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Now this enables Arc9 weapons spawns in TTT2.
You can also restrict spawns of weapons with the TTT2 equipment config and blacklist attachment and other server related stuff from Arc9 settings.
Issues:
- An error in console each time you do a headshot (but it still regs) using PolyArms.
- Firemode change bind (B) doesn't seem to work, everything else works as expected.
Now we can have neat guns and use our flashlight at the same time! We only encountered one error so far, but it didn't seem to effect game play.
[TTT2 (Base) - v0.14.0b] gamemodes/terrortown/gamemode/server/sv_player.lua:1086: attempt to call method 'GetHeadshotMultiplier' (a nil value)
1. unknown - gamemodes/terrortown/gamemode/server/sv_player.lua:1086
2. FireBullets - [C]:-1
3. ProgressPhysBullet - lua/arc9/shared/sh_physbullet.lua:470
4. fn - lua/arc9/shared/sh_physbullet.lua:253
5. unknown - lua/ulib/shared/hook.lua:109
Figured I should put it here first. Would a fix be possible or am I barking up the wrong tree?
[ARC9 Weapon Base] lua/weapons/arc9_base/cl_laser.lua:121: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. DrawLasers - lua/weapons/arc9_base/cl_laser.lua:121
3. unknown - lua/autorun/sh_arc9_ttt_support.lua:271 (x159)
This is just with arc9 and Gunsmith reloaded mind you.
[Arc9 For TTT] lua/autorun/sh_arc9_ttt_support.lua:554: bad argument #1 to 'PlaySound' (string expected, got nil)
1. PlaySound - [C]:-1
2. fn - lua/autorun/sh_arc9_ttt_support.lua:554
3. unknown - lua/ulib/shared/hook.lua:109
You can ignore the weird gun tilt i mentioned, it seems to have fixed itself since i reinstalled some addons.
Regardless, this is a good mod! Whenever i play TTT again i'll try it once more to see if it fixes itself