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Also, I would love to do some voice acting for future missions.
Disjointed mission structure, large open empty levels, poor balancing with sentinels that do insane amounts of damage, and half-baked story beats.
The Arbiter arc (mission 2, I think) gave me major Sacred Icon/Quarantine Zone vibes, and Arbiter's revenge plot really slapped. That being said, I can tell the makers of this mod are big fans of Halo2's plot. The scene with the Brute Chieftain discovering the dead Prophet was strange, (and I guess niche?), but amazing nonetheless, exactly the kind of alien-but-strangely-human storytelling that made Halo 2 special. I am DYING to see how the rest of this plays out.
The first level starts out strong, but it derails extremely quickly after that. **SPOILERS** below.
Killing off Rtas right away like that was forced. It reminds me of Marty being proud of killing off Miranda & Johnson because, and I quote, "that's what trilogies do". It was done for shock value, and I'd like to see anyone tell me otherwise.
2nd level suffers especially bad from being too large. It just feels like more John/Cortana wankery even though this is initially billed as an Arbiter story. Cortana brings up her AI decay, and then it's solved off-screen?
Balance is awful. The marine banter was real bad. And Mission 3? Abandoning the guns for the infinite ammo forerunner gun just to get through easier is bad design. An Arbiter/Sangheili centric story is sorely needed at this point in time in Halo's life. To throw that away for yet another "flood hijacks the plot" point just screams rose-tinted glasses.
I see this as a definite stepping stone to something greater.
The level design feels unique, and I can tell there was an effort to make it resemble something Bungie might have created. That said, there’s still some roughness—similar to the first one. For example, while the open field is cool, the time between objectives tested my patience. In the last mission, the extended grind against the Flood and the unbalanced custom weapon also became a bit frustrating.
As for the writing, I don’t have much to critique, especially since this is an independent project. A little more refinement might have helped, but beyond that, it’s not really my place to judge—I doubt I could have done better myself.
Feedback: Last level scripting breaks easily on co-op, trigger volumes are weird?
Me and my buddies were softlocked in the room, where the marine allies get corrupted, we ended up quitting and uninstalling.
Character dialogue needs some work, Lord Hood doesn't say "It would be nice to have the chief"
Cortana doesn't say friend, Weapon in infinite does. etc.
Overall, this is an insane alternate Halo 4, but I still have a bit of complaints that are mainly gameplay related.
1. Very little checkpoints: There are very little checkpoints that you get here so you could be set back like 10 minutes of progress after dying.
2. Even on normal, it's still super hard: Enemy shots seem to do way to much damage, especially the logic plague infected sentinels, and the enemies also appear to tank a lot of what you hit them with.
3. There are a lot of softlock glitches that happen, one of the Hijacked mission in the first room that has nature in it, a second one in M.I.A. that happens when a checkpoint is set if you don't put Cortana in the console, and a third in the Research Station when you make it to the first big door but it can be fixed by loading the bravo rally point.
-Player Damage was absolutely punishing, while perfectly passable in some areas, it became really, really annoying in certain areas, especially the aforementioned two ghosts and a wraith with little cover and the sentinels just zapping you like a fly
-The writing, while not bad, had some... questionable... bits in my opinion, Shadow of Intent getting overrun as fast as it did without any other escorting vessels, Master Chief being in cryo and away from the UNSC for all of 5 minutes was a little underwhelming, the way Cortana and the Chief are just openly trusting a monitor again after 343 Guilty Spark literally killed one of their friends not even two weeks ago and tried to kill them.
Other than that this was a pretty stellar mod and absolutely stunning fan project, definitely looking forward to future levels and how this story pans out!
Mission 1: overall a pretty fantastic level, had practically no real issues with this one
Mission 2: The intro was pretty cool, and I love how I'd come back to the Dawn's wreckage to scavenge while progressing through a pretty open ended mission, however, the mission definitely hit a lull after traversing the desert several times, and the one of the areas that had two ghosts, a Wraith, and a bunch of Covenant infantry was incredibly annoying to get past if you didn't have any Rocket Launchers or Fuel Rods on you, as cover was kind if scarce, wouldn't call the Mission bad by any means along with the ending parkour section being pretty neat along with meeting the Monitor
I really look forward to see how it evolves and improves from here, plus the next missions. Keep up the excellent work!
other than that, this is INCREDIBLE. *this* is the halo 4 i wanted.