Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thx. Yes, I'll let you know. But I can't test it until this evening or tomorrow.
Let me know if the issue has been fixed for you with the pulling items in the inventory.
I will try test on my side too to verify if this indeed happens or not here too.
requested info isn't in the git either ...
I will double check this with the devs soon to verify if there are no new developments on this that I might not be aware off.
It seems it's still considers the "Ignore Welding Color" for what to grind. If the setting is enabled and the color of the grid doesn't match the "Ignore Welding Color" it just idles.
This happened with both the Grinding Color ticked on or off
For some reason the large grid version in my save as completely stopped grinding any small grid I put in the work area. Cycled through all the work modes, flipped all the grind options "Enemy, Neutral ..."
Used the grind color option and painted the small grid that color. But nothing seemed to solve it.
Then I found the "moving targets" protection setting and tried to disable that.
Now it grinds only its own large grid, that's even outside of the work area. So I guess this is a bug of some sort maybe?
when safe zone is turned on the build stops and when it is turned off it starts working again
A major rewrite of the mod has been released as many stuff were not working correctly anymore and the Apex Update did break a few things too.
This version should be stable. I have tried to test many stuff. Feel free to create an issue on my GitHub page as described above if you encounter new problems with the mod. Also, make sure to check the FAQ for common questions and fixes on using the mod.
I will write the release-notes this evening. I have temp-removed the AutoPowerOff option and checks for moving grids too. Those will be added back soon, but you will be able to configure them. Also the full config is back again like in the original mod.
Have fun and hope this fixes the issues you guys had. Join me on Discord (see Contact section in Description) if you wanna chat about the mod.
Cheers, SKO
I know many of you are waiting for the update. Please be patient, I am almost there for the new release that should make the mod stable again. Couple of fixes to test.
Game updates can sometimes be challenging when stuff break and when time is short due to work and other life obligations :)
Sorry for any inconveniences this might have caused.
Almost there... <3