Age of Empires II (2013)

Age of Empires II (2013)

Italian Feudal Architecture Set [AoF]
92 Comments
|Xendor| 7 Nov, 2020 @ 5:25pm 
@ecl-inc I would love to know that
ecl-inc 3 Mar, 2019 @ 7:35am 
Is this IA, or will this affect Portugal too?
|Xendor| 6 Jul, 2018 @ 4:52pm 
Please make a tower single mod of this!!!
Balam Ajaw 18 Sep, 2017 @ 5:22pm 
Can you upload the tower as a single mod? I don't know if this mod still works.
OS | harooooo 7 May, 2017 @ 6:55am 
@Gabrielino77 i could make this tower a standalone mod if the authors give me permission
King Gabe I 20 Feb, 2017 @ 10:26am 
Yes! could you make the tower a single mod? (the watch tower)
Star of the West 15 Dec, 2016 @ 4:58am 
Could the tower come out as a stand alone mod?
ModPositive  [author] 23 Sep, 2016 @ 10:39pm 
Guys, just some news for you- Data mods will soon possibly be supported again! http://gtm.steamproxy.vip/workshop/discussions/-1/350542145710205013/?appid=221380
Alacazain 15 Nov, 2015 @ 8:36am 
Really happy this mod got implemented in standard game. I have been hoping so long for this day :)
ModPositive  [author] 11 Nov, 2015 @ 7:23pm 
Thank you all, and credit goes to Pesqueira for his amazing graphics!

I've requested the developers fix data file mods so that we can have architecture mods working again: http://gtm.steamproxy.vip/app/221380/discussions/0/496881136902074713/

Please show your support in that thread so hopefully data file mods can be fixed for the future!
zequi91 10 Nov, 2015 @ 9:08pm 
Congratulations my friend!
Zevlag 6 Nov, 2015 @ 10:02am 
@known2own4sho I've seen not only Italians, but Portugeses also have this feudal architecture, so I guess this architectural set is no longer Italian, but rather Southern Europan. It's a shame the Spanish still have the western architecture. Aniway, your mod is now official, so congratulations!
ModPositive  [author] 5 Nov, 2015 @ 10:24pm 
Everyone, as of patch 4.4 the main game now has the Italian Feudal architecture set. Thank you to all who subscribed, and enjoy. :)
Bilbo Bongins 5 Nov, 2015 @ 12:57pm 
Will this work with the new expansion?
julianbaba4 21 Oct, 2015 @ 6:32pm 
Is there a way for us to contact Pesqueira about it?
julianbaba4 18 Oct, 2015 @ 4:13pm 
That's ok, thanks for the info!
ModPositive  [author] 18 Oct, 2015 @ 3:49pm 
Hi julianbaba4. I not requested the devs about this since the artwork is Pesqueira's and thus his copyright.

Right now in patch 4.3, data mods are still not working. Regarding devs fixing this, according to Cysion, a dev:

"...due to the way the game is built atm, I hope we can get the dataset mods fixed instead so people can make a mod..."

https://www.reddit.com/r/aoe2/comments/3oy126/age_of_empires_2_hd_the_age_of_kings_data_set/cw2g6ko
julianbaba4 18 Oct, 2015 @ 4:39am 
Known2own4sho, It's probably silly for me to ask, but is there any way you can personally contact the dev team about putting this mod in the game?
PortalCat 6 Sep, 2015 @ 10:45am 
Very nice! waiting for updata :D
Atermid 19 Aug, 2015 @ 2:24pm 
i hope the devs do fix this because this should have been in the game in the start
ModPositive  [author] 30 Jul, 2015 @ 10:51pm 
Data mods aren't supported in patch 4.0+ guys- I am waiting for the devs to fix this hopefully in patch 4.3 :/
LM 8 Jul, 2015 @ 10:44pm 
This mod needs to be updated for patch 4.2 Please!!!!!!!
Sir Jasper Trund 30 Jun, 2015 @ 12:30pm 
These are fantastic - really wish they were multiplayer friendly :( As julianbaba4 said, suggesting that we'd like official support for this is probably the best we can do.
julianbaba4 29 Jun, 2015 @ 9:30pm 
@Dynamo128: I posted a discussion about getting the devs to patch this into the game, but that's all I can do.
Umbrail 14 Jun, 2015 @ 4:39pm 
ok HOW do you do this mod ?
Dynamo128 18 May, 2015 @ 8:07pm 
Is there any way you could contact the AoE 2 team and turn this into an official addition? I think it's good enough to warrant being official.
julianbaba4 14 Apr, 2015 @ 3:21am 
Did anyone else notice that the Town Center in this mod appears as a western feudal Town Center when shown in the fog of war? Anyone know why that could be?
ModPositive  [author] 8 Apr, 2015 @ 9:35pm 
I wish I could make it multiplayer friendly guys, but unfortunately the graphics for civilization sets are hardcoded- i.e. if I changed the graphics to be multiplayer friendly, all Western-European Feudal sets would be replaced.
Alacazain 6 Apr, 2015 @ 8:02pm 
Please make this multiplayer friendly for AoF!
RaphaniacZX 3 Apr, 2015 @ 9:18pm 
It's an excellent mod. But you should make a multiplayer friendly version. Graphic mods shouldn't require everybody having them in Multiplayer in AoF. Will have to take it off because of this. Regardless, great work. Keep it up!
Bresden97 27 Mar, 2015 @ 11:57am 
Can it be combined with your "Italian Feudal architecture Set & Spanish with Italian Architecture" mod? Thanks
:({ZimmeR}): 19 Feb, 2015 @ 3:16am 
Please make altenative or mirror download this mod
Photon Rider 4 Feb, 2015 @ 4:18pm 
Can it be combined with your "Byzantines & Spanish with Italian Architecture" mod? Thanks
carnevines 7 Jan, 2015 @ 7:05am 
can you add th default skin so you can see the difference between mod and default?
ModPositive  [author] 18 Oct, 2014 @ 10:02am 
Yes, I was thinking to remake the mod once the game is more stable.

julianbaba4- you should ask R. Pesqueira about unique lumber and mining camp graphics, as I did not make them myself. It is definitely possible. Your idea sounds great, you can upload the image to Tinypic and post a link!

