Space Engineers

Space Engineers

Nanobot Build and Repair System - Original Resources
198 Comments
Tino - StarCitizen 9 Oct @ 4:24am 
@SKO85
Thx. Yes, I'll let you know. But I can't test it until this evening or tomorrow.
SKO85  [author] 9 Oct @ 3:49am 
@Tino - StarCitizen, Try again with v2.2.2 update. The page for the config file has also been modified. This was different before as I removed all default configs from the original mod. Those are back now starting from v2.x and I only added a few additional properties to it. Those are described now too. Hope this makes it a bit more clear now.

Let me know if the issue has been fixed for you with the pulling items in the inventory.
Tino - StarCitizen 7 Oct @ 10:51am 
So, for me, with the new config, the mod has the same problems as the original mod. It pulls countless resources into the inventory but doesn't build anything. Before you refactored the entire code in update v2.0.0-v2.1.1, it worked perfectly on the server.
Tino - StarCitizen 7 Oct @ 8:41am 
Quick question. I've just created a new modsettings.xml file. The new one looks just like the old one from the original mod. Your modsettings looked a lot shorter at one point. I'm really, really confused.
SKO85  [author] 6 Oct @ 8:49am 
@Tino, I have tested this and here it works fine. Please create an issue on my GitHub page and let me know how your server is set up. What mods, plugins you are using and what changes you try to adjust on the BaR block. Also, do you have any server side configs with the ModSettings.xml?
SKO85  [author] 6 Oct @ 8:42am 
@Tino - StarCitizen, is it when you join or restart the server or both? Can you test the different scenario's and let me know what happens in your case? Please create an issue on my GitHub page about this and I will take a look. Provide details to reproduce it.

I will try test on my side too to verify if this indeed happens or not here too.
Tino - StarCitizen 6 Oct @ 8:09am 
I have a problem where every time I join or restart the server, the settings for the every BaR devices are reset. This is very annoying.
EmuLegs 1 Oct @ 11:21pm 
Yea can you just list the "Original Resources" cost in the info area on both this and the other mod please -.-"

requested info isn't in the git either ...
lucky12dude 28 Sep @ 3:51pm 
i managed to find my issue somehow and it works now tried a few new things so i dont know what worked so im good
SKO85  [author] 28 Sep @ 11:40am 
... otherwise make an issue on github or join discord and provide me screenshots there
SKO85  [author] 28 Sep @ 11:39am 
Have you tried searching "build"? And please recheck progression tree if it is in there.
Novakane09 28 Sep @ 10:36am 
I have used the command and i get a response from the mod, but it still doesn't show in the list of blocks
SKO85  [author] 28 Sep @ 9:36am 
Have you tried the command in chat?
lucky12dude 28 Sep @ 5:07am 
no progression i try the search bar and look under tools in the build menu and it does not appear
SKO85  [author] 28 Sep @ 5:01am 
@Magnum Opium, glad you solved it.
SKO85  [author] 28 Sep @ 5:01am 
@lucky12dude, do you have progression tree enabled in your game? Recheck if mod gives a response if you type /nanobars -help
Magnum Opium 28 Sep @ 4:46am 
THE APP DATA WAS THE ISSUE, I purged the app data folder that fixed it
lucky12dude 27 Sep @ 10:14pm 
i can not find the block in the build menu and i followed the guide in the web page you have for trouble shooting but it did not change anything
Magnum Opium 27 Sep @ 7:18pm 
Verified files. Nope. Reinstalled game. Nope. Reinstalled game on an external freshly wiped drive... nope... I think I should purge the APP data folder after I backup saves & blueprints
SKO85  [author] 27 Sep @ 1:36pm 
Or just check the integrity of the game files via Steam. Might be an issue with an update recently not installed correctly or something. Textures and mods seems to work fine - I've checked with some other players too just in case.
Magnum Opium 27 Sep @ 5:45am 
Yep purged the mod folder too all mods does the same thing on multiplayer and single player too I think I will purge the game folder as well didn't try that yet
SKO85  [author] 27 Sep @ 4:01am 
Hi @Magnum Opium, thats strange. Did you try deleting the mod folder too? I can see all textures fine. Try reorder of mods too. Might be another mod doing something with textures. Saw it on other mods but its random like a bug in the game maybe idk. Here it works for both local game and multiplayer server.
Magnum Opium 27 Sep @ 2:31am 
I don't know what's wrong I redownloaded the mod multiple times but I can't see the direction arrows
SKO85  [author] 26 Sep @ 3:38am 
@Haflo, seems it is possible to modify the definition of the block from code too. Might indeed consolidate both mods into one, but for now both are being updated. Code-base is the same, except the building definitions for the required components.
SKO85  [author] 25 Sep @ 10:40pm 
Hi Haflo, no, unfortunately its not possible as the requiredcresources are defined in separate definition files which cannot be dynamic like configuration settings.

I will double check this with the devs soon to verify if there are no new developments on this that I might not be aware off.
Haflo 25 Sep @ 10:32pm 
Hey, is it possible to consolidate the two mods, and separate resource cost by configuration options? Why does this need to exist as two separate mods?
SKO85  [author] 25 Sep @ 2:45pm 
v2.1.1 update released (fixes for grinding with safezones)
SKO85  [author] 25 Sep @ 1:14pm 
@Dark Xenon, join Discord (see description). I tried grinding with and without color on small and large grids. Seems to work here. DM me on Discord to show me the use-case.
Dark Xenon 25 Sep @ 12:39pm 
I think I found the possible cause of the grinding not starting on the small grid.
It seems it's still considers the "Ignore Welding Color" for what to grind. If the setting is enabled and the color of the grid doesn't match the "Ignore Welding Color" it just idles.

