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I've requested the developers fix data file mods so that we can have architecture mods working again: http://gtm.steamproxy.vip/app/221380/discussions/0/496881136902074713/
Please show your support in that thread so hopefully data file mods can be fixed for the future!
Right now in patch 4.3, data mods are still not working. Regarding devs fixing this, according to Cysion, a dev:
"...due to the way the game is built atm, I hope we can get the dataset mods fixed instead so people can make a mod..."
https://www.reddit.com/r/aoe2/comments/3oy126/age_of_empires_2_hd_the_age_of_kings_data_set/cw2g6ko
julianbaba4- you should ask R. Pesqueira about unique lumber and mining camp graphics, as I did not make them myself. It is definitely possible. Your idea sounds great, you can upload the image to Tinypic and post a link!
If you are interested in more modding, please check out this guide:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=190070326
For more modding tips and tricks, visit Age of Kings heaven and the forum they have there. Lots of cool mods!
I drew my own concept (in paint :P) for what the unique lumber & mining camps could look like, but I wasnt sure how to make a link out of the pic lol. The models I drew are pretty simple really, but are unique at the same time, known2own4sho let me know if it sounds like a cool idea ;)
However, if patch 3.9 adds new units or graphics, the same situation would occur! :(
By the way this is a fantastic addition to the game, It make the Italians so much more appealing.
@White Rabbit
Unfortunately, unsubscribing doesn't uninstall mods because of how the devs implemented this system. I suggest you favorite all your mods so you can subscribe to them after verifying the game cache. You can, however, play multiplayer in AoE2HD just fine using this mod, where 90+% of multiplayer games are.
Yeah, we should petitinon developers to do that since that'd really skyrocketing modding potential.
Also, another request I have of developers is to revamp/overhaul the Scenario Instruction Map. Ideally, I'd like a system with graphic content working as slides in the background but with an option to append an Audio file to complement each slide. This way we may arrive at an AoK/AoC campaign intro.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=190070326
@Turan Khan - The alteration of "empires2_x2_p1.dat" was necessary in order to add new graphics that reference the SLPs and ensure that the graphical changes applied only to the Italians and not all Western-European civs. I too wish that the devs removed the hard-coding for civ architecture sets.
Jorgitos units can actually be all installed without conflict- he would have to package each graphic into an SLP file (as I did for this mod). I believe this may also be the case for Oxam's buildings.
Bottom line is this- any time you want civ-specific units or buildings, data file modification is necessary (unless the civ already has unique graphics) due to the current hard-coding of the game. It is possible for the developers to remove the hard-coding by simply duplicating and assigning each civ its own unit and building set names (Spanish, French, Indian, Saracen, etc.) instead of lumping them into groups such as "Western European", "Middle-Eastern", etc.