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I don't think I actually used much of first person in the making. So I do apologize for that.
I will say, my entire system is prone to breaking. Since the fact that I have to disable the vanilla weapon select and replace it with my own to create a variable I can read. As such, lua can be all overwritten and conflicts with itself.
If you mean by shooting the weapon you equip--its shooting the weapon after you equip it, but it is actually switching the weapon--there's an entire hook and two lines that is to suppress the IN_ATTACK and IN_ATTACK2 directly before they're supposed to be networked to GMod. Or told from client to singleplayer host. But it can be dodged by someone doing their own thing in lua which I can't tell.
OR something else is a muck. But that's the best I got. :(
stack traceback:
[C]: in function 'Alive'
lua/autorun/client/svcl_dsrig3dhud.lua:1046: in function 'func'
lua/includes/modules/hook.lua:424: in function <lua/includes/modules/hook.lua:415>
[C]: in function 'xpcall'
lua/includes/modules/hook.lua:512: in function <lua/includes/modules/hook.lua:464>
1. unknown - lua/includes/modules/hook.lua:514
And I apologize, thought updating the addon to give a fresh coat of paint and a bit more would be nice. I can default things off if you'd like so the players can more easily pick and choose their settings to better fit their environment.
(I mean as a toggle, or possibly as a separate addon... The new one is causing issues for my RP servers.)
Thank you! for responding for my message.
you'r addon its amazing i can't still get out from this fact your addon making so nice thing.