This happened with both the Grinding Color ticked on or off
SKO85  [author] 25 Sep @ 12:23pm 
@Warlocc, you probably used colour for grinding. in that case the BnR does not respect the grinding priority. is also like that in the original code. If you simply have a grid and change ownership to Nobody or something else, it will start grind according to the priority list, but if you use the grinding color on any block, that list is being ignored as color grinding has priority.
Dark Xenon 25 Sep @ 12:15pm 
I will try a full clean reinstall now and report back
SKO85  [author] 25 Sep @ 11:45am 
@Warlocc, I'll check on that as I did not changed anything with priorities, but just in case will check this use case this evening.
SKO85  [author] 25 Sep @ 11:43am 
@Dark Xenon, that option is not present in the 2.x version so I think your mod is not downloaded properly. Please cleanup the mod folder and resubscribe and try again.
Warlocc 25 Sep @ 10:18am 
Another issue- it prioritizes grinding armor blocks even when armor blocks are at the bottom of the list AND disabled.
Dark Xenon 25 Sep @ 9:19am 
Today I run into quite a weird issue. Tried to see if anyone reported it already or if it's known. But found nothing so dropping a comment here.

For some reason the large grid version in my save as completely stopped grinding any small grid I put in the work area. Cycled through all the work modes, flipped all the grind options "Enemy, Neutral ..."
Used the grind color option and painted the small grid that color. But nothing seemed to solve it.
Then I found the "moving targets" protection setting and tried to disable that.

Now it grinds only its own large grid, that's even outside of the work area. So I guess this is a bug of some sort maybe?
SKO85  [author] 24 Sep @ 11:09pm 
Might be a small bug in the safe zones with blocks. I will check it and fix it if thats the case.
Daniel(Clang) 24 Sep @ 6:07pm 
Is it possible that there is something preventing you from building within your own safe zone, even though everything is enabled for building?
when safe zone is turned on the build stops and when it is turned off it starts working again
SKO85  [author] 23 Sep @ 1:49pm 
v2.1.0 has been released. The stucked welding / repairing blocks should be fixed now. Please verify and let me know if all works as it should now.
SKO85  [author] 22 Sep @ 7:44am 
No problem @VagaBond9. I have put back all the config settings as in the original and added those too. Will be doing that for all new features as well so you can customize as you need. Have fun.
VagaBond9 22 Sep @ 5:14am 
THANK YOU THANK YOU THANK YOU for adding the shield check into the Modsettings.xml! I play single player and it took me hours finding the correct lines to comment out in the .cs file to get it working like I wanted (I have no modding experience), and had to re find the lines every time there was an update. PLEASE KEEP THIS OPTION IN THE SETTINGS FILE! It really is a life saver for those of us that like the old school mod! You did a very fine job updating the old mod and this was the only thing I was missing. So thanks again!!!
SKO85  [author] 21 Sep @ 1:33am 
There was an issue with SafeZone API checks. I released 2.0.1 that should do those checks in a different way now. Try and let me know if it works now.
SKO85  [author] 21 Sep @ 12:38am 
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Warlocc 20 Sep @ 5:49pm 
It's still getting stuck trying to build/repair blocks that are already at 100%
SKO85  [author] 20 Sep @ 9:00am 
Update has been released - v2.0.0

A major rewrite of the mod has been released as many stuff were not working correctly anymore and the Apex Update did break a few things too.

This version should be stable. I have tried to test many stuff. Feel free to create an issue on my GitHub page as described above if you encounter new problems with the mod. Also, make sure to check the FAQ for common questions and fixes on using the mod.

I will write the release-notes this evening. I have temp-removed the AutoPowerOff option and checks for moving grids too. Those will be added back soon, but you will be able to configure them. Also the full config is back again like in the original mod.

Have fun and hope this fixes the issues you guys had. Join me on Discord (see Contact section in Description) if you wanna chat about the mod.

Cheers, SKO
SKO85  [author] 20 Sep @ 2:28am 
Thank you. Appreciate the support!

I know many of you are waiting for the update. Please be patient, I am almost there for the new release that should make the mod stable again. Couple of fixes to test.

Game updates can sometimes be challenging when stuff break and when time is short due to work and other life obligations :)

Sorry for any inconveniences this might have caused.

Almost there... <3
Flaccid Baguette 19 Sep @ 5:28pm 
Likewise, my BaR system, especially if there are multiple, will occasionally "weld" each other. Tried removing help others, adjusting build priority, etc. If they do stop, they will sit and do nothing despite a large amount of work to be done, any suggestions?
Jakewhistler 18 Sep @ 11:52pm 
No problem, thanks for all your work! :)
SKO85  [author] 18 Sep @ 11:19pm 
No, its bugged at the moment. I am almost done with the fixes and will drop a new version hopefully today. Still testing a few repotred issues.
Jakewhistler 18 Sep @ 10:08pm 
@SKO85 Thanks for the update! :) Should we grind or remove existing nano builders for changes to take effect?