If you are interested in more modding, please check out this guide:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=190070326

For more modding tips and tricks, visit Age of Kings heaven and the forum they have there. Lots of cool mods!
julianbaba4 1 Oct, 2014 @ 3:16am 
On a similar note, if your going to remake the mod, is it possible to make unique models for the italian lumber & mining camps as well? Since they currently share theirs with the western-european models. But only if its no trouble though, its just that ive taken quite the fascination for this great mod :D

I drew my own concept (in paint :P) for what the unique lumber & mining camps could look like, but I wasnt sure how to make a link out of the pic lol. The models I drew are pretty simple really, but are unique at the same time, known2own4sho let me know if it sounds like a cool idea ;)
Roquentar 30 Sep, 2014 @ 10:42pm 
I thought that might be the case. If it is a hastle to remake, then perhaps it could just be remade once the game is more stable and doesn't require patches as often?
julianbaba4 30 Sep, 2014 @ 9:15pm 
Is it a hastle remaking the mod in order to suit the new patch?
ModPositive  [author] 30 Sep, 2014 @ 8:47pm 
I think it might be due to the fact that the mod was made in patch 3.7, and now patch 3.8 changed the AoF data files with the addition of the new Shah graphics... I would have to remake the mod for the new patch.

However, if patch 3.9 adds new units or graphics, the same situation would occur! :(
julianbaba4 29 Sep, 2014 @ 8:04pm 
@ea_blashack, I'm having the exact same problem, what's up with that?
Roquentar 24 Sep, 2014 @ 11:31pm 
Will this be updated for Patch 3.8? After the update I had to manually replace the new .dat file with the one from the mod. It works to get the buildings, but the 3.8 improvments are gone.

By the way this is a fantastic addition to the game, It make the Italians so much more appealing.
ModPositive  [author] 24 Sep, 2014 @ 9:52pm 
@julianbaba4- I think we resolved the issue in another thread :)

@White Rabbit
Unfortunately, unsubscribing doesn't uninstall mods because of how the devs implemented this system. I suggest you favorite all your mods so you can subscribe to them after verifying the game cache. You can, however, play multiplayer in AoE2HD just fine using this mod, where 90+% of multiplayer games are.
White Rabbit 23 Sep, 2014 @ 11:14am 
Will unsubscribing properly uninstall this mod and enable multiplayer with unmodded players? I don't want to verify the game cache because of all my other mods.
julianbaba4 21 Sep, 2014 @ 3:19am 
Sorry to bother you again but please reply if you see this comment, It would be much appreciated. Btw the italian feudal age files are still in the program files but are not taking affect in the game anymore, what do I delete to remove this "spanish with italian architecture" mod??
julianbaba4 21 Sep, 2014 @ 3:18am 
Hi, known2own4show, I downloaded this mod, and it removed the italian feudal age models, what do I do to remove this mod so I can get those italian feudal age buildings back?
Turan Khan 18 Sep, 2014 @ 1:50pm 
At the very least, allow us the same developer tools that they created the new Scenario Instruction maps for the new campaigns of Dracula, Sforza, Alaric, Inca and Battles of the Forgotten. By the way, some Battles of the Forgotten are bugged, the devs need to fix them. For example: Bapheus where the Turk Beys are supposed to be sitting in their respective camps...at around 2-3 minute mark, they all leave their posts... breaking the triggers and intended triggered flow of events.
Turan Khan 18 Sep, 2014 @ 1:50pm 
@known2own4sho: Thanks for the link to Ozhara's Modding Primer. I've started looking at it and obtainint TurtlePack and tinkering with things.

Yeah, we should petitinon developers to do that since that'd really skyrocketing modding potential.

Also, another request I have of developers is to revamp/overhaul the Scenario Instruction Map. Ideally, I'd like a system with graphic content working as slides in the background but with an option to append an Audio file to complement each slide. This way we may arrive at an AoK/AoC campaign intro.
Kilkakon 16 Sep, 2014 @ 12:19am 
Should pressure them to get this into the official game :3
ModPositive  [author] 15 Sep, 2014 @ 8:23pm 
@Turan Khan - To start with modding graphics, check out this guide:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=190070326
ModPositive  [author] 15 Sep, 2014 @ 8:20pm 
Thanks all for the kind words.

@Turan Khan - The alteration of "empires2_x2_p1.dat" was necessary in order to add new graphics that reference the SLPs and ensure that the graphical changes applied only to the Italians and not all Western-European civs. I too wish that the devs removed the hard-coding for civ architecture sets.

Jorgitos units can actually be all installed without conflict- he would have to package each graphic into an SLP file (as I did for this mod). I believe this may also be the case for Oxam's buildings.

Bottom line is this- any time you want civ-specific units or buildings, data file modification is necessary (unless the civ already has unique graphics) due to the current hard-coding of the game. It is possible for the developers to remove the hard-coding by simply duplicating and assigning each civ its own unit and building set names (Spanish, French, Indian, Saracen, etc.) instead of lumping them into groups such as "Western European", "Middle-Eastern", etc.