Portal 2
Tandem
19 comentarii
zigzagtenniscoe 27 iun. 2024 la 21:14 
Blindrun
Pretty easy, but cool concept.

Difficulty: 1.75/10
Enjoyed: 7.25/10
sellingofitems 3 nov. 2022 la 6:20 
Excellent. Thanks!!!
Narkodes 4 mart. 2022 la 9:03 
Provide a comment
canticle 21 oct. 2019 la 17:35 
Really fun puzzle..."oh-yeah" moments as different pieces come to you. Initially, as I would execute the final move I would hear the laser cube being destroyed, So I noclipped to a point where I could watch what was happening and it was hilarious... because I had not switched my input portal to the laser from the light bridge, the piston would raise the cube into the bottom of the light bridge...the interaction of the cube smashed into the bridge was even producing smoke!...but the cube would just sit there smoking away. But when you then switched the input to the laser, the cube would bounce energetically about the room until it hit a fizzler. I guess removing the bridge released some sort of "compression"energy and the game physics told the cube to go flying--to humorous effect. After a good laugh, I reset things up and switched to the laser before sending the cube up the piston and got the intended result :steamhappy:
bullfrog 24 mai 2017 la 2:06 
Great puzzle.
DeathWish808 18 dec. 2015 la 14:52 
4th Nice intro room and good execution on main puzzle.

https://youtu.be/MN8NJFvdkIk
dire.fcs 17 dec. 2015 la 21:49 
Good work, I think I played this map before and this time I took a bit longer to search for an harder solution that isn't there :steamfacepalm:.
lfairban 20 sept. 2015 la 12:15 
Great map. Had to think a while for that one.
Gigo  [autor] 17 mart. 2015 la 18:33 
The button is for convenience in case the cube is elsewhere and the wall by the laser going up is necessary because the laser is used in both parts of the chamber.
Shut up S 17 mart. 2015 la 16:32 
I liked the map, but I had a problem with all the buttons. Was it really necessary to have to push the button for the cube? I think it should have just dropped down automatically. Also the button for the wall that went up by the laser was completely unnecessary
wildgoosespeeder 30 dec. 2014 la 20:58 
The biggest problem with this puzzle was lining up the laser cube with the laser catcher with the x symbol because I couldn't see very well. 9/10 times the piston platform would bounce erratically, meaning the laser cube was misaligned. Can you make that platform below the light bridge emitter stretched glass instead? That would really help!

Also read my antline guide because it has some really good tips how to get rid of unnecessary symbols, specifically about how changing a fizzler's "source" position, while keeping the fizzler in its relative spot, can really make antline placement much more favorable. I bet this chamber can use antlines 100% if you really take the time and read my guide!
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=292356592
batman 11 nov. 2014 la 9:51 
nice map! keep it up man...
stormsend 18 oct. 2014 la 20:38 
Excellent puzzle. I'm liking your maps more and more.
Sloi 19 sept. 2014 la 14:39 
Hehehe, a lot of red herrings in this one. Very nice, as always!
Talisac 19 sept. 2014 la 4:44 
Same here. The light bridge took me very far away from actual solution. I feel like it is an unecessary element in the puzzle, just here to make us think that tandem isn't piston/cube but bridge/cube) Also, is the first room a kind of tutorial?

Apart of this, thumbs up! Good small puzzle, using interesting self-activating moves.
kimist108 9 sept. 2014 la 20:13 
Ohhh, I made that so much harder than it was. Once, I figured out what to do, I kicked myself out of the door.
toncica 6 sept. 2014 la 9:25 
Subscribe to download Tandem
Calmly Frenetic 5 sept. 2014 la 1:37 
Add a comment
n/a 1 sept. 2014 la 15:59 
Finally, another well designed map using PTI!