry units and some light-to-mid tech armor, which is nice, but I’d hoped for more of that chaotic flair.
Like, I was really looking forward to wilder sorceries, richer game mechanics—stuff along the lines of Khorne’s blood rains or Nurgle’s plagues. Or even those daemon engines, things like the Woe Machine or Plague Hulk.
No pressure at all, of course—I was just curious if you’ve got plans to keep updating and expanding it, is all.
Devian  [author] 7 Aug @ 7:39am 
You'll need the Chaos Space Marines dlc.
TER1XC 7 Aug @ 7:37am 
and where to hire these units or do you need DLC?
Devian  [author] 22 May @ 2:12pm 
I'm here for that ;)
Ghost 22 May @ 2:10pm 
alright
thank u for helping bro
Devian  [author] 22 May @ 2:07pm 
It's not a new faction, it's part of the vanilla Chaos Space Marines.
Ghost 22 May @ 2:03pm 
I removed all other mods and lunched the game...
mod was active but still there was no new factions there
Devian  [author] 22 May @ 1:57pm 
It load as normal for me, do you have other mods enabled than this one ? I never faced a freezed launch before.
Ghost 22 May @ 1:55pm 
it.s not loading at all I mean. just the screen freezes
Devian  [author] 22 May @ 1:53pm 
If you don't use a SSD, it could be long to load the game. If you don't have any crash message, wait. It should load.
Ghost 22 May @ 1:52pm 
now it stuck at the loading
I think there is a problem on my side but idk what
Devian  [author] 22 May @ 1:47pm 
Should be good now.
Devian  [author] 22 May @ 1:41pm 
It's the rubric marines, i'll try to fix it.
Ghost 22 May @ 1:36pm 
Yep mode is active.
I reinstalled it and now game crashes
Devian  [author] 22 May @ 11:46am 
I don't have added new factions but all units are here (playing the CSM at the moment).

Check the mod menu (Extra - Mod) and see if its tick or not.
Ghost 22 May @ 11:44am 
I downloaded the mod but the units and factions aren't showing up
how can I fix it?
Devian  [author] 19 Dec, 2024 @ 7:40am 
It's a Tier 6 upgrade.
ArcaniteM 18 Dec, 2024 @ 9:54pm 
What is "Chaos Rising" ? It doesnt exist in my tech tree.
Devian  [author] 5 Dec, 2024 @ 6:10am 
They're only recruitable with the Chaos Space Marines heroes mod.
hrvws 5 Dec, 2024 @ 5:58am 
Wonderful MOD!
It seems that you have already added the new heroes of chaos space marine into this MOD?
(Greater Brass Scorpion,Erebus,Thagus Davarek,Iskandar Khayon, Lheorvine Ukris, Firefist) But I can't recruit those heroes in game,only the other units are avilable
Devian  [author] 21 Aug, 2024 @ 12:53am 
Iron Warrior trait give now + 2 accuracy against target in outpost/city (from +4).
Devian  [author] 1 Jun, 2024 @ 2:08am 
It's very strange. You should try unticking mods to see if the game (vanilla) allow their production. If not, i'm a bit lost then :/
michschreib 1 Jun, 2024 @ 2:06am 
I try another Faktion...
michschreib 1 Jun, 2024 @ 2:03am 
Yep and yep
Devian  [author] 1 Jun, 2024 @ 2:02am 
Have you verified the game files through Steam ? Do you have the GBS research on the research panel to unlock them ?
michschreib 1 Jun, 2024 @ 2:00am 
Neutral units in the Jemako camps
michschreib 1 Jun, 2024 @ 1:59am 
Yes, but they don't concern the chaos faction itself; Especially citadel color mod and neutral units for hire.
Devian  [author] 1 Jun, 2024 @ 1:31am 
Do you have any mods that alter the vehicle building ? Because this mod (and the heroes ones) won't prevent the purchased of the GBS. Just tested.
michschreib 31 May, 2024 @ 11:32pm 
Yes i have all dlc
Devian  [author] 31 May, 2024 @ 7:26am 
Thanks :) do you have the Firepower DLC pack ?
michschreib 30 May, 2024 @ 3:52pm 
This mod is Superb!...also all of your mods with new units! (not hte heros; i haven`t tried them) one Bug i have seen the the Greater Brass Scorpion cannot be purchased
borjarino 23 May, 2024 @ 11:38am 
@Devian You're a star man.
Devian  [author] 23 May, 2024 @ 7:45am 
@Maeglyr Noted, when i'll revamp them, i'll add their own research like the Iron Warriors on an upper tier.
Maeglyr 22 May, 2024 @ 11:47pm 
Nice pack but I think access to Blighlord at Tiers 6 is a bit too early.
Devian  [author] 14 May, 2024 @ 7:55am 
Las/Plasma Damage research added to Plasma Weapons. Same for Heavy Bolter.
Devian  [author] 13 May, 2024 @ 1:32pm 
Thanks :)

1- As for the Warpborn Bolts, it's normal because they used vanilla Heavy Bolter, i'll create an .ext files to allow the bonus.
2- Indeed ! These old units will be revamped soon with new mesh weapons !
3- I'll check this too.
borjarino 13 May, 2024 @ 12:32pm 
Hey, love the mod. Honestly really cool. Couple of things I noticed:
- Heavy Bolters don't benefit from the Warpborne Bolts tech. Both on the Blood Pact tanks and Khorne infantry at least.
- The autocannon the terminators of Nurgle and Tzeentch are holding is upside down
- The plasma tech in T10 is not impacting the new Forgefiend nor the marine or Blood Pact infantry.
Anyway looking and performing great so far. Thanks for the great mod.
Devian  [author] 3 May, 2024 @ 4:53am 
Iron Warriors added to building !
Devian  [author] 21 Apr, 2024 @ 4:11am 
Plasma Cannon for the World Eaters ! (Thanks to DexGattaca for his Executor cannon mesh).
Devian  [author] 21 Apr, 2024 @ 3:16am 
You're welcome, the plasma cannon weapon for the Havoc will be released ASAP.
Perfect Stranger 21 Apr, 2024 @ 3:08am 
Thank you for your hard work. Yesterday, the new heavy tank fired and retreated to the table. It was a very powerful attack, which made me laugh. I fixed it today. Thank you to the author~:steamthumbsup:
Devian  [author] 21 Apr, 2024 @ 1:41am 
Heavy Bolter model for the World Eaters !
Devian  [author] 15 Apr, 2024 @ 10:17am 
I can check this, indeed.
UnaGalletanormal 15 Apr, 2024 @ 10:14am 
Oh hey i just thought about it, can you make the forgefiend with the 3 ectoplasma canons? just an idea.
Devian  [author] 14 Apr, 2024 @ 3:06pm 
You're welcome :) Working on the Tormentor right now and some Iron Warriors dudes too.
UnaGalletanormal 14 Apr, 2024 @ 3:00pm 
sry it wast from your mod, thanks for the new hellbrutes my men!