Garry's Mod

Garry's Mod

[Semi Good] - Dead Space Rig
17 kommentarer
Neco 21. aug. kl. 9:00 
It got updated, wow
Umbree  [ophavsmand] 21. juni kl. 10:13 
Of course. Its just a recommendation for the weapons I use. Since Arctics Simple Thirdperson Weapons are simple thirdperson weapons. Which this addon was designed for.
I don't think I actually used much of first person in the making. So I do apologize for that.
redboi 21. juni kl. 9:55 
does it work without astw2?
Umbree  [ophavsmand] 18. juni kl. 21:47 
It is not a feature. I am unsure why its doing that.

I will say, my entire system is prone to breaking. Since the fact that I have to disable the vanilla weapon select and replace it with my own to create a variable I can read. As such, lua can be all overwritten and conflicts with itself.

If you mean by shooting the weapon you equip--its shooting the weapon after you equip it, but it is actually switching the weapon--there's an entire hook and two lines that is to suppress the IN_ATTACK and IN_ATTACK2 directly before they're supposed to be networked to GMod. Or told from client to singleplayer host. But it can be dodged by someone doing their own thing in lua which I can't tell.
OR something else is a muck. But that's the best I got. :(
Saluko 18. juni kl. 19:21 
Thank you, I also have this one issue in which when I try to switch my weapons, instead it just shoots the weapon I equip, now I'm not sure if its a feature similar to Dead Space but not being able to switch em is a bit...inconvianiant let's say, I wish I can show through console but for me it was just fine.
Umbree  [ophavsmand] 18. juni kl. 5:31 
How in the world is localplayer nil in a local hook? God sakes I'll add a check.
Saluko 18. juni kl. 5:10 
[[Semi Good] - Dead Space Rig] lua/autorun/client/svcl_dsrig3dhud.lua:1046: Tried to use a NULL entity!
stack traceback:
[C]: in function 'Alive'
lua/autorun/client/svcl_dsrig3dhud.lua:1046: in function 'func'
lua/includes/modules/hook.lua:424: in function <lua/includes/modules/hook.lua:415>
[C]: in function 'xpcall'
lua/includes/modules/hook.lua:512: in function <lua/includes/modules/hook.lua:464>
1. unknown - lua/includes/modules/hook.lua:514
Umbree  [ophavsmand] 24. maj kl. 12:30 
Everything is client side and toggle-able from there. Unfortunately no server overrides for anything as of yet. So things might default on. This was and still has the aspect of third person weaponry.
And I apologize, thought updating the addon to give a fresh coat of paint and a bit more would be nice. I can default things off if you'd like so the players can more easily pick and choose their settings to better fit their environment.
MewEnger 24. maj kl. 10:06 
Do you play on making the legacy version usable again?
(I mean as a toggle, or possibly as a separate addon... The new one is causing issues for my RP servers.)
John Markue 7. mar. 2024 kl. 14:33 
Ohh- Okay now i'm undarstand.
Thank you! for responding for my message.
you'r addon its amazing i can't still get out from this fact your addon making so nice thing.:steamthumbsup::resmile:
Umbree  [ophavsmand] 6. mar. 2024 kl. 13:42 
@John Markue The picture is slightly misleading I apologies. This addon is meant for Multiplayer servers. The picture is what it would look like for another player, not you, to use their microphone and you're are able to hear them that is.

If you were to use your microphone you would only simply get a reading that there is an audio output, no model cam.

For singleplayer sessions you can cheese it slightly by loading your game, and then going into your GMod settings and clicking on the "Test Microphone" button in the options. From there you should be able to do "sv_voiceloopback 1" to hear yourself speak in your singleplayer game.

There is no profile picture or name support yet. I have yet to find out where GMod stores the profile pictures in an easy way to display them on a texture. I cant easily write text to a 3d space so that's also going to be difficult to display on the hud
John Markue 6. mar. 2024 kl. 11:54 
I have the quastion where is profile pic and nick name? I just in my loby 1 v 1 and this doesn't show how its shown on your pic..
Please help me with that. :steamsad:
About another things evreything its great :steamthumbsup::resmile:
Yorch 2. dec. 2023 kl. 6:09 
nice, i wanted to do something similar with my F.E.A.R. 2 HUD but couldn't do it
Umbree  [ophavsmand] 1. dec. 2023 kl. 18:02 
Yes, Albeit I have found if you go into your options and test your microphone / hear it back and do "voice_loopback 1" it will sometimes work even in singleplayer. But there's not much to the mod in that case
Yorch 1. dec. 2023 kl. 3:59 
so if i play singleplayer it wont show up right?
Umbree  [ophavsmand] 30. nov. 2023 kl. 12:16 
For use in multiplayer conditions mainly, it works by getting who's talking on the microphone on the client and adds it to a list, removes them from the list when they stop talking. But the list is iterated every time the hud is drawn making the face come up with the talking player's respective playermodel icon.

If the client is the one talking then it shows up instead without the playermodel icon and just the audio to show you're talking.
Yorch 30. nov. 2023 kl. 9:34 
how does this work?