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*remove the growth zones in the save beforehand
*save THAT save
*load the save without the growth zones
*you should have a ok toolbar
this is bug is either caused about by removing the mod or i fucked with the GUI too much.
it makes your task bar invisible after you remove it
my issues could be mod conflicts, but honestly it isn't really adding anything to my game, unless i'm using it incorrectly.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2069684319
Deleting the zones while the mod was running, saving the game, removing the mod, reloading the game, reloading the save did NOT work for me.
What did work for me was manually editing the save file and removing all <li Class="GrowingZonePlus.Zone_GrowingPlus">...</li> objects under the <allZones> wrapper. I am only putting this here in case anyone runs into the same thing and it may help you.
Cheers!
I use another mod to be able to copy paste and link other bills from work benches, and the same support would be great for this mod.
It took me around 15 ish minutes to set up all of the plots they way I desire, and if i where to need to update it, id have to update every plot id like to change individually.
If this is functionality i missed, please let me know!
Thank you, I adore this mod.
// at GrowingZonePlus.Zone_GrowthBill.DrawBill (UnityEngine.Rect rect, System.Int32 index)
if (this.zgp == null || this.plantDefBill == null && !this.isCustomPlot)
{
this.zgp.DeleteBill(this);
return rect;
}
Consider making it null-safe: this.zgp ? .DeleteBill(this);
Though I assume there's a deeper problem when a reference to Zone_GrowingPlus is not present within Zone_GrowthBill.
Have the option to choose which colonist plants.
I would like to make individual houses with gardens and for each colonist to take care of their own garden and not that of their neighbor :)
(sorry for the bad english)
Another problem: I can’t seem to plant in my Garden Zones. It’s from another mod, could you look over it, please?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869260174
Exception filling tab GrowingZonePlus.ITab_GrowthZoneBills: System.MissingMethodException: void Verse.Widgets.CheckboxLabeled(UnityEngine.Rect,string,bool&,bool,UnityEngine.Texture2D,UnityEngine.Texture2D,bool,bool)
at Verse.InspectTabBase+<>c__DisplayClass16_0.<DoTabGUI>b__0 () [0x00039] in <d006c28bc811417ea565feda544f6d2b>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
This is on the 1.4 version.
From what I can tell so far, there are no bugs from what I can tell. If something comes up I'll be sure to inform.
- Farming Hysteresis — disables sowing until the limit is reached — https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2431191516
- Crop Rotation — decreases fertility if the same plant is being sewn over and over — https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3018130534
If you don't have the time to test it, but time to update it. I play Rimworld almost every free minute I have, so I can check to see if everything works as intended.
I'm still testing if it's some weird mod interaction or Version 1.5 issue.
Has anyone else encountered this problem?