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I should really just make that a config option at this point cuz it's caused some others the same issue, and I keep forgetting that I set it that way in the first place haha.
Thanks for at least having the dedication to look into it, good lad, and sorry again for taking up your time.
The whole scenario went like this:
We loaded up, my mate died to a slime and the aura circle appeared, there wasn't any countdown displayed from when the circle appeared up until when it ran out of time and my friends hardcore ghost appeared in front of me.
The circle itself kept displaying my friends player name, over and over until the timer ran out and he died for good (rip my boy), the countdown you mentioned never appeared, which i'm assuming it should have been what was displayed instead of above being my friends name repeatedly.
Even attempting to tinker with the timer on his end and mine as well we only got the exact same outcome even though he set the time to stand in the aura to 2 seconds.
Problem is when one of us dies and the other enters the circle (even for the 10 second mark as indicated in the config) it doesn't revive him at all, either there's clearly something im missing, or this is just bugged entirely with the new patches to the modloader as of recent.
If you got any info on what it might be, or if you can even look into it that'd be mad helpful, cheers big man
* Calamity Mod + Calamity Overhaul
* Fargo's Mutant Mod
* Overhaul Item Animations
* Persistent Player Position
* Respawn Relay
* Vanilla+ QoL (with respawning rework enabled)
* You can open the inventory when you die (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3371018461)
Restarting the server fixed everything, but we've disabled the mod at the moment because of this.
I'll grab our mods list in a moment, and let me know if you need any more info to help track this down
This can be fine on it's own as the revive mod is waiting for all players to die before the player actually gets removed, but for those that want a sense or urgency before it's over, it's not working on my end.
However, I want to alert you to how the eater of worlds boss in the Calamity mod is not counted as a boss in this mod, and thus while you still become a bubble, the timer is only set to 15 seconds during the fight and can revive without the bubble mechanic. Please don't think this is a coding issue on your part, very similar mods had the exact same issue, with the calamity eater of worlds boss. Specifically the "improved respawning mod". They managed to fix the issue very quickly, so im certain the fix wont be too difficult to make.
Have a great rest of your week, and great work on this mod again!
Thank you for this mod ♥
And here's some my ideas for improving mod:
1. Make slider for aura circle size
2. Make slider for aura transparency (it's get messy with 4 players)
3. Some "magnetic" helper to stay close to alive person, kinda irrelevant if you can do aura size thing but can be cool feature
Please let me know if you encounter any bugs!
still, would appreciate if you managed to get it to work
Also for some reason Eater of Worlds in the code is not a boss, and that could also be the case for some modded bosses, which may be what you're facing?
no idea if this is a bug or not
It'd be pretty cool to be able to set up a large zone that can't move instead of a small one that can, a slider in the config menu would let people set it however they decide